Tale of Two Monsters by luckypanda

[raw]
made by luckypanda for LD33 (JAM)
Two short stories about monsters.

Cursor keys to move. In story #2 (levels 3 and 4), spacebar shoots.

Made with Gamestar Mechanic (with stock assets).

Feedback

Paivictor
23. Aug 2015 · 22:36 UTC
I just don't get it...
fistmaker
24. Aug 2015 · 01:01 UTC
I beat the level, but I'm not sure how.
Controls well and the objective is make clear.
Had to experiment to find out what some of the
gameplay mechanics were.
rogual
24. Aug 2015 · 01:25 UTC
I'm sorry, but this game is madness.

I killed the enemies on the first level (frag enemies? How do I do that? Oh, I walk into them.) Then at some point I realized the little star people on the second level were invincible, so I went after the other guys, which wasn't easy because they were teleporting everywhere! Also you've got fake walls and such, which is a bit tricksy.

Then just when I thought I had a handle on things the whole game morphs into a friggin' platform game! Government agents! Which ones are the government agents? Aargh!

Yeah, I didn't pass the government agents level. Had fun though. Mental.

(By the way, just so you know for next time, stock assets aren't allowed).
rogual
24. Aug 2015 · 01:25 UTC
Oops, this is jam! Disregard asset comment.
NickMakesGames
24. Aug 2015 · 02:12 UTC
The graphics and the music are very nice, but I found the gameplay to be a bit ... vanilla.
Killing monsters requires very little skill outside of just chasing them down, and reaching goal blocks is a bit frustrating when they are all hidden behind seemingly normal blocks.
I also found it problematic that there is no clear display of the player's health. I plowed through a bunch of apparently hazardous enemies in the second level before dying, not realizing that some enemies had the ability to hurt me if I touched them. It felt inconsistent given that my primary goal is to touch a certain type of enemy to kill it, and the visual distinction between the safe and dangerous enemies is a bit too subtle.
afisicos
24. Aug 2015 · 19:15 UTC
I love mechanics of the game. Nice graphics.
Saf
02. Sep 2015 · 05:57 UTC
Good game. I had trouble understanding when you are ready for moving through the tiles. The enemy health bar system works great, that was a surprise!
Brightstar
04. Sep 2015 · 10:16 UTC
Neat to have different objectives each level. during the second level the blocks that kill you if you don't move in time aren't very nice.