10 Second Sirius by Tyler M

[raw]
made by Tyler M for Ludum Dare 51 (JAM)

Help Sirius pilot his spaceship to fight off waves of enemies commanded by the space pirate Kate Nip!

10 Second Sirius Capture 1.PNG

If you like the game art, please consider checking out my Instagram: https://www.instagram.com/laundrypileart/.

Ratings

Given 6🗳️ 6🗨️

Feedback

Not The Loading Screen
03. Oct 2022 · 17:00 UTC
Reminds me a lot of Asteroids, simple but pretty fun to play
Jag
03. Oct 2022 · 22:31 UTC
Really nice pixel art! The player controller felt tight and I loved the smooth camera movement. The music and art really made a spacey mood. The game itself is a bit too hard for me, I can't make it past wave 10, but I think that's just my bad skills. A quick note: when I first booted up the game I thought the movement felt super weird and it was because I thought the background space image was actually where i was supposed to be flying through, and it took me a minute to understand that it was a parallax background. But once I figured it out, it all came together!
Kusaji
04. Oct 2022 · 01:18 UTC
Either you pushed an update from when Jag played, or I had an entirely different different experience. The player controller seemed like it was fighting either with colliders, or with movement, causing movement to feel laggy and delayed.
Krasimir Balchev
04. Oct 2022 · 01:22 UTC
Fantastic pixel art! It was fun to tackle with the movement since tank-like movement in recent games isn't common. A bit too hard for me but still fun to play
Tobius
05. Oct 2022 · 22:44 UTC
Really liked the art, it was all cohesive and clean. I would've liked everything to be a bit bigger, but that may just be personal preference. I think the character portaits looked good and liked the animations. My only critique of the visuals was the "shift" the camera did when you got close to the edge. It felt really weird, like the ship stopped moving correctly when it happened, and it only gave a small bit of extra area before you hit the true border so I would suggest removing it. If you want to keep the "soft-boundary" I would suggest slowly moving the camera to follow the ship at all times instead, that way it will be less jarring.

I think the gameplay was straightforward and fun, would've liked to see some ship variety or attack variety though. Even just some different colors of ships / lasers would add a lot. I did feel like the AI was a little to good after they killed me 4 times in a row right when I started the game, but that was also a fun challenge to try to figure out.

I didn't feel like the theme got a whole lot of love beyound the justification of the waves, maybe having attacks happen every 10 seconds, or getting a speed boost every 10 seconds would lean into the theme a bit more.
Adam Martin
06. Oct 2022 · 04:31 UTC
Good job! The controls of turn and then move was a bit hard to get used to, but playing asteroids was a long time ago. Loved the audio and the graphics where well done!
Harksa
21. Oct 2022 · 19:26 UTC
The ship is actually hard to control but otherwise it's an enjoyable game. Great pixel art !

Keep up the good work :smile: