Passengers by nerial
PASSENGERS is a game where you play a smuggler of migrants in Europe.
Migrants are all over the news. They鈥檙e treated as a group of people, not as individuals. We wanted to go beyond that, to show some of their individuality and how powerless it is in front of the acting monster, you.
Thanks for playing.
Edit : I wrote a post-mortem of the game, here : http://ludumdare.com/compo/2015/08/28/passengers-post-mortem/
Game done by @nerial + @arnaud_debock
Game made in Pico-8, so yes, the source is an actual png image. You should try Pico, it's a very good and very tiny game engine : http://pico-8.com/
Migrants are all over the news. They鈥檙e treated as a group of people, not as individuals. We wanted to go beyond that, to show some of their individuality and how powerless it is in front of the acting monster, you.
Thanks for playing.
Edit : I wrote a post-mortem of the game, here : http://ludumdare.com/compo/2015/08/28/passengers-post-mortem/
Game done by @nerial + @arnaud_debock
Game made in Pico-8, so yes, the source is an actual png image. You should try Pico, it's a very good and very tiny game engine : http://pico-8.com/
| Web | http://www.lexaloffle.com/bbs/?tid=2326 |
| Source | http://www.lexaloffle.com/bbs/cposts/1/13227.p8.png |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=31242 |
Ratings
| Coolness | 30% | 1942 |
| Overall(Jam) | 4.17 | 21 |
| Audio(Jam) | 3.26 | 323 |
| Fun(Jam) | 3.02 | 555 |
| Graphics(Jam) | 3.90 | 271 |
| Humor(Jam) | 2.50 | 688 |
| Innovation(Jam) | 4.50 | 1 |
| Mood(Jam) | 4.40 | 16 |
| Theme(Jam) | 4.35 | 17 |
I did notice however that it is easier to survive on the large speedboat. On the less expensive ships, a lot of people end up dying. With the large speedboat I managed to consistently get people across without any deaths.
Only complaint is that the music starts to grate after a while.
Overall very interesting and entertaining experience.
Well done.
The idea is great (and really sad..) and you developed it very well
Well done
Oddly affecting, if a little heavy. The randomized traits for people (Dwarf Fortress style) were a great touch, it made the people I was ferrying oddly relatable in a way. The graphics suited the purpose, but I really didn't like the music I'm afraid. Probably one of the most thoughtful entries, bery well done. Kudos!
But as itself it's really a powerful experiment, a serious game who speaks well of this subject. And for the theme it's not simply good, it's smart, deep, create really this feeling of being a monster, and just not playing a monster as we play a hero.
I'm impressed because even if today i had to do a game like yours, i'm not sure of what i could even made.
Et comme on dit en france, chapeau bas, je suis impression茅.