Dr Break Boom Invaders by Jimbly

[raw]
made by Jimbly for Ludum Dare 60 (COMPO)

header3.png

No AI was used in the making of this game.

An unholy amalgamation of Dr Mario, Breakout, Kaboom, and Space Invaders. Within the limitation of the 80x25 character DOS VGA text mode.

Controls: Keyboard or gamepad

Tips * You get extra lives at 200pts, 500pts, 900pts, etc

Links * HTML5(WebGL): dashingstrike.com/LudumDare/LD60/ * Source Code: Jimbly/LD60-break-invaders

Screenshots ss0.png ss1.png

Development Notes

I wasn't quite sure what to do this jam, so my initial plan was to make some minigames/old games and see if they could be controlled simultaneously, and then use that as a sub-mechanic in the scope of a bigger game. The minigames kinda got away from me, so I ended up just making them the whole game, and spent a bunch of time making them interact with each other.

The actual, classic DOS VGA font, which I've used in the past, is 9x16, which has weird tiling issues with the dither blocks, so I just gave up on it this time and used a similar old 8x16 font that IBM PCs used in some display modes, just not the classic 80x25 DOS text mode that I'm, otherwise, emulating here.

Tools Used * TheDRAW (last updated in 1993) * Custom Engine: GLOV.js * IBM VGA 8x16 font * Classic 16-color VGA palette * Dragon Synth and 1BITDRAGON

Also touchups in: * Audacity * Aseprite

Ratings

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