{"author_link":"\/author\/luckypanda\/","author_name":"luckypanda","author_uid":"51671","comments":[{"author_name":"Paivictor","author_uid":"57612","time":"Aug 23, 2015 @ 10:41pm","epoch":1440369360,"text":"I just don't get it..."},{"author_name":"fistmaker","author_uid":"56278","time":"Aug 24, 2015 @ 1:06am","epoch":1440378060,"text":"I beat the level, but I'm not sure how.\r<br\/>Controls well and the objective is make clear.\r<br\/>Had to experiment to find out what some of the\r<br\/>gameplay mechanics were."},{"author_name":"rogual","author_uid":"771","time":"Aug 24, 2015 @ 1:30am","epoch":1440379500,"text":"I'm sorry, but this game is madness.\r<br\/>\r<br\/>I killed the enemies on the first level (frag enemies? How do I do that? Oh, I walk into them.) Then at some point I realized the little star people on the second level were invincible, so I went after the other guys, which wasn't easy because they were teleporting everywhere! Also you've got fake walls and such, which is a bit tricksy.\r<br\/>\r<br\/>Then just when I thought I had a handle on things the whole game morphs into a friggin' platform game! Government agents! Which ones are the government agents? Aargh!\r<br\/>\r<br\/>Yeah, I didn't pass the government agents level. Had fun though. Mental.\r<br\/>\r<br\/>(By the way, just so you know for next time, stock assets aren't allowed)."},{"author_name":"rogual","author_uid":"771","time":"Aug 24, 2015 @ 1:30am","epoch":1440379500,"text":"Oops, this is jam! Disregard asset comment."},{"author_name":"NickMakesGames","author_uid":"29805","time":"Aug 24, 2015 @ 2:17am","epoch":1440382320,"text":"The graphics and the music are very nice, but I found the gameplay to be a bit ... vanilla.\r<br\/>Killing monsters requires very little skill outside of just chasing them down, and reaching goal blocks is a bit frustrating when they are all hidden behind seemingly normal blocks.\r<br\/>I also found it problematic that there is no clear display of the player's health. I plowed through a bunch of apparently hazardous enemies in the second level before dying, not realizing that some enemies had the ability to hurt me if I touched them. It felt inconsistent given that my primary goal is to touch a certain type of enemy to kill it, and the visual distinction between the safe and dangerous enemies is a bit too subtle."},{"author_name":"afisicos","author_uid":"56941","time":"Aug 24, 2015 @ 7:20pm","epoch":1440443700,"text":"I love mechanics of the game. Nice graphics."},{"author_name":"Saf","author_uid":"27438","time":"Sep 2, 2015 @ 6:02am","epoch":1441173420,"text":"Good game. I had trouble understanding when you are ready for moving through the tiles. The enemy health bar system works great, that was a surprise!"},{"author_name":"Brightstar","author_uid":"46680","time":"Sep 4, 2015 @ 10:21am","epoch":1441361760,"text":"Neat to have different objectives each level. during the second level the blocks that kill you if you don't move in time aren't very nice."}],"images":["ld33\/51671-a52b741bbd19030407ce5186fc4e1b32.jpg"],"links":[{"url":"https:\/\/gamestarmechanic.com\/game\/shared\/272923\/9e76b4c21c6f3f1b5b8a1d6f14640183","text":"Web"}],"metadata":{"g_key":"8454","g_author":"51671","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"8487","g_title":"Tale of Two Monsters","g_status":"UCHK1","g_place":"99999","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/51671-shot0-1440308164.png-eq-900-500.jpg"],"text":"Two short stories about monsters.\r\n\r\nCursor keys to move. In story #2 (levels 3 and 4), spacebar shoots.\r\n\r\nMade with Gamestar Mechanic (with stock assets).","title":"Tale of Two Monsters"}