Run Fonster, Run! by Larzan
It is a pain in the behind.
Again the Pallerumphians have used a recent decline in the local rabbit popuplation to rally against all that do not agree with their definition of ‘correct’ and dare to look different.
You, Forest Monster, (Fonster for your friends) are on your way back from having a beer with the boys, and are confronted with some drunken xenophobes patrolling the woods looking for somebody to ‘help them take the edge off’ e.g. ‘kill’.
You have to evade their bullets and get home safely.
Good luck.
CONTROLS:
Cursor Keys
p.s.: In the compo version there is no way to 'defeat' the guards, i couldn't finish that part in time (only had time on sunday). Only in the post-compo version from monday there is the 'rockband' mode with which you can 'directly attack' a guard by walking close enough and win the mini game
----------------------------------------------------
Made with phaser and PHPStorm.
----------------------------------------------------
POST COMPO (literally the next day)
======================================
I fortunately found some extra time on monday to compensate for the fact that i couldn't work on it at all on saturday. I was able to ffinish the feature i wanted the most, the 'guitar hero' like 'fight' with the hunters.
You have to use the cursor keys to confuse the ignorants with your unexpectedly wide range of facial expressions. (the key you need is written below the hunters head)
If you get more than 65% then me is so dumbfounded by the fact that you are actually capable of such things and maybe not such a bad being after all, that he disappears. (correct keys +1, incorrect ones -0.5)
----------------------------------------------------
comments written for the original compo version
----------------------------------------------------
The big idea was to play a quick 'guitar hero' like game when the player collides with an enemy. The enemy would make a certain face and the player had to press the correspond key fast enough to survive.
As always more planned than done, but i only got to spend less than a day on the game, so i am very content that is turned out like this.
In the end it was just not enough time, too bad...
Again the Pallerumphians have used a recent decline in the local rabbit popuplation to rally against all that do not agree with their definition of ‘correct’ and dare to look different.
You, Forest Monster, (Fonster for your friends) are on your way back from having a beer with the boys, and are confronted with some drunken xenophobes patrolling the woods looking for somebody to ‘help them take the edge off’ e.g. ‘kill’.
You have to evade their bullets and get home safely.
Good luck.
CONTROLS:
Cursor Keys
p.s.: In the compo version there is no way to 'defeat' the guards, i couldn't finish that part in time (only had time on sunday). Only in the post-compo version from monday there is the 'rockband' mode with which you can 'directly attack' a guard by walking close enough and win the mini game
----------------------------------------------------
Made with phaser and PHPStorm.
----------------------------------------------------
POST COMPO (literally the next day)
======================================
I fortunately found some extra time on monday to compensate for the fact that i couldn't work on it at all on saturday. I was able to ffinish the feature i wanted the most, the 'guitar hero' like 'fight' with the hunters.
You have to use the cursor keys to confuse the ignorants with your unexpectedly wide range of facial expressions. (the key you need is written below the hunters head)
If you get more than 65% then me is so dumbfounded by the fact that you are actually capable of such things and maybe not such a bad being after all, that he disappears. (correct keys +1, incorrect ones -0.5)
----------------------------------------------------
comments written for the original compo version
----------------------------------------------------
The big idea was to play a quick 'guitar hero' like game when the player collides with an enemy. The enemy would make a certain face and the player had to press the correspond key fast enough to survive.
As always more planned than done, but i only got to spend less than a day on the game, so i am very content that is turned out like this.
In the end it was just not enough time, too bad...
Ratings
| Coolness | 77% | 2 |
| Overall | 2.62 | 842 |
| Audio | 1.84 | 654 |
| Fun | 2.40 | 836 |
| Graphics | 2.72 | 651 |
| Humor | 2.47 | 565 |
| Innovation | 2.43 | 785 |
| Mood | 2.53 | 730 |
| Theme | 3.24 | 566 |
Audio is a bit annoying maybe because there are just footsteps and gunshot and no music.
Anyways, good job.
Mostly I just ran. It was more like a bullet dodging simulator :D