{"author_link":"\/author\/nerial\/","author_name":"nerial","author_uid":"31242","comments":[{"author_name":"Flygamer101","author_uid":"48756","time":"Aug 24, 2015 @ 1:22pm","epoch":1440422220,"text":"Nice fun little game. It would be kinda cool if you could control the boat when going home. I had fun going to the shore, rejecting everyone, then going home. Decent Music too."},{"author_name":"JustinJ","author_uid":"2703","time":"Aug 24, 2015 @ 1:39pm","epoch":1440423240,"text":"The first time I set off after carefully reading the stories of all the people I let on, and then seeing a lot of them die, was really powerful. Really liked it. I seemed to lose all my money every time I went, planning to come back to this and try and get a little further."},{"author_name":"Azlen","author_uid":"18078","time":"Aug 24, 2015 @ 3:56pm","epoch":1440431460,"text":"Always arrived with 0 money.\r<br\/>\r<br\/>I did notice however that it is easier to survive on the large speedboat. On the less expensive ships, a lot of people end up dying. With the large speedboat I managed to consistently get people across without any deaths."},{"author_name":"nerial","author_uid":"31242","time":"Aug 24, 2015 @ 7:23pm","epoch":1440443880,"text":"Yep, there's no really perfect way to play this game. You can optimize (large boat, maximize price of passage, full but not overcrowded), but you will never be protected against some events. All the data (bribe, boat, number of people, money, length of the route) have multiple effects on the triggered events. You can always borrow money (it has consequences though)."},{"author_name":"uthamon","author_uid":"55697","time":"Aug 25, 2015 @ 12:05am","epoch":1440460800,"text":"I was curious how serious approaches to the theme are going to look and I was not dissapointed by Passengers. Propably one of the best games I've got the chance to play during this jam. Excellent work and You got me interested in Pico-8."},{"author_name":"nicksantan","author_uid":"55747","time":"Aug 25, 2015 @ 7:21am","epoch":1440486960,"text":"Very interesting and unique approach to the theme. Well crafted and a powerful message."},{"author_name":"randomhuman","author_uid":"56477","time":"Aug 25, 2015 @ 9:51am","epoch":1440495960,"text":"That's some dark shit. I found myself reading everybody'd story on the first couple of trips, but then I stopped and was just trying to squeeze as much money out of them as possible, inured to their suffering. Truly, I am the monster :( Powerful stuff.\r<br\/>\r<br\/>Only complaint is that the music starts to grate after a while."},{"author_name":"stupidmindlessf","author_uid":"58068","time":"Aug 25, 2015 @ 11:17am","epoch":1440501120,"text":"Great Game! Great Topic!"},{"author_name":"Techblogogy","author_uid":"25556","time":"Aug 25, 2015 @ 1:36pm","epoch":1440509460,"text":"Great game. This made me feel like a monster and gave me that papers please vibe"},{"author_name":"wg_phancock","author_uid":"51056","time":"Aug 25, 2015 @ 5:36pm","epoch":1440523860,"text":"Some sort of mini-game when actually heading out on the boat might have been interesting, but then again maybe it would have detracted from the hopelessness feeling of the whole situation.\r<br\/>\r<br\/>Overall very interesting and entertaining experience."},{"author_name":"Digitaldude555","author_uid":"57517","time":"Aug 25, 2015 @ 6:26pm","epoch":1440526860,"text":"Very unique take on the theme, I truly felt like I am the monster there. Despite the messed up nature of it, game was fun to play if you just look at the mechanics of it."},{"author_name":"Parappa","author_uid":"20543","time":"Aug 25, 2015 @ 6:33pm","epoch":1440527280,"text":"This is fantastic. Nice work."},{"author_name":"mitkus","author_uid":"12293","time":"Aug 25, 2015 @ 6:53pm","epoch":1440528480,"text":"Best take on the theme I've seen so far!"},{"author_name":"Bloodyaugust","author_uid":"3773","time":"Aug 25, 2015 @ 7:02pm","epoch":1440529020,"text":"Damn. That was dark. How many people did I lose on those shitty boats to fucking bandits? @_@\r<br\/>Well done."},{"author_name":"Nikteddy92","author_uid":"12659","time":"Aug 25, 2015 @ 11:27pm","epoch":1440544920,"text":"I find it a little hard but nice game.\r<br\/>The idea is great (and really sad..) and you developed it very well\r<br\/>Well done"},{"author_name":"GertJohnny","author_uid":"22774","time":"Aug 25, 2015 @ 11:50pm","epoch":1440546300,"text":"In the end I decided to take a dangerously overcrowded wreck of a ship filled exclusively with drug dealers and loud-talkers to Spain. It did not end well for them, and I feel like much less of a monster now."},{"author_name":"ArchBang","author_uid":"56395","time":"Aug 26, 2015 @ 10:40am","epoch":1440585300,"text":"Stunningly good and complete serious, topical game. Great use of PICO-8, packs a lot of content in and does it well. Music gets a bit painful. Excellent work!"},{"author_name":"Connors","author_uid":"10411","time":"Aug 26, 2015 @ 2:48pm","epoch":1440600180,"text":"I saw the articles about the game; It's really well done. It actually reminds me of &quot;Papers, Please&quot;, but with a more direct connection to real world issues. The money can affect how you see the passengers. Like, I could take lots of people to be sure I make a profit but it's dangerous to be overcrowded and some of them will probably die. Who do I turn down? Do I accept someone who looks like a liability if they offer me lots of money? It's painful, and it gets the point across. 5\/5, would not play again."},{"author_name":"EmptyThroneTeam","author_uid":"54550","time":"Aug 26, 2015 @ 5:09pm","epoch":1440608640,"text":"Made me feel like a monster! Great job!"},{"author_name":"Jani Nyk\u00e4nen","author_uid":"26965","time":"Aug 27, 2015 @ 6:01am","epoch":1440654960,"text":"Personal concept and nice usage of the theme."},{"author_name":"CtrlAltTea","author_uid":"21781","time":"Aug 28, 2015 @ 12:32am","epoch":1440721620,"text":"Loved the idea and the passengers' descriptions, it added another dimension to the game. One of my favourites from this jam!"},{"author_name":"Crocanti de Pollo","author_uid":"36237","time":"Aug 28, 2015 @ 1:01pm","epoch":1440766560,"text":"I particularly like how the vagueness of some information can make you feel more like a monster even if you were trying to help people! Like when it says the boat is full, but there's some desperate injured people waiting to board and it let's you add them onboard. Just to be violently killed as the ship sinks during a storm. Nice work!"},{"author_name":"jhrrsn","author_uid":"18114","time":"Aug 28, 2015 @ 1:29pm","epoch":1440768240,"text":"It's kind of horrifying how quickly I stopped reading people's stories and started just looking at how much they were going to pay me. Chilling stuff!"},{"author_name":"Krunoslav","author_uid":"43157","time":"Aug 28, 2015 @ 5:44pm","epoch":1440783540,"text":"Nice idea! I agree with justinJ, it would be nice to control de boad. Anyway the game is very nice!"},{"author_name":"Korso","author_uid":"55188","time":"Aug 28, 2015 @ 6:17pm","epoch":1440785520,"text":"I really like the idea, but -in my opinion- needs more interaction in the travel phase. You fit theme perfectly and in an unique way."},{"author_name":"Ithildin","author_uid":"15664","time":"Aug 28, 2015 @ 7:04pm","epoch":1440788340,"text":"Brilliant idea, a great example to show how games can be used for something more than just fun. I applaud you!"},{"author_name":"JackDegree","author_uid":"38813","time":"Aug 28, 2015 @ 7:56pm","epoch":1440791460,"text":"We need more games of this kind."},{"author_name":"Mach60KAS","author_uid":"5788","time":"Aug 28, 2015 @ 8:10pm","epoch":1440792300,"text":"Like the Oregon Trail, but relevant. Exited the business by filling a speedboat and blowing money I didn't have to get pixel people to Spain on a first come first serve basis. Best I could have done given the circumstances.\r<br\/>\r<br\/>Oddly affecting, if a little heavy. The randomized traits for people (Dwarf Fortress style) were a great touch, it made the people I was ferrying oddly relatable in a way. The graphics suited the purpose, but I really didn't like the music I'm afraid. Probably one of the most thoughtful entries, bery well done. Kudos!"},{"author_name":"OFF","author_uid":"39617","time":"Aug 28, 2015 @ 9:06pm","epoch":1440795660,"text":"For the game side it seems not perfectly balanced, it's hard to finish and random event are too mant powerful.\r<br\/>But as itself it's really a powerful experiment, a serious game who speaks well of this subject. And for the theme it's not simply good, it's smart, deep, create really this feeling of being a monster, and just not playing a monster as we play a hero.\r<br\/>I'm impressed because even if today i had to do a game like yours, i'm not sure of what i could even made.\r<br\/>Et comme on dit en france, chapeau bas, je suis impression&eacute;."},{"author_name":"nerial","author_uid":"31242","time":"Aug 29, 2015 @ 6:51am","epoch":1440830760,"text":"Thanks for the comments, very relevant. We were afraid the game could be misinterpreted, but reading all this it seems it's not the case. I wrote a small post-mortem about the jam here: http:\/\/ludumdare.com\/compo\/2015\/08\/28\/passengers-post-mortem\/"},{"author_name":"mickanio","author_uid":"47434","time":"Aug 31, 2015 @ 3:54pm","epoch":1441036140,"text":"This was really good, and thanks so much for the post-mortem. I'm wondering how to add graphics to my game - I wonder how different art styles such as pixel art speak to the theme and the perceived 'seriousness' of a topic. It's also very interesting to try and model a real world situation into game rules. I think a debate about the rules themselves is part of what is really interesting - for example, how successful you are if you only take 'bad' people on your boat."}],"images":["ld33\/31242-7c33356dfd0ec6c37f695d589317adee.jpg","ld33\/31242-398a91be54c6975d2c668129d649c1b3.jpg","ld33\/31242-bc3ba728fc32d4c3843f964d51a067f4.jpg","ld33\/31242-bb678c2148c9930655f25af2d45b3f02.jpg"],"links":[{"url":"http:\/\/www.lexaloffle.com\/bbs\/?tid=2326","text":"Web"},{"url":"http:\/\/www.lexaloffle.com\/bbs\/cposts\/1\/13227.p8.png","text":"Source"}],"metadata":{"g_key":"8474","g_author":"31242","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"8507","g_title":"Passengers","g_status":"UCHK1","g_place":"21","g_commentcount":"31","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/31242-shot0-1440421740.gif-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/31242-shot1-1440421740.gif-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/31242-shot2-1440421740.gif-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/31242-shot3-1440421740.gif-eq-900-500.jpg"],"text":"PASSENGERS is a game where you play a smuggler of migrants in Europe.\r\n\r\nMigrants are all over the news. They\u2019re treated as a group of people, not as individuals. We wanted to go beyond that, to show some of their individuality and how powerless it is in front of the acting monster, you. \r\n\r\nThanks for playing.\r\n\r\nEdit : I wrote a post-mortem of the game, here : http:\/\/ludumdare.com\/compo\/2015\/08\/28\/passengers-post-mortem\/\r\n\r\nGame done by @nerial + @arnaud_debock\r\n\r\nGame made in Pico-8, so yes, the source is an actual png image. You should try Pico, it's a very good and very tiny game engine : http:\/\/pico-8.com\/","title":"Passengers"}