{"author_link": "/users/jimbly", "author_name": "Jimbly", "author_uid": 1000989, "comments": [], "format": "md", "images": ["ldjam-media/sha256/ec/ece1fe12c8020367341bb17f486ab71a5980498b486f95e303af539df29c1f22.png"], "links": [{"url": "http://www.dashingstrike.com/LudumDare/LD60/?D=COMPO", "text": "HTML5 (WebGL)"}, {"url": "https://github.com/Jimbly/LD60-break-invaders", "text": "Link"}], "live_source": {"record": "metadata-evidence-v1/capture/88b57ab0ed0a47d29dc01fd3e920aa15/records/0014.json", "object": "objects/8568c606eb67d4d6c1f6c2a352c6706b741804503cf39a0e2a4ee44495f2ab3b", "sha256": "8568c606eb67d4d6c1f6c2a352c6706b741804503cf39a0e2a4ee44495f2ab3b", "response_url": "https://api.ldjam.com/vx/node2/get/436845+436846+436844+432904+435306+432767+434798+436842+436841+436840+436009+436839+433343+432953+433162+435560+432806+435031+434232+436206+436833+435334+436246+435952+432833+433202+434834+435668+436210+434779+436838+436837+436836+436026+436007+436835+436834+432988+433871+436831+436832+434859+432927+436830+436829+436828+435056+433008", "captured_at": 1792959537}, "metadata": {"g_key": "98109", "g_author": "1000989", "g_event": "LD60", "g_eventkey": "121", "g_subevent": "COMPO", "g_urlkey": "452234", "g_title": "Dr Break Boom Invaders", "g_status": "WAYBACK", "g_place": "99999", "g_commentcount": "0", "g_site2_node_id": "432927", "g_hide": "N", "g_has_icon": "Y", "g_rqueue": "0", "g_random": "0"}, "nds": {"n_key": "432927", "n_urlkey": "452234", "n_parent": "432763", "n_path": "/events/ludum-dare/60/dr-break-boom-invaders", "n_slug": "dr-break-boom-invaders", "n_type": "item", "n_subtype": "game", "n_subsubtype": "compo", "n_author": "989", "n_created": "1790519518", "n_modified": "1792958874", "n_version": "1391490", "n_status": "WAYBACK"}, "node": {"id": 432927, "parent": 432763, "_superparent": 9, "author": 989, "type": "item", "subtype": "game", "subsubtype": "compo", "published": "2026-10-18T21:08:08Z", "created": "2026-09-27T14:31:58Z", "modified": "2026-10-25T20:07:54Z", "_trust": 15, "version": 1391490, "slug": "dr-break-boom-invaders", "name": "Dr Break Boom Invaders", "body": "![Screenshot: Our protagonist Jose gets ready to square off against the Elephant in the room ](///raw/dd3/z/73a1e.png)\n\nNo AI was used in the making of this game.\n\nAn unholy amalgamation of Dr Mario, Breakout, Kaboom, and Space Invaders.  Within the limitation of the 80x25 character DOS VGA text mode.\n\nControls: Keyboard or gamepad\n\nTips\n* You get extra lives at 200pts, 500pts, 900pts, etc\n\nLinks\n* **HTML5(WebGL)**: [dashingstrike.com/LudumDare/LD60/](http://www.dashingstrike.com/LudumDare/LD60/?D=COMPO)\n* **Source Code**: [Jimbly/LD60-break-invaders](https://github.com/Jimbly/LD60-break-invaders)\n\n**Screenshots**\n![Screenshot: Jose looks very confused after being defeated by The Doctor ](///raw/dd3/z/73a6e.png)\n![Screenshot: Take your time in this turn-based version of arcade classics ](///raw/dd3/z/73a6a.png)\n\n***Development Notes***\n\nI wasn't quite sure what to do this jam, so my initial plan was to make some minigames/old games and see if they could be controlled simultaneously, and then use that as a sub-mechanic in the scope of a bigger game.  The minigames kinda got away from me, so I ended up just making them the whole game, and spent a bunch of time making them interact with each other.\n\nThe actual, classic DOS VGA font, which I've used in the past, is 9x16, which has weird tiling issues with the dither blocks, so I just gave up on it this time and used a similar old 8x16 font that IBM PCs used in some display modes, just not the classic 80x25 DOS text mode that I'm, otherwise, emulating here.\n\nTools Used\n* TheDRAW (last updated in 1993, now that's some _Old Tech_)\n* Custom Engine: [GLOV.js](https://github.com/Jimbly/glovjs)\n* [IBM VGA 8x16 font](https://int10h.org/oldschool-pc-fonts/fontlist/?1#ibm-g2)\n* Classic 16-color VGA palette\n* Dragon Synth and [1BITDRAGON](https://1bitdragon.itch.io/1bitdragon)\n\nAlso touchups in:\n* Audacity\n* Aseprite\n", "scope": "public", "node-timestamp": "2026-10-23T20:42:49Z", "meta": {"author": [989], "allow-anonymous-comments": "1", "link-01": "http://www.dashingstrike.com/LudumDare/LD60/?D=COMPO", "link-01-tag": [42336], "link-01-name": "HTML5 (WebGL)", "link-02": "https://github.com/Jimbly/LD60-break-invaders", "link-02-tag": [42332], "cover": "///content/dd3/z/73a68.png"}, "meta-timestamp": "2026-10-25T08:27:22Z", "path": "/events/ludum-dare/60/dr-break-boom-invaders", "parents": [1, 5, 9, 432763], "files": [], "files-timestamp": 0, "love": 0, "comments": 22, "comments-timestamp": "2026-10-25T20:07:54Z", "grade": {"grade-01": 16, "grade-02": 16, "grade-03": 16, "grade-04": 16, "grade-05": 16, "grade-06": 16, "grade-07": 14, "grade-08": 16}, "magic": {"cool": 84.872786159690051, "feedback": 9, "given": 10.625, "grade": 15.75, "smart": -7.4179900227448456}, "_collation": {"event": "LD60"}, "_live_source": {"record": "metadata-evidence-v1/capture/88b57ab0ed0a47d29dc01fd3e920aa15/records/0014.json", "object": "objects/8568c606eb67d4d6c1f6c2a352c6706b741804503cf39a0e2a4ee44495f2ab3b", "sha256": "8568c606eb67d4d6c1f6c2a352c6706b741804503cf39a0e2a4ee44495f2ab3b", "response_url": "https://api.ldjam.com/vx/node2/get/436845+436846+436844+432904+435306+432767+434798+436842+436841+436840+436009+436839+433343+432953+433162+435560+432806+435031+434232+436206+436833+435334+436246+435952+432833+433202+434834+435668+436210+434779+436838+436837+436836+436026+436007+436835+436834+432988+433871+436831+436832+434859+432927+436830+436829+436828+435056+433008", "captured_at": 1792959537}, "_score_source": {"source_modified": 1792958874, "source_version": 1391490, "capture": {"record": "metadata-evidence-v1/capture/ee7dc62ecf564ecc995150727e862f2d/records/0014.json", "object": "objects/d878d34bbcbd1059cf1c13bb5950627e494008854ce5c96ed1a4ca3785f9e153", "sha256": "d878d34bbcbd1059cf1c13bb5950627e494008854ce5c96ed1a4ca3785f9e153", "response_url": "https://api.ldjam.com/vx/node2/get/433044+436847+436845+436846+436844+432904+435306+432767+434798+436842+436841+436840+436009+436839+433343+432953+433162+435560+432806+435031+434232+436206+436833+435334+436246+435952+432833+433202+434834+435668+436210+434779+436838+436837+436836+436026+436007+436835+436834+432988+433871+436831+436832+434859+432927", "captured_at": 1792962250}, "source": "captured-api"}}, "text": "![Screenshot: Our protagonist Jose gets ready to square off against the Elephant in the room ](https://static.ldjam.com/raw/dd3/z/73a1e.png)\n\nNo AI was used in the making of this game.\n\nAn unholy amalgamation of Dr Mario, Breakout, Kaboom, and Space Invaders.  Within the limitation of the 80x25 character DOS VGA text mode.\n\nControls: Keyboard or gamepad\n\nTips\n* You get extra lives at 200pts, 500pts, 900pts, etc\n\nLinks\n* **HTML5(WebGL)**: [dashingstrike.com/LudumDare/LD60/](http://www.dashingstrike.com/LudumDare/LD60/?D=COMPO)\n* **Source Code**: [Jimbly/LD60-break-invaders](https://github.com/Jimbly/LD60-break-invaders)\n\n**Screenshots**\n![Screenshot: Jose looks very confused after being defeated by The Doctor ](https://static.ldjam.com/raw/dd3/z/73a6e.png)\n![Screenshot: Take your time in this turn-based version of arcade classics ](https://static.ldjam.com/raw/dd3/z/73a6a.png)\n\n***Development Notes***\n\nI wasn't quite sure what to do this jam, so my initial plan was to make some minigames/old games and see if they could be controlled simultaneously, and then use that as a sub-mechanic in the scope of a bigger game.  The minigames kinda got away from me, so I ended up just making them the whole game, and spent a bunch of time making them interact with each other.\n\nThe actual, classic DOS VGA font, which I've used in the past, is 9x16, which has weird tiling issues with the dither blocks, so I just gave up on it this time and used a similar old 8x16 font that IBM PCs used in some display modes, just not the classic 80x25 DOS text mode that I'm, otherwise, emulating here.\n\nTools Used\n* TheDRAW (last updated in 1993, now that's some _Old Tech_)\n* Custom Engine: [GLOV.js](https://github.com/Jimbly/glovjs)\n* [IBM VGA 8x16 font](https://int10h.org/oldschool-pc-fonts/fontlist/?1#ibm-g2)\n* Classic 16-color VGA palette\n* Dragon Synth and [1BITDRAGON](https://1bitdragon.itch.io/1bitdragon)\n\nAlso touchups in:\n* Audacity\n* Aseprite\n", "title": "Dr Break Boom Invaders", "wayback_recovered": true, "wayback_source": {"record": "runs/20261018T211537.561532Z/records/0002.json", "object": "objects/96e2b50884fb577a508e06063905cb77e7b251e23ddc3ff65d13215ef4a17e64", "sha256": "96e2b50884fb577a508e06063905cb77e7b251e23ddc3ff65d13215ef4a17e64", "response_url": "https://api.ldjam.com/vx/node2/get/432815+433203+435663+434583+432927+435142+434613+435657+435670+434396+434925+433274+435669+435648+435649+435667+434268+435560+433769+432939+435668+433137+435665+432833+433714+435019+433393+433029+435117+435666+434352+435651+435485+435645+434557+435661+435628+433093+435659+435635+435662+435660+434675+435658+432872+433316+435640+435642+433517+435646", "captured_at": 1792358140}}