Grabby by tangling

[raw]
made by tangling for Ludum Dare 58 (JAM)

Greedy collectors wanted more collections at the auction, so they turned to Mr. Grabby.!

This game features finger-based interaction, using body as game resources. Become Mr. Grabby and "hold" delicious collectibles.

Mr. Grabby has a unique advantage at auctions. Don't let collectors down by holding down more keyboard buttons to secure more items and earn higher rewards!

Tip: It's recommended to use the English version/English keyboard (we'll learn from our experience and improve compatibility and inclusiveness!) If having trouble with resolution or screen cropping, plz try the itch website: https://helda.itch.io/grabby (ps. Use ctrl+/- to zoom in and out)

Developed by two : Kirara(@kirara), cccc(Thanks the best Mr.K!)

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LudumDare58届72h组作品。主题是collector。 设计了一个侧重手指交互的玩法,将身体动作作为游戏资源的玩法,化身八爪鱼先生来“按住”美味藏品的游戏。 Grabby先生在拍卖会上有着得天独厚的优势,不要辜负收藏家们的信任,努力按住更多键盘按钮以获得更多藏品并获得更高报酬吧!

提示: 建议使用英文版 / 英文键盘(我们会吸取经验将兼容性和包容度做的更好!) 如果有分辨率或者屏幕剪裁上的困扰,可以来试试itch网站: https://helda.itch.io/grabby (ps.ctrl+/-可以放大缩小页面)

两人开发:Kirara(@kirara)、cccc(依然非常感谢K老师)

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Ratings

Overall 274th 3.655⭐ 31🧑‍⚖️
Fun 453th 3.259⭐ 31🧑‍⚖️
Innovation 69th 3.929⭐ 30🧑‍⚖️
Theme 249th 3.893⭐ 30🧑‍⚖️
Graphics 238th 4.034⭐ 31🧑‍⚖️
Audio 400th 3.107⭐ 30🧑‍⚖️
Humor 322th 3.179⭐ 30🧑‍⚖️
Mood 605th 3.179⭐ 30🧑‍⚖️
Given 32🗳️ 36🗨️

Feedback

peggy404
Oct 06th · 19:16 UTC
love the art style! very innovative mechanism, QTE can be fun!!!
Moonblast
Oct 06th · 19:18 UTC
非常有意思,用了四只手玩hhhh
Daniel123
Oct 07th · 13:57 UTC
想法很好,就是对手残党不太友好
Tyrannos
Oct 07th · 14:13 UTC
Hello Tangling,
The visual style of this game is really unique, and the auction mechanic is quite interesting! The controls feel a bit confusing and even frustrating at times — but it seems that might be intentional? If so, it does a great job of reinforcing the scene-based narrative.

Highlights:
Distinctive pop-art and Japan-inspired visuals, with gameplay that feels tight and fast-paced. The combination of time pressure and precise input creates a very engaging core loop.

Points of confusion:
The gameplay seems to revolve around a single, unchanging mechanic, which may cause players to lose interest over time. It’s not the kind of control scheme that’s immediately intuitive, yet the guidance and instructions aren’t very clear.Audio is barely satisfying.
Jo Bettaque
Oct 07th · 14:22 UTC
VERY impressive UI/graphics. I think the automated "I want this" or "I don't want this" makes the game a tad too easy altough i still had fun. One frustrating little thing is that my german keyboard layout was not respected, turning my correct Z into a Y ;)
TemmyT
Oct 07th · 19:00 UTC
挺好看,我首先有点问题明白怎么赢
sakuraya
Oct 08th · 04:06 UTC
A particularly novel idea!! It's just that my fingers aren't flexible enough...
CeramicWitch
Oct 08th · 06:12 UTC
The mechanism is quite innovative and fits seamlessly with the overall narrative. The art style is distinctive and catching—good game!
Ciphereo
Oct 08th · 08:35 UTC
The idea is so novel! The scene left a deep impression on me!
SkySakura2005
Oct 08th · 11:21 UTC
You really do a great job!!! The gameplay is so cooooool!!!!
liumeishan
Oct 08th · 16:46 UTC
腱鞘炎警告哈哈哈哈啊哈哈哈
robin_schmitz
Oct 08th · 19:03 UTC
Very fun idea of a typing game! Fun way to train your brain by trying to hold all the necessary buttons for the items that I want to purchase. Cool idea, well done :)
Kinnerk
Oct 08th · 22:41 UTC
Very fun gameplay, at moments I felt like a clumsy octopus trying to get all my fingers in order. I think having the client say what they want or don't want outright sort of takes away an element of the game away, since choosing which client you pick and what they are interested in doesn't seem to change much from the player's perspective. I liked the mechanic of being able to take your finger off the key with a small window before you need to put it back again, but found that there wasn't much reason to adjust my fingers within a auction day. The art does a great job of tying everything together!
zactyl
Oct 08th · 22:42 UTC
Thanks for uploading! Really liked the mechanic of this game and quickly trying to wager what I should keep holding on to based on both what it would be worth and what I could actively continue holding down on the keyboard. One thing that caused some strife (though it's not really on your hands) is keyboard limits on registering simultaneously held keys. It was pretty frustrating feeling like I could add another item onto my list and then be technologically incapable. It led to moments where I was capped out on keys, and was just waiting for the rest of the day to finish out. There was a couple issues with text placement when playing in fullscreen, but otherwise the visuals were super charming, and I liked seeing the different references in the collector items.
Apx
Oct 09th · 14:51 UTC
很有趣 恨不得把脚用上
Eugenik
Oct 09th · 15:51 UTC
Wow! This game is a ton of fun! Nice work
KafuuChino
Oct 09th · 18:12 UTC
好强,居然只是两个人开发的!画面太棒了,玩法也很有意思,唯一不足的可能是没有bgm,听觉方面略显单调?不过总之是非常棒的游戏!👍🏻
Ali Enver Sevgi
Oct 10th · 10:17 UTC
It's very difficult. It would be better if it started easy and got harder over time.
LDJam user 235915
Oct 11th · 08:30 UTC
I really enjoyed the game! Unfortunately, my hands are a bit too small to comfortably press all the buttons))
Custodi
Oct 12th · 19:48 UTC
Interesting game with cool original core mechanics. I'm typing this with 8 left fingers after playing it.