{"author_link":"\/author\/larzan\/","author_name":"Larzan","author_uid":"10395","comments":[{"author_name":"Suese","author_uid":"8361","time":"Aug 24, 2015 @ 3:43am","epoch":1440387480,"text":"It's really hard.  Is there any way to avoid the hunters in the first corridor?"},{"author_name":"swizzcheez","author_uid":"16129","time":"Aug 24, 2015 @ 3:54am","epoch":1440388140,"text":"Interesting -- would have also worked well with &quot;an unconventional weapon&quot; from the last LD as well.  I like the avoidance angle."},{"author_name":"demogorgon","author_uid":"54467","time":"Aug 24, 2015 @ 1:54pm","epoch":1440424140,"text":"I'm not sure why I enjoyed that so much, but I did."},{"author_name":"Birke","author_uid":"2550","time":"Aug 24, 2015 @ 5:02pm","epoch":1440435420,"text":"Enjoyed the description at the start. Camera and enemy movement could use some work though. It is always important to be able to see ahead in top down games and your camera follows behind the player making it very easy to step into an unseen enemy's cone of visibility"},{"author_name":"Hurlenuit","author_uid":"57736","time":"Aug 24, 2015 @ 5:49pm","epoch":1440438240,"text":"Not bad, art and gameplay are good. \r<br\/>Audio is a bit annoying maybe because there are just footsteps and gunshot and no music.\r<br\/>Anyways, good job."},{"author_name":"BlockyFish","author_uid":"40757","time":"Aug 25, 2015 @ 12:58am","epoch":1440463980,"text":"Incredibly difficult at the beginning, but after I got past the first two guards was enjoyable to try and stealth my way to the end."},{"author_name":"shawn42","author_uid":"571","time":"Aug 25, 2015 @ 3:03am","epoch":1440471480,"text":"Nice mechanic, and fun to play. I think the level design needs a little work though. I wasn't able to find a path out without just getting shot a bunch or dodging bullets. Nice work and very impressive for 48 hrs."},{"author_name":"mantis","author_uid":"779","time":"Aug 31, 2015 @ 11:24am","epoch":1441019940,"text":"Nice stealth game!"},{"author_name":"stupidmindlessf","author_uid":"58068","time":"Aug 31, 2015 @ 11:49am","epoch":1441021440,"text":"Nice little game. I like the look, all very coherent. Also found it very hard, I wished I could do anything to distract the guards. Also couldn't find a way past the first guards without being seen. Would be great to have a little time window in which you could succeed (may be there is and I couldn't find it)"},{"author_name":"Saf","author_uid":"27438","time":"Aug 31, 2015 @ 1:36pm","epoch":1441027860,"text":"A very different game! great job achieving this  in just 48 hours"},{"author_name":"adsilcott","author_uid":"49637","time":"Aug 31, 2015 @ 1:37pm","epoch":1441027920,"text":"Fun and simple game. Seems like the area of sight needs a little work. Basically you could not sneak around due the enemy's large range of sight(Specially in the first corridor) and you just had to run through them. There is a glitch where you cannot go over the bridge to the second corridor. I thought I had to go somewhere else and I could cross the bridge after going back."},{"author_name":"Denis347","author_uid":"49622","time":"Aug 31, 2015 @ 4:38pm","epoch":1441038780,"text":"It was hard to avoid those hunters, also the footsteps sound was a bit annoying, but I ran through the forrest anyway :-D"},{"author_name":"michael.meadows","author_uid":"51990","time":"Aug 31, 2015 @ 8:28pm","epoch":1441052580,"text":"Great game with simple but effective game mechanics and graphics. Fun to play! Be good to make the bullets a bit bigger too and have &quot;first aid&quot; boxes."},{"author_name":"bytegrove","author_uid":"11939","time":"Aug 31, 2015 @ 8:29pm","epoch":1441052640,"text":"Really hard when the hunters have such large field of view and turn around instantly. The step sound is pretty annoying as well. The graphics are simple but cute, especially the poor little monster. I love stealth games, and though this could do with some more polish, it captures the essence and suspense of stealth games, nice work! :)"},{"author_name":"Patomkin","author_uid":"57656","time":"Sep 1, 2015 @ 8:49am","epoch":1441097040,"text":"I didn't quite understand how the guards' cones of vision work - when they're patrolling, they switch back and forth, leaving a safe spot to hide in. But when I'm at htat safe spot, they look directly at me. \r<br\/>Mostly I just ran. It was more like a bullet dodging simulator :D"},{"author_name":"cyrixd","author_uid":"47064","time":"Sep 1, 2015 @ 12:05pm","epoch":1441108800,"text":"Found it very difficult to get past the guards, they seemed to spot me when I was clearly not in their vision cone."},{"author_name":"disperse","author_uid":"15669","time":"Sep 2, 2015 @ 1:01am","epoch":1441155360,"text":"Nice job, very difficult, if the guards turned around slower it might have been easier to avoid them."}],"images":["ld33\/10395-36cef74bddfcf7888689396f4e209d82.jpg","ld33\/10395-c95c106e0dda7af380acd9dd1f6532bd.jpg","ld33\/10395-4bba06e5ecf4e53ef6997f728571f2c5.jpg","ld33\/10395-940a03d2ad4b9f4501df67aa7d3b7185.jpg"],"links":[{"url":"http:\/\/ninetysixideas.net\/projects\/LD33\/","text":"Web (HTML5)"},{"url":"http:\/\/ninetysixideas.net\/projects\/LD33\/nextday","text":"POST COMPO (next day)"},{"url":"http:\/\/ninetysixideas.net\/projects\/LD33\/nextday\/LD33-Run-Fonster-Run_byLarzan.7z","text":"Source"}],"metadata":{"g_key":"9723","g_author":"10395","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"9757","g_title":"Run Fonster, Run!","g_status":"UCHK1","g_place":"842","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/10395-shot0-1440379911.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/10395-shot1-1440379911.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/10395-shot2-1440379911.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/10395-shot3-1440434737.PNG-eq-900-500.jpg"],"text":"It is a pain in the behind.\r\n\r\nAgain the Pallerumphians have used a recent decline in the local rabbit popuplation to rally against all that do not agree with their definition of \u2018correct\u2019 and dare to look different.\r\n\r\nYou, Forest Monster, (Fonster for your friends) are on your way back from having a beer with the boys, and are confronted with some drunken xenophobes patrolling the woods looking for somebody to \u2018help them take the edge off\u2019 e.g. \u2018kill\u2019.\r\n\r\nYou have to evade their bullets and get home safely.\r\nGood luck.\r\n\r\nCONTROLS:\r\n    Cursor Keys\r\n\r\np.s.: In the compo version there is no way to 'defeat' the guards, i couldn't finish that part in time (only had time on sunday). Only in the post-compo version from monday there is the 'rockband' mode with which you can 'directly attack' a guard by walking close enough and win the mini game\r\n\r\n----------------------------------------------------\r\nMade with phaser and PHPStorm.\r\n----------------------------------------------------\r\n\r\nPOST COMPO (literally the next day)\r\n======================================\r\n\r\nI fortunately found some extra time on monday to compensate for the fact that i couldn't work on it at all on saturday. I was able to ffinish the feature i wanted the most, the 'guitar hero' like 'fight' with the hunters.\r\n\r\nYou have to use the cursor keys to confuse the ignorants with your unexpectedly wide range of facial expressions. (the key you need is written below the hunters head)\r\n\r\nIf you get more than 65% then me is so dumbfounded by the fact that you are actually capable of such things and maybe not such a bad being after all, that he disappears. (correct keys +1, incorrect ones -0.5)\r\n\r\n\r\n\r\n----------------------------------------------------\r\ncomments written for the original compo version\r\n----------------------------------------------------\r\nThe big idea was to play a quick 'guitar hero' like game when the player collides with an enemy. The enemy would make a certain face and the player had to press the correspond key fast enough to survive.\r\n\r\nAs always more planned than done, but i only got to spend less than a day on the game, so i am very content that is turned out like this.\r\n\r\nIn the end it was just not enough time, too bad...","title":"Run Fonster, Run!"}