{"author_link":"\/users\/roxannet","author_name":"RoxanneT","author_uid":1319481,"comments":[{"id":898487,"author_name":"Lemons","author_uid":"lemons","epoch":1673247589,"text":"Nice little game! \n\nI'd suggest adding some feedback for the player when they harvest a soul, like a score or combo meter. I also think adding a boundary to the map would be a small thing that would be a big improvement.\n\nOverall it plays nicely and is a cool concept!","format":"md","likes":1,"spam":"N"},{"id":904603,"author_name":"Fedora","author_uid":"fedora","epoch":1673327421,"text":"Glad to see this was made using Godot.\nNice little game, would have liked if it had a bit more content. Graphics are nice, but the grim reaper looks a bit weird rotating to follow the mouse cursor. Really cool that you left your source code as well.","format":"md","likes":1,"spam":"N"},{"id":907807,"author_name":"LoHii","author_uid":"lohii","epoch":1673371218,"text":"The boundary and feedback in the form of an UI were mentioned, and I also think those would be good ideas. The graphics were really cute. I'm not sure if you'd ever want to walk instead of run, and it took me a while to figure out why I was sometimes moving more slowly, especially since the tutorial boxes were quite easily missable. Even if it was a small game, it was still fun.","format":"md","likes":1,"spam":"N"},{"id":912025,"author_name":"zbugba","author_uid":"zbugba","epoch":1673435858,"text":"Nice entry, however there are few things I would suggest fixing:\n- I really don't like how the main character is rotating. I would rather have the sprite just flip left and right rather then rotate following the cursor\n- It's a shame that there are animals that are a threat but it seems like they can't really hurt you? It would add to the challenge if player really had to avoid them\n- Simple score counter would be appreciated, maybe together with leaderboards?\n- Punishment for harvesting souls that are not ready would also be great, otherwise I can just ignore them\n\nThat's it from me, wish you all the best :)","format":"md","likes":1,"spam":"N"},{"id":916965,"author_name":"brainles etertainment","author_uid":"brainles-etertainment","epoch":1673555487,"text":"So it is a reverse-harvesting but still a harvesting.","format":"md","likes":0,"spam":"N"},{"id":916978,"author_name":"Miolosh","author_uid":"miolosh","epoch":1673555696,"text":"I agree with the feedback of Zbugba. I would not rotate the player around it axis, but just flip the sprite. \nI would also try to make sure that a player can never reach the end of the map. Try to block it with a collider to make sure he cannot get of the map.","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld52\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/RoxT\/GrimHarvester","text":"source code"},{"url":"https:\/\/roxt.github.io\/GrimHarvester\/","text":"Link"}],"metadata":{"g_key":"87042","g_author":"1319481","g_event":"LD52","g_eventkey":"116","g_subevent":"JAM","g_urlkey":"399388","g_title":"Grim Harvester","g_status":"WAYBACK","g_place":"99999","g_commentcount":"6","g_site2_node_id":"319482","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"319482","n_urlkey":"399388","n_parent":"313060","n_path":"\/events\/ludum-dare\/52\/grim-harvester","n_slug":"grim-harvester","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"319481","n_created":"1673152240","n_modified":"1776367709","n_version":"990574","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":9,"_trust":1,"author":319481,"body":"Reap the souls of forest creatures so they can return to life! 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One button only: tap on mobile or click on desktop. 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