{"author_link":"\/author\/aun\/","author_name":"Aun","author_uid":"57149","comments":[{"author_name":"Sadale","author_uid":"56750","time":"Aug 24, 2015 @ 10:29am","epoch":1440411840,"text":"You may want to read about transformation matrix and projection using the matrix to fix the windows resize bug.\r<br\/>Another way to fix this bug is to make the windows not resizable."},{"author_name":"Hyoga-3D","author_uid":"23927","time":"Aug 24, 2015 @ 1:33pm","epoch":1440422880,"text":"for your first try, simple but nice, keep it up, my first game was not even playable, so you made better that me :D\r<br\/>\r<br\/>Good job."},{"author_name":"EmanP","author_uid":"25286","time":"Aug 24, 2015 @ 2:11pm","epoch":1440425160,"text":"I enjoyed being the boss more so than being a minion."},{"author_name":"AdenMansonGames","author_uid":"38857","time":"Aug 24, 2015 @ 2:16pm","epoch":1440425460,"text":"I love these type of games! Great graphics too"},{"author_name":"NickMakesGames","author_uid":"29805","time":"Aug 24, 2015 @ 2:58pm","epoch":1440427980,"text":"not bad! I appreciate that the heroes you fight actually have different behavior patterns, instead of just growing more difficult through stat increases. It helps make each fight actually feel genuinely unique and interesting compared to one another.\r<br\/>\r<br\/>(Side note, you might want to take down the web link, as it's intended for games which can be played in a browser. It's just a bit misleading, is all.)"},{"author_name":"Meta-link","author_uid":"29454","time":"Aug 25, 2015 @ 1:47pm","epoch":1440510120,"text":"Really nice for a first game, especialy in only 48 hours ! The concept is really fun and the graphics are cool, so that's a nice little game, good job !"},{"author_name":"TimWright","author_uid":"49684","time":"Aug 26, 2015 @ 12:44am","epoch":1440549540,"text":"nicely done for a first try.  I only had one monster left and 1,2,or 3 wouldn't do anything.  Not sure..."},{"author_name":"Aun","author_uid":"57149","time":"Aug 26, 2015 @ 9:37am","epoch":1440581520,"text":"It is the 1,2, 3 under the keyboard not on the num pad."},{"author_name":"Aun","author_uid":"57149","time":"Aug 26, 2015 @ 9:38am","epoch":1440581580,"text":"Sorry at the top of the keyboard"},{"author_name":"Mathieu Muller","author_uid":"40544","time":"Aug 26, 2015 @ 10:18am","epoch":1440583980,"text":"Not bad at all for a first game! You'll improve :)."},{"author_name":"djfariel","author_uid":"52022","time":"Aug 26, 2015 @ 11:24am","epoch":1440587940,"text":"1st Thought: \r<br\/>&quot;...I'm confused&quot;\r<br\/>\r<br\/>Pros:\r<br\/>Art and music are well done. Good job on both. \r<br\/>Can't argue, I'm definitely the monster. Proper use of theme, lol. \r<br\/>\r<br\/>Cons: \r<br\/>I guess I wish there was more to it. I liked the idea, there just wasn't a lot there to work with. \r<br\/>\r<br\/>Overall:\r<br\/>Good first game. I look forward to seeing your second one."},{"author_name":"glerikud","author_uid":"55555","time":"Aug 26, 2015 @ 11:56pm","epoch":1440633060,"text":"Not bad for a first game. The resoultion was a bit too low for me and when I resized it, it became buggy."},{"author_name":"Matthew Rayfield","author_uid":"44787","time":"Aug 28, 2015 @ 3:41am","epoch":1440732960,"text":"a good one!\r<br\/>\r<br\/>i liked the little bit of strategy that i had to think about to get at the hero\r<br\/>\r<br\/>like the variation in monsters too\r<br\/>\r<br\/>add more!"},{"author_name":"dopplerdefekt","author_uid":"25349","time":"Aug 31, 2015 @ 1:39am","epoch":1440984840,"text":"Pretty good for a first entry! I actually enjoyed playing this. Congratz"}],"images":["ld33\/57149-5096e88ee44805e85145f34f89893a27.jpg","ld33\/57149-7326a16c574a40680511b23ec12de32a.jpg","ld33\/57149-5d2140e4f051fd0068c66c2259dc01d8.jpg"],"links":[{"url":"http:\/\/aun.itch.io\/monster-defense","text":"Windows"},{"url":"http:\/\/aun.itch.io\/monster-defense","text":"OS\/X"},{"url":"http:\/\/aun.itch.io\/monster-defense","text":"Linux"},{"url":"http:\/\/aun.itch.io\/monster-defense","text":"Source"}],"metadata":{"g_key":"9432","g_author":"57149","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"9465","g_title":"Monster Defense","g_status":"UCHK1","g_place":"572","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/57149-shot0-1440378050.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/57149-shot1-1440378050.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/57149-shot2-1440378050.png-eq-900-500.jpg"],"text":"You are the leader of a monster pack and you send your minions to kill humans. However, the more you kill heroes, the better they are ! Fortunately, your powers increase too. Will you be strong enough to defeat the best hero ?\u200b\r\n--------------------------------------------------------------------------------------------------\r\n\r\nFor this game (which is my first one), I chose to use libgdx with scala. I had to adapt some things but it worked perfectly well. I just had problems with errors messages which was sometime wrong : they did not show the real mistakes.\r\n\r\n\r\n\r\nI began by the physics of the game. Basically, you control an army of monster that you can use against a hero. This hero has a spear. When a monster touch the spear, it dies. If he touch the hero, the hero dies. When you do not have any monster left, you become the boss. When you killed a hero, both the stats of the next heroes and your stats increased. So, the last fight depends on what your army did before.\r\n\r\nThe game is a simple platform game. The background and the ground are scrolling. The characters can lay down, jump and move.\r\n\r\nOnce I had a basic game, I became the graphic part. I did pixel art characters. I did the animations, the background, text messages...\r\nNext, I integrated it to my game. I added screens, I animated my squares and made the background and the ground scroll.\r\nI did a basic \"AI\" based on if else for the hero when he fights against the boss. I did not wanted to do something hard.\r\nThen, I did the sounds. The background sound is a simple loop played by a bass, a kick and a french horn. I tried to do a \"dark knight\" melody, a dark melody. I generated other sounds for the jumps, the hits...\r\nI did four levels that can be solved by different ways. They are quite short.\r\nFor the control, the space key is used to jump, the directional keys to move, m to mute and 1, 2, 3 and 4 (the one at the top of the keyboard) and launch monster. You can also click on the monster to launch. I had problems when resizing my window : all clickable area became impossible to click.\r\n\r\n\r\nFinally, this game jam was a very nice experience. I learnt to use libgdx two days ago and it was a good way to practice. I will do it again :)\r\n\r\n\r\nSee you, ","title":"Monster Defense"}