Glitches-vs-Pix by kunzbe
A glitchy game in which you play the glitch monsters which have enough of all the fancy pixel art and want to get their territory back.
Each time a glitch monster gets hit, you get 'glitch-ergy' to level up and the chance rises that new glitch portals will arise. Open and close these portals wisely to get rid of those pixel chunks as fast as possible.
Glitchportals can be open (blue + spining), closed (red), or are still in progress of being built up (yellow).
Recommended Browser: Chrome, newer versions. Do not even try Internet Explorer '^^
### Controls
# Control by mouseclick
spawn point (spiral) -> de-/activate
skill menu -> level up glitch monsters
(a yellow entry means that you have enough glitchergy)
# others
Enter -> enter first level
P -> Pause (recommended, let it glitch)
R -> regenerate level
ESC -> return to menu (recommended, some eye candy)
### tools
framework & graphics: libgdx
realtime music/sound: gibber(ish)
NOTE: there is still a performance issue to fix.
NOTE^2: some of the glitches may be features
UPDATE 28.August: FIXED gwt error for crossbrowser support. it is still recommended to use chrome.
Each time a glitch monster gets hit, you get 'glitch-ergy' to level up and the chance rises that new glitch portals will arise. Open and close these portals wisely to get rid of those pixel chunks as fast as possible.
Glitchportals can be open (blue + spining), closed (red), or are still in progress of being built up (yellow).
Recommended Browser: Chrome, newer versions. Do not even try Internet Explorer '^^
### Controls
# Control by mouseclick
spawn point (spiral) -> de-/activate
skill menu -> level up glitch monsters
(a yellow entry means that you have enough glitchergy)
# others
Enter -> enter first level
P -> Pause (recommended, let it glitch)
R -> regenerate level
ESC -> return to menu (recommended, some eye candy)
### tools
framework & graphics: libgdx
realtime music/sound: gibber(ish)
NOTE: there is still a performance issue to fix.
NOTE^2: some of the glitches may be features
UPDATE 28.August: FIXED gwt error for crossbrowser support. it is still recommended to use chrome.
| Web | http://beat.kunzkunst.ch/ld33/beat_performance_fix/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=20508 |
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 2.59 | 1009 |
| Audio(Jam) | 2.92 | 477 |
| Fun(Jam) | 2.54 | 895 |
| Graphics(Jam) | 2.46 | 919 |
| Humor(Jam) | 2.41 | 720 |
| Innovation(Jam) | 3.50 | 174 |
| Mood(Jam) | 2.74 | 801 |
| Theme(Jam) | 2.67 | 965 |
The compile time user.agent value (safari) does not match the runtime user.agent value (gecko1_8). Expect more errors.
Sorry, couldn't play it... :-( -Mel-
Amazing graphic style, love the light use and the perpetual movement of the sprites making everything to seem alive :P
Good work!
Always go for speed upgrades, you will beat levels in no time! (And the music gets faster and faster, which is awesome!)