{"author_link":"\/users\/mibi88","author_name":"Mibi88","author_uid":1386843,"comments":[{"id":1041942,"author_name":"gamesplusjames","author_uid":"gamesplusjames","epoch":1713265276,"text":"This is a fun idea! Great job :)","format":"md","likes":2,"spam":"N"},{"id":1042108,"author_name":"Ghostdev708","author_uid":"ghostdev708","epoch":1713266209,"text":" ","format":"md","likes":1,"spam":"N"},{"id":1043718,"author_name":"LDJam user 374028","author_uid":"374028","epoch":1713276164,"text":"The game reminds me of the Pok\u00e9mon Mystery Dungeon series. I managed to beat all the levels up to level 8, in which after I scanned the whole map, there was nothing, so I assume this is the \"limbo\" end level.\n\nI personally didn't find the game much fun. The combat is not engaging as it's just spamming space, and there is no minimap to keep track of visited rooms so you just keep toiling in the same level until you find the portal. Some other issues are the fact that bosses literally spawn on top of you when you respawn, enemies spawning out of bounds can still shoot projectiles at you and the fact that you had to grind XP even when you had already found the portal was infuriating. Also the XP didn't increase for every enemy killed, I have no idea how it works and it's confusing. Some levels were repeated (thankfully, so I could find the portal faster). The lack of music to keep the player in the mood doesn't help either.\n\nThings I did like are the pirate ship level, the tiles are gorgeous; the wizard boss smoking a pipe and the rat boss.\n\nCould be better but congratulations!","format":"md","likes":2,"spam":"N"},{"id":1043755,"author_name":"Mibi88","author_uid":"mibi88","epoch":1713276348,"text":"You should have pressed space on while standing on the golden supports to put the crystals in and summon the last boss.\n\nYeah the help bugs there sometimes","format":"md","likes":2,"spam":"N"},{"id":1045322,"author_name":"LDJam user 282870","author_uid":"282870","epoch":1713284624,"text":"I took a look at the source to see if I could compile it for Windows. It looks like I can. Maybe in  week or so I'll cork out the steps and run the game.\n\nI like your tilemap handler. Looks simple but functional","format":"md","likes":2,"spam":"N"},{"id":1045435,"author_name":"Mibi88","author_uid":"mibi88","epoch":1713285156,"text":"> I like your tilemap handler. Looks simple but functional\n\nOh, I didn't expected someone to find this piece of code interesting. Thanks!","format":"md","likes":1,"spam":"N"},{"id":1045950,"author_name":"LDJam user 374028","author_uid":"374028","epoch":1713287587,"text":"@mibi88 Okay, I managed to spawn the dragon this time. I also discovered that you can move faster if you move diagonally, so that's a neat trick.","format":"md","likes":2,"spam":"N"},{"id":1046012,"author_name":"Mibi88","author_uid":"mibi88","epoch":1713287795,"text":"Thanks for playing!","format":"md","likes":1,"spam":"N"},{"id":1046840,"author_name":"rainybyte","author_uid":"rainybyte","epoch":1713291679,"text":"Couldn't get it running on my linux machine. I'll try to check back later to see if you get the windows cross-compile or the web build working","format":"md","likes":2,"spam":"N"},{"id":1047816,"author_name":"LDJam user 221561","author_uid":"221561","epoch":1713296269,"text":"\"Yeah I should write a makefile\"\n\nyeah :) getting a bit of grief with SDL (main or src) but I'll bookmark this and check back on it later on","format":"md","likes":2,"spam":"N"},{"id":1047825,"author_name":"LDJam user 374028","author_uid":"374028","epoch":1713296294,"text":"@rainybyte I had to pull in the sdl_image and sdl_mixer packages if it helps.","format":"md","likes":1,"spam":"N"},{"id":1048434,"author_name":"LDJam user 372256","author_uid":"372256","epoch":1713299172,"text":"nice work ! ","format":"md","likes":2,"spam":"N"},{"id":1049139,"author_name":"Mibi88","author_uid":"mibi88","epoch":1713302646,"text":"> yeah :) getting a bit of grief with SDL (main or src) but I\u2019ll bookmark this and check back on it later on\n\nYeah I saved time everywhere I could and I structured the code very badly, it's a huge mess. But after all it's my first time participating at a game jam!\n\nThanks for all your messages, I would like to give you a feedback on your games but I'll have to do it next week, I don't have my computer with me.","format":"md","likes":1,"spam":"N"},{"id":1051191,"author_name":"Kseniya","author_uid":"kseniya","epoch":1713316786,"text":"It is a very unusual and atmospheric game, the visual is quite interesting, it looks stylish and funny! Good luck with your project, I would have played it more than once!!!","format":"md","likes":2,"spam":"N"},{"id":1054053,"author_name":"Mibi88","author_uid":"mibi88","epoch":1713355360,"text":"Thanks, it makes me happy you liked it!","format":"md","likes":1,"spam":"N"},{"id":1066109,"author_name":"PabloAbraham","author_uid":"pabloabraham","epoch":1713592856,"text":"Grabbing crystals and summoning the dragon hits that sweet spot between challenging and fun. Pixel art's like a trip down memory lane. Maybe tighten up the combat and spruce up those dungeons a bit more. Congratulations! ","format":"md","likes":1,"spam":"N"},{"id":1066278,"author_name":"Mibi88","author_uid":"mibi88","epoch":1713601671,"text":"Thanks, I'm happy you liked it. I already copied the repo to make an improved version.","format":"md","likes":0,"spam":"N"},{"id":1071054,"author_name":"Alessandro2024","author_uid":"alessandro2024","epoch":1713809125,"text":"I didn't get any audio, but I see you left the ausio category for rating, was did it not work for me or is there no audio included?","format":"md","likes":1,"spam":"N"},{"id":1071088,"author_name":"Mibi88","author_uid":"mibi88","epoch":1713811132,"text":"@alessandro2024, yeah it's a problem with the itch.io upload, 2sec I'll fix it","format":"md","likes":0,"spam":"N"},{"id":1071110,"author_name":"Mibi88","author_uid":"mibi88","epoch":1713812049,"text":"@alessandro2024, I just fixed it, at least it works for me on linux with firefox. Feel free to report any problems with the web version","format":"md","likes":1,"spam":"N"},{"id":1071162,"author_name":"pebkac","author_uid":"pebkac","epoch":1713814822,"text":"Proc generation and 8 different bosses is an impressive amount of content! ","format":"md","likes":1,"spam":"N"},{"id":1071174,"author_name":"Mibi88","author_uid":"mibi88","epoch":1713815304,"text":"Thanks, I hope that you enjoyed playing it!","format":"md","likes":0,"spam":"N"},{"id":1071234,"author_name":"PieRo_PBeS_studio","author_uid":"piero-pbes-studio","epoch":1713817079,"text":"the atmosphere is disturbing and strange and that's so much the better. On the other hand, it would be cool if we could find our way around the dungeons with either a mini map or some kind of arrow. the design of the enemies is funny. I really wonder what I'm doing in this dungeon...","format":"md","likes":1,"spam":"N"},{"id":1071943,"author_name":"Mibi88","author_uid":"mibi88","epoch":1713870709,"text":"> it would be cool if we could find our way around the dungeons with either a mini map or some kind of arrow.\n\nI want it to be some kind of labyrinth at the same time.\n\n> I really wonder what I\u2019m doing in this dungeon\u2026\n\nI wanted to add a story, but I ran out of time, I had spent too much time improving the pixel art.","format":"md","likes":0,"spam":"N"},{"id":1074166,"author_name":"Hare Software","author_uid":"hare-software","epoch":1714133467,"text":"A lot of work went into this game and I think you can be proud of what you made. The lighting works especially well and the rest of the graphics fit in nicely. The only thing I would comment on is the lacking contrast between the floors and the walls, but that is something I also struggle with myself at times. Theme is also clearly present in your game and there is plenty of content, which is always impressive. Well done!","format":"md","likes":2,"spam":"N"},{"id":1074283,"author_name":"Mibi88","author_uid":"mibi88","epoch":1714143359,"text":"Thanks a lot for your very complete review!","format":"md","likes":0,"spam":"N"},{"id":1076162,"author_name":"Ace17","author_uid":"ace17","epoch":1714420939,"text":"Extremely easy to build, kudos! (Yeah, a makefile would indeed be nice, however it builds so fast at the moment ... ) (Tested on a gnu\/linux box)\n\nNice work, it's always nice to see people using native code, instead of big premade engines!\n\n","format":"md","likes":1,"spam":"N"},{"id":1076260,"author_name":"WhenYouCantFindAFriend","author_uid":"whenyoucantfindafriend","epoch":1714432037,"text":"Cute game! I like the slug bad guys and the pixel art! It was a little difficult to differentiate between the walls and a pathway. Maybe a little more contrast\/color difference in the art would help?  I played the version on itch so it could be a difference in the HTML version?  Well done!","format":"md","likes":0,"spam":"N"},{"id":1076377,"author_name":"RubixNoob13","author_uid":"rubixnoob13","epoch":1714448927,"text":"I agree that it was difficult to tell what was floor and what was a wall. Maybe make one or the other darker so the player can tell the difference.\n\nArt style was pretty cute, I liked it!","format":"md","likes":0,"spam":"N"},{"id":1076417,"author_name":"Mibi88","author_uid":"mibi88","epoch":1714458985,"text":">  I played the version on itch so it could be a difference in the HTML version?\n\nMaybe, I don't know, I didn't noticed a difference, but I never opened both at the same time.\n\n> It was a little difficult to differentiate between the walls and a pathway.\n\nWhen I made the pixel art I tried to make the floor darker, but maybe it wasn't enough... I'll be more careful about that next time :).\n\nThanks for all your reviews!","format":"md","likes":0,"spam":"N"},{"id":1078587,"author_name":"Game-mon","author_uid":"game-mon","epoch":1714760124,"text":"Nice game, cool idea. A little improvements could be made to make the game clearer, like more contrast between walls and the floor, and not getting spawned killed. Otherwise I had fun, thanks for making this!","format":"md","likes":1,"spam":"N"},{"id":1078638,"author_name":"Mibi88","author_uid":"mibi88","epoch":1714763808,"text":"And thank you for playing it, I'm happy you had fun with it!","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld55\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/mibi88\/ld55\/releases\/download\/v.1.0\/seven_crystals.zip","text":"v.1.0: Original version"},{"url":"https:\/\/github.com\/mibi88\/ld55\/archive\/refs\/tags\/v.1.0.zip","text":"Link"},{"url":"https:\/\/mibi88.itch.io\/the-seven-crystals","text":"Link"},{"url":"https:\/\/github.com\/mibi88\/ld55\/releases\/download\/v.1.2\/seven_crystals_linux_fix.zip","text":"v.1.2: Fixed version"}],"metadata":{"g_key":"93584","g_author":"1386843","g_event":"LD55","g_eventkey":"120","g_subevent":"JAM","g_urlkey":"439903","g_title":"The seven crystals","g_status":"WAYBACK","g_place":"1115","g_commentcount":"32","g_site2_node_id":"386845","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"386845","n_urlkey":"439903","n_parent":"383062","n_path":"\/events\/ludum-dare\/55\/the-seven-crystals","n_slug":"the-seven-crystals","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"386843","n_created":"1712855685","n_modified":"1779236308","n_version":"1237428","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":9,"_trust":1,"author":386843,"body":"Slain mobs to get crystals and summon the dragon!\n\nhttps:\/\/www.youtube.com\/watch?v=MBG_4yz1Ru8\n\nThis game features:\n* 3 different mobs\n* 8 different bosses with their own attacks\n* Procedurally generated dungeons with different rooms and tilesets.\n\nHave a new experience each time by changing the seed.\n\nA linux build is provided.\n\n~~It can be compiled for the web but the web version does not draw all the sprites correctly (because it's using emscriptens legacy opengl emulation layer).~~\n\nI could sadly not provide a Windows build because my windows installation boots strait into the repair menu.\nIt's really easy to build, it requires a C compiler, the SDL 1.2, SDL_Image 1, SDL_Mixer and obviously opengl.\n\nYou can find the source code at https:\/\/github.com\/mibi88\/ld55\/.\n\n**v.1.1**\n\nI just fixed the web build, so I made an itch.io page. I only updated code related to the web version to make it work properly (I fixed the graphical bug and added sound, it was only available to the native version up to now, I'm not sure if it's ok, but say it if it's not and I'll remove it), so the native version stays the same, so it should be fair because:\n\n> Certain Bug Fixes are allowed. You can\u2019t add new features, but if something broke or didn\u2019t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.\n\nThe download stays the same.\n\n**v.1.2**\n\nI fixed some critical bugs about the bullets and despawning:\u200b\n\n* Bullets still existed after restarting the game or changing level\n\n* Mobs could shoot without existing\n\n* Mobs still existed after changing level\n\u200bThe web version is fixed and a fixed Linux version is available (seven_crystals_fix.zip).\u200b\n\nEnjoy playing it!","comments":32,"comments-timestamp":"2024-05-03T19:16:48Z","created":"2024-04-11T17:14:45Z","files":[{"author":386843,"id":27548,"name":"seven_crystals.zip","node":386845,"size":142704,"status":9,"tag":0,"timestamp":"2024-04-15T21:05:18Z"},{"author":386843,"id":31605,"name":"seven_crystals_linux_fix.zip","node":386845,"size":125522,"status":9,"tag":0,"timestamp":"2024-04-25T19:32:08Z"}],"files-timestamp":"2024-04-25T19:32:08Z","grade":{"grade-01":33,"grade-02":33,"grade-03":33,"grade-04":33,"grade-05":33,"grade-06":33},"id":386845,"love":0,"magic":{"cool":130.38404810405,"feedback":53,"given":40.375,"grade":33,"grade-01-average":2.968,"grade-01-result":1115,"grade-02-average":2.774,"grade-02-result":1113,"grade-03-average":2.887,"grade-03-result":1006,"grade-04-average":2.774,"grade-04-result":1119,"grade-05-average":3.032,"grade-05-result":956,"grade-06-average":2.952,"grade-06-result":677,"smart":3.1553471276484},"meta":{"author":[386843],"cover":"\/\/\/content\/b17\/e5\/z\/62411.png","grade-07-out":"1","grade-08-out":"1","link-01":"https:\/\/github.com\/mibi88\/ld55\/releases\/download\/v.1.0\/seven_crystals.zip","link-01-name":"v.1.0: Original version","link-01-tag":[42341],"link-02":"https:\/\/github.com\/mibi88\/ld55\/archive\/refs\/tags\/v.1.0.zip","link-02-tag":[42332],"link-03":"https:\/\/mibi88.itch.io\/the-seven-crystals","link-03-tag":[42336],"link-04":"https:\/\/github.com\/mibi88\/ld55\/releases\/download\/v.1.2\/seven_crystals_linux_fix.zip","link-04-name":"v.1.2: Fixed version","link-04-tag":[42341]},"meta-timestamp":"2026-05-20T00:18:28Z","modified":"2026-05-20T00:18:28Z","name":"The seven crystals","node-timestamp":"2024-04-29T19:43:37Z","parent":383062,"parents":[1,5,9,383062],"path":"\/events\/ludum-dare\/55\/the-seven-crystals","published":"2024-04-15T21:34:26Z","scope":"public","slug":"the-seven-crystals","subsubtype":"jam","subtype":"game","type":"item","version":1237428},"text":"Slain mobs to get crystals and summon the dragon!\n\nhttps:\/\/www.youtube.com\/watch?v=MBG_4yz1Ru8\n\nThis game features:\n* 3 different mobs\n* 8 different bosses with their own attacks\n* Procedurally generated dungeons with different rooms and tilesets.\n\nHave a new experience each time by changing the seed.\n\nA linux build is provided.\n\n~~It can be compiled for the web but the web version does not draw all the sprites correctly (because it's using emscriptens legacy opengl emulation layer).~~\n\nI could sadly not provide a Windows build because my windows installation boots strait into the repair menu.\nIt's really easy to build, it requires a C compiler, the SDL 1.2, SDL_Image 1, SDL_Mixer and obviously opengl.\n\nYou can find the source code at https:\/\/github.com\/mibi88\/ld55\/.\n\n**v.1.1**\n\nI just fixed the web build, so I made an itch.io page. I only updated code related to the web version to make it work properly (I fixed the graphical bug and added sound, it was only available to the native version up to now, I'm not sure if it's ok, but say it if it's not and I'll remove it), so the native version stays the same, so it should be fair because:\n\n> Certain Bug Fixes are allowed. You can\u2019t add new features, but if something broke or didn\u2019t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.\n\nThe download stays the same.\n\n**v.1.2**\n\nI fixed some critical bugs about the bullets and despawning:\u200b\n\n* Bullets still existed after restarting the game or changing level\n\n* Mobs could shoot without existing\n\n* Mobs still existed after changing level\n\u200bThe web version is fixed and a fixed Linux version is available (seven_crystals_fix.zip).\u200b\n\nEnjoy playing it!","title":"The seven crystals","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/395001+395002+395003+395004+395005+395006+395007+395008+395009+395010+395011+395012+395013+395014+395015+395016+395017+395018+395019+395020+395021+395022+395023+395024+395025+395026+395027+395028+395029+395030+395031+395032+395033+395034+395035+395036+395037+395038+395039+395040+395041+395042+395043+395044+395045+395046+395047+395048+395049+395050+395051+395052+395053+395054+395055+395056+395057+395058+395059+395060+395061+395062+395063+395064+395065+395066+395067+395068+395069+395070+395071+395072+395073+395074+395075+395076+395077+395078+395079+395080+395081+395082+395083+395084+395085+395086+395087+395088+395089+395090+395091+395092+395093+395094+395095+395096+395097+395098+395099+395100+395101+395102+395103+395104+395105+395106+395107+395108+395109+395110+395111+395112+395113+395114+395115+395116+395117+395118+395119+395120+395121+395122+395123+395124+395125+395126+395127+395128+395129+395130+395131+395132+395133+395134+395135+395136+395137+395138+395139+395140+395141+395142+395143+395144+395145+395146+395147+395148+395149+395150+395151+395152+395153+395154+395155+395156+395157+395158+395159+395160+395161+395162+395163+395164+395165+395166+395167+395168+395169+395170+395171+395172+395173+395174+395175+395176+395177+395178+395179+395180+395181+395182+395183+395184+395185+395186+395187+395188+395189+395190+395191+395192+395193+395194+395195+395196+395197+395198+395199+395200+395201+395202+395203+395204+395205+395206+395207+395208+395209+395210+395211+395212+395213+395214+395215+395216+395217+395218+395219+395220+395221+395222+395223+395224+395225+395226+395227+395228+395229+395230+395231+395232+395233+395234+395235+395236+395237+395238+395239+395240+395241+395242+395243+395244+395245+395246+395247+395248+395249+395250+395251+395252+395253+395254+395255+395256+395257+395258+395259+395260+395261+395262+395263+395264+395265+395266+395267+395268+395269+395270+395271+395272+395273+395274+395275+395276+395277+395278+395279+395280+395281+395282+395283+395284+395285+395286+395287+395288+395289+395290+395291+395292+395293+395294+395295+395296+395297+395298+395299+395300+395301+395302+395303+395304+395305+395306+395307+395308+395309+395310+395311+395312+395313+395314+395315+395316+395317+395318+395319+395320+395321+395322+395323+395324+395325+395326+395327+395328+395329+395330+395331+395332+395333+395334+395335+395336+395337+395338+395339+395340+395341+395342+395343+395344+395345+395346+395347+395348+395349+395350+395351+395352+395353+395354+395355+395356+395357+395358+395359+395360+395361+395362+395363+395364+395365+395366+395367+395368+395369+395370+395371+395372+395373+395374+395375+395376+395377+395378+395379+395380+395381+395382+395383+395384+395385+395386+395387+395388+395389+395390+395391+395392+395393+395394+395395+395396+395397+395398+395399+395400+395401+395402+395403+395404+395405+395406+395407+395408+395409+395410+395411+395412+395413+395414+395415+395416+395417+395418+395419+395420+395421+395422+395423+395424+395425+395426+395427+395428+395429+395430+395431+395432+395433+395434+395435+395436+395437+395438+395439+395440+395441+395442+395443+395444+395445+395446+395447+395448+395449+395450+395451+395452+395453+395454+395455+395456+395457+395458+395459+395460+395461+395462+395463+395464+395465+395466+395467+395468+395469+395470+395471+395472+395473+395474+395475+395476+395477+395478+395479+395480+395481+395482+395483+395484+395485+395486+395487+395488+395489+395490+395491+395492+395493+395494+395495+395496+395497+395498+395499+395500?authors&parents&superparent"},"object":"objects\/sha256\/cf\/cfc89d1876e53168c19fdd973e3177fc8161e39901fe7cc01d3f016299d4f33b","record":"shard-2\/json-live-urgent-v3\/records\/f6bf90c099bfc4f6d997c91f885226b1cce11f130474f899ddc41a5090f9bc07.json","sha256":"cfc89d1876e53168c19fdd973e3177fc8161e39901fe7cc01d3f016299d4f33b","source":"https","stored_at":1784022512}}