Tale of Two Monsters by luckypanda
Two short stories about monsters.
Cursor keys to move. In story #2 (levels 3 and 4), spacebar shoots.
Made with Gamestar Mechanic (with stock assets).
Cursor keys to move. In story #2 (levels 3 and 4), spacebar shoots.
Made with Gamestar Mechanic (with stock assets).
| Web | https://gamestarmechanic.com/game/shared/272923/9e76b4c21c6f3f1b5b8a1d6f14640183 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=51671 |
Controls well and the objective is make clear.
Had to experiment to find out what some of the
gameplay mechanics were.
I killed the enemies on the first level (frag enemies? How do I do that? Oh, I walk into them.) Then at some point I realized the little star people on the second level were invincible, so I went after the other guys, which wasn't easy because they were teleporting everywhere! Also you've got fake walls and such, which is a bit tricksy.
Then just when I thought I had a handle on things the whole game morphs into a friggin' platform game! Government agents! Which ones are the government agents? Aargh!
Yeah, I didn't pass the government agents level. Had fun though. Mental.
(By the way, just so you know for next time, stock assets aren't allowed).
Killing monsters requires very little skill outside of just chasing them down, and reaching goal blocks is a bit frustrating when they are all hidden behind seemingly normal blocks.
I also found it problematic that there is no clear display of the player's health. I plowed through a bunch of apparently hazardous enemies in the second level before dying, not realizing that some enemies had the ability to hurt me if I touched them. It felt inconsistent given that my primary goal is to touch a certain type of enemy to kill it, and the visual distinction between the safe and dangerous enemies is a bit too subtle.