The seven crystals by Mibi88
Slain mobs to get crystals and summon the dragon!
https://www.youtube.com/watch?v=MBG_4yz1Ru8
This game features: * 3 different mobs * 8 different bosses with their own attacks * Procedurally generated dungeons with different rooms and tilesets.
Have a new experience each time by changing the seed.
A linux build is provided.
~~It can be compiled for the web but the web version does not draw all the sprites correctly (because it's using emscriptens legacy opengl emulation layer).~~
I could sadly not provide a Windows build because my windows installation boots strait into the repair menu. It's really easy to build, it requires a C compiler, the SDL 1.2, SDLImage 1, SDLMixer and obviously opengl.
You can find the source code at https://github.com/mibi88/ld55/.
v.1.1
I just fixed the web build, so I made an itch.io page. I only updated code related to the web version to make it work properly (I fixed the graphical bug and added sound, it was only available to the native version up to now, I'm not sure if it's ok, but say it if it's not and I'll remove it), so the native version stays the same, so it should be fair because:
Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.
The download stays the same.
v.1.2
I fixed some critical bugs about the bullets and despawning:
Bullets still existed after restarting the game or changing level
Mobs could shoot without existing
Mobs still existed after changing level The web version is fixed and a fixed Linux version is available (sevencrystalsfix.zip).
Enjoy playing it!
Ratings
| Overall | 1115th | 2.968⭐ | 33🧑⚖️ |
| Fun | 1113th | 2.774⭐ | 33🧑⚖️ |
| Innovation | 1006th | 2.887⭐ | 33🧑⚖️ |
| Theme | 1119th | 2.774⭐ | 33🧑⚖️ |
| Graphics | 956th | 3.032⭐ | 33🧑⚖️ |
| Audio | 677th | 2.952⭐ | 33🧑⚖️ |
| Given | 40🗳️ | 53🗨️ |
I personally didn't find the game much fun. The combat is not engaging as it's just spamming space, and there is no minimap to keep track of visited rooms so you just keep toiling in the same level until you find the portal. Some other issues are the fact that bosses literally spawn on top of you when you respawn, enemies spawning out of bounds can still shoot projectiles at you and the fact that you had to grind XP even when you had already found the portal was infuriating. Also the XP didn't increase for every enemy killed, I have no idea how it works and it's confusing. Some levels were repeated (thankfully, so I could find the portal faster). The lack of music to keep the player in the mood doesn't help either.
Things I did like are the pirate ship level, the tiles are gorgeous; the wizard boss smoking a pipe and the rat boss.
Could be better but congratulations!
Yeah the help bugs there sometimes
I like your tilemap handler. Looks simple but functional
Oh, I didn't expected someone to find this piece of code interesting. Thanks!
yeah :) getting a bit of grief with SDL (main or src) but I'll bookmark this and check back on it later on
Yeah I saved time everywhere I could and I structured the code very badly, it's a huge mess. But after all it's my first time participating at a game jam!
Thanks for all your messages, I would like to give you a feedback on your games but I'll have to do it next week, I don't have my computer with me.
I want it to be some kind of labyrinth at the same time.
> I really wonder what I’m doing in this dungeon…
I wanted to add a story, but I ran out of time, I had spent too much time improving the pixel art.
Nice work, it's always nice to see people using native code, instead of big premade engines!
Art style was pretty cute, I liked it!
Maybe, I don't know, I didn't noticed a difference, but I never opened both at the same time.
> It was a little difficult to differentiate between the walls and a pathway.
When I made the pixel art I tried to make the floor darker, but maybe it wasn't enough... I'll be more careful about that next time :).
Thanks for all your reviews!