Grim Harvester by RoxanneT

[raw]
made by RoxanneT for Ludum Dare 52 (JAM)

Reap the souls of forest creatures so they can return to life! One button only: tap on mobile or click on desktop. Made with Godot. Untitled.png

Ratings

Given 7🗳️ 4🗨️

Feedback

Lemons
09. Jan 2023 · 06:59 UTC
Nice little game!

I'd suggest adding some feedback for the player when they harvest a soul, like a score or combo meter. I also think adding a boundary to the map would be a small thing that would be a big improvement.

Overall it plays nicely and is a cool concept!
Fedora
10. Jan 2023 · 05:10 UTC
Glad to see this was made using Godot.
Nice little game, would have liked if it had a bit more content. Graphics are nice, but the grim reaper looks a bit weird rotating to follow the mouse cursor. Really cool that you left your source code as well.
LoHii
10. Jan 2023 · 17:20 UTC
The boundary and feedback in the form of an UI were mentioned, and I also think those would be good ideas. The graphics were really cute. I'm not sure if you'd ever want to walk instead of run, and it took me a while to figure out why I was sometimes moving more slowly, especially since the tutorial boxes were quite easily missable. Even if it was a small game, it was still fun.
zbugba
11. Jan 2023 · 11:17 UTC
Nice entry, however there are few things I would suggest fixing:
- I really don't like how the main character is rotating. I would rather have the sprite just flip left and right rather then rotate following the cursor
- It's a shame that there are animals that are a threat but it seems like they can't really hurt you? It would add to the challenge if player really had to avoid them
- Simple score counter would be appreciated, maybe together with leaderboards?
- Punishment for harvesting souls that are not ready would also be great, otherwise I can just ignore them

That's it from me, wish you all the best :)
brainles etertainment
12. Jan 2023 · 20:31 UTC
So it is a reverse-harvesting but still a harvesting.
Miolosh
12. Jan 2023 · 20:34 UTC
I agree with the feedback of Zbugba. I would not rotate the player around it axis, but just flip the sprite.
I would also try to make sure that a player can never reach the end of the map. Try to block it with a collider to make sure he cannot get of the map.