Monster Defense by Aun
You are the leader of a monster pack and you send your minions to kill humans. However, the more you kill heroes, the better they are ! Fortunately, your powers increase too. Will you be strong enough to defeat the best hero ?
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For this game (which is my first one), I chose to use libgdx with scala. I had to adapt some things but it worked perfectly well. I just had problems with errors messages which was sometime wrong : they did not show the real mistakes.
I began by the physics of the game. Basically, you control an army of monster that you can use against a hero. This hero has a spear. When a monster touch the spear, it dies. If he touch the hero, the hero dies. When you do not have any monster left, you become the boss. When you killed a hero, both the stats of the next heroes and your stats increased. So, the last fight depends on what your army did before.
The game is a simple platform game. The background and the ground are scrolling. The characters can lay down, jump and move.
Once I had a basic game, I became the graphic part. I did pixel art characters. I did the animations, the background, text messages...
Next, I integrated it to my game. I added screens, I animated my squares and made the background and the ground scroll.
I did a basic "AI" based on if else for the hero when he fights against the boss. I did not wanted to do something hard.
Then, I did the sounds. The background sound is a simple loop played by a bass, a kick and a french horn. I tried to do a "dark knight" melody, a dark melody. I generated other sounds for the jumps, the hits...
I did four levels that can be solved by different ways. They are quite short.
For the control, the space key is used to jump, the directional keys to move, m to mute and 1, 2, 3 and 4 (the one at the top of the keyboard) and launch monster. You can also click on the monster to launch. I had problems when resizing my window : all clickable area became impossible to click.
Finally, this game jam was a very nice experience. I learnt to use libgdx two days ago and it was a good way to practice. I will do it again :)
See you,
--------------------------------------------------------------------------------------------------
For this game (which is my first one), I chose to use libgdx with scala. I had to adapt some things but it worked perfectly well. I just had problems with errors messages which was sometime wrong : they did not show the real mistakes.
I began by the physics of the game. Basically, you control an army of monster that you can use against a hero. This hero has a spear. When a monster touch the spear, it dies. If he touch the hero, the hero dies. When you do not have any monster left, you become the boss. When you killed a hero, both the stats of the next heroes and your stats increased. So, the last fight depends on what your army did before.
The game is a simple platform game. The background and the ground are scrolling. The characters can lay down, jump and move.
Once I had a basic game, I became the graphic part. I did pixel art characters. I did the animations, the background, text messages...
Next, I integrated it to my game. I added screens, I animated my squares and made the background and the ground scroll.
I did a basic "AI" based on if else for the hero when he fights against the boss. I did not wanted to do something hard.
Then, I did the sounds. The background sound is a simple loop played by a bass, a kick and a french horn. I tried to do a "dark knight" melody, a dark melody. I generated other sounds for the jumps, the hits...
I did four levels that can be solved by different ways. They are quite short.
For the control, the space key is used to jump, the directional keys to move, m to mute and 1, 2, 3 and 4 (the one at the top of the keyboard) and launch monster. You can also click on the monster to launch. I had problems when resizing my window : all clickable area became impossible to click.
Finally, this game jam was a very nice experience. I learnt to use libgdx two days ago and it was a good way to practice. I will do it again :)
See you,
Ratings
| Coolness | 48% | 1268 |
| Overall | 3.00 | 572 |
| Audio | 2.91 | 383 |
| Fun | 2.55 | 768 |
| Graphics | 2.87 | 582 |
| Humor | 2.06 | 729 |
| Innovation | 2.73 | 634 |
| Mood | 2.58 | 717 |
| Theme | 3.48 | 408 |
Another way to fix this bug is to make the windows not resizable.
Good job.
(Side note, you might want to take down the web link, as it's intended for games which can be played in a browser. It's just a bit misleading, is all.)
"...I'm confused"
Pros:
Art and music are well done. Good job on both.
Can't argue, I'm definitely the monster. Proper use of theme, lol.
Cons:
I guess I wish there was more to it. I liked the idea, there just wasn't a lot there to work with.
Overall:
Good first game. I look forward to seeing your second one.
i liked the little bit of strategy that i had to think about to get at the hero
like the variation in monsters too
add more!