Arboressence by Aspect Studio

[raw]
made by Aspect Studio for Ludum Dare 50 (JAM)

Menu.png

ARBORESSENCE

Humanity has gone too far this time, and nature is not gonna let us get away with it. Whatever we try, we will run out of fuel before they run out of wood. But if these stupid trees think they can catch us that easily, they are in for a big surprise. Our city is fast, our weapons are loaded, and we are ready to sacrifice everything we have left if it means burning a few thousands more of them before they reach us.

With me, comrades! Redirect all energy to the plasmaser! Aim the cryo-glue launcher at our back! Hell, catapult your house on their head if it can slow them just a little more!

There may be no human left on earth to remember this night, but we'll make sure THEY remember us.


HOW TO PLAY

Angry living trees are coming at you! If they reach you, they will attack your castle and its integrity will decrease. To stop them, you have to use some powerful makeshift weapons we just ... designed. There is ... just one tiny problem. We have neither the energy supply nor the ammunitions to reload them. We will have to use what we find in the castle, so ... using them will also decrease the castle integrity. You will have to be careful to not use these weapons too much, else you will just accelerate our end.


Makeshift Flamethrower (Shortcut R)

PlasmaSurvol.png An improvised giant flamethrower! It will kill all the trees in a line, but it drains a lot of energy


Makeshift Cryo-Glue launcher (Shortcut T)

GlueSurvol.png A cryo-glue launcher that will leave a freezing puddle where it shoots. It can slow them for a while and is relatively cheap to use.


Makeshift Trebuchet (Shortcut Y)

TourSurvol.png We have no projectiles to throw at them, but we can still drop some parts of the castle itself! It will not kill them and it will require a litlle bit of anticipation, but they will have to get rid of the debris before they can progress further. Very low integrity cost


Most of the dev team is French so we choose a French name for the game as well as french ingame quote. All in-game dialogues are just for context though, you won't miss anything gameplaywise if you don't understand French (mostly taunts, puns and humans panicking)

In French, "arborescence" is a hierarchical treelike structure with multiple branches spreading more and more. But "Arbre" means "tree", and "essence" can mean "essence" but also "gasoline". The name "arbor-essence" is then a mix of "tree" and "gasoline".

Ratings

Overall 715th 3.516⭐ 33🧑‍⚖️
Fun 783th 3.293⭐ 31🧑‍⚖️
Innovation 795th 3.2⭐ 32🧑‍⚖️
Theme 463th 3.85⭐ 32🧑‍⚖️
Graphics 22th 4.667⭐ 32🧑‍⚖️
Audio 530th 3.431⭐ 31🧑‍⚖️
Humor 656th 2.982⭐ 30🧑‍⚖️
Mood 492th 3.672⭐ 31🧑‍⚖️
Given 51🗳️ 40🗨️

Feedback

ScalphaMission
04. Apr 2022 · 19:38 UTC
I ended up not being able to review your game today due to an influx of live requests but it will be at the top of my queue tomorrow afternoon around 4:30 EST. https://www.twitch.tv/scalphamission
Lenan
04. Apr 2022 · 23:16 UTC
Nice game, pretty nice graphics and effects. Music was good as well. Felt like it lacked some SFX and some juice for the attacks, also the game was in french so i understood nothing that was on the game. Overall good game
Syafire
04. Apr 2022 · 23:16 UTC
Hello,

Loved the art in your game and the icons. Beautiful work! The concept was cool and I like the different mechanics implemented. I feel like there could have been more involved in the game, just felt a little stale after a while. Like maybe more rewards for the player as well. You keep the enemies off of the house, however I don't feel a sense of accomplishment or reward which makes it hard to want to keep playing.

Overall mood and aesthetic was super nice though 10/10 great work.
Kizu
05. Apr 2022 · 01:27 UTC
It was so nice to see your game! Really liked the mecanics and loved the graphics :) Didn't know to get more attacks tho or if it's just the timer thing
blobo
05. Apr 2022 · 02:12 UTC
The art work is fantastic! I can't really complain about a lack of English text in game, since the devs were French, but I will say it was a bit hard to follow in game due to the language barrier.

The gameplay was nice and simple. I was only able to last a little over a minute though, but perhaps I'm just bad. Nice work!
🎤 Aspect Studio
05. Apr 2022 · 07:25 UTC
Thank you @lenan!
We had some better SFX in store but didn't had the time to add it to the final build sadly
🎤 Aspect Studio
05. Apr 2022 · 07:36 UTC
Thanks @syafire!

That's right, we could definitely use more actions/mechanics for the player, or some minor objectives like a reward for killing a lot of enemies in a single shot.
Lack of time as always ^^

Thank you very much @kizu!

And thank you @100th_Coin!
Don't worry that's normal, you can't escape the trees eternally anyway :)
GameDevAlexandr
05. Apr 2022 · 10:14 UTC
Cool graphics. The genre is a bit like tower defense. The visual rendering is just amazing!
🎤 Aspect Studio
05. Apr 2022 · 12:49 UTC
Hey, thanks @gamedevalexandr !

Games like Plants vs Zombies was one of our first inspirations so no wonder why it feels similar to a tower defense ^^
Orionhart
06. Apr 2022 · 08:28 UTC
Really impressed with the artwork, and how well the game ran. Definitely felt like I had a lack of options and feedback, and the UI was lacking (the top left was unclear as to what was being communicated). Je parle un peu de français, but seeing all the descriptions and jam pages in English and then trying to code-switch to French when the game started up made me lose track of some of the info.

Bon jeu, quand même! J'ai créé un jeu à propos d'un arbre aussi ;)
🎤 Aspect Studio
06. Apr 2022 · 09:24 UTC
Thank you for your feedback @orionhart !

All in-game dialogue are just for context, so you didn't miss any important information, just some puns and a few taunts ^^
Definitely gonna check your own game, just hope your tree is nicer than ours :D
Kronox
06. Apr 2022 · 09:34 UTC
Nice game, good job. Especially the graphics are super good
🎤 Aspect Studio
06. Apr 2022 · 09:35 UTC
Thank you @kronox!
Glad you liked it :D
Bearacus
06. Apr 2022 · 11:52 UTC
Amazing Art, I love that the only way to fight back is to use the building blocks of our base INEVITABLY losing the game. Great work!
LDJam user 250824
06. Apr 2022 · 12:04 UTC
Loved the artstyle, spent some time just studying the details in the city. The weapons present an opportunity to come up with effective tactics. This core mechanic has a nice potential, I really enjoyed the entry!
DevVex
06. Apr 2022 · 14:24 UTC
Great graphics and core gameplay. Enjoyed it.
ocwal
06. Apr 2022 · 15:41 UTC
Lovelovelove the graphics!
The castle reminded me of Howl's moving castle and the "enemies" were weird in just the way I like it.
Great job on this!
javve
06. Apr 2022 · 15:59 UTC
Wow such epic graphics 🤯😍 I had fun! I also like the atmosphere!
Niklas Zhaga
06. Apr 2022 · 16:20 UTC
This is one of the best representations of the theme I saw on this Ludum. But also, your life is a ammunition, almost like in a 44th ludum (but that was "your life is currency").

Art is amazing, the disign of crawling trees reminds me of protoss reavers from StarCraft :sunglasses: So cool!

![123123.PNG](///raw/00f/d3/z/4d1fe.png)
Kiwi663
06. Apr 2022 · 19:28 UTC
Very nice graphic :)
Fluri
07. Apr 2022 · 00:50 UTC
I liked it when the fire satisfying :)
Yaen
07. Apr 2022 · 00:52 UTC
I agree with the fluri :)

Fire go brrr

Really nice art it was so cool to look at all the nice 2d animations and the castle was designed in a pretty creative way. At first I was confused about what the non-fire abilities did but once I understood, I was at least able to make it a bit longer. My high score was 102 seconds ^^
Jirushi
07. Apr 2022 · 01:08 UTC
Je suis d'accord avec la fluri :)

Feu va brrr

Vraiment nice art c'était super cool de voir toutes les animations 2d et le château était conceptualisé de façon pas mal créative. Au début j'étais confus de ce que les abilités non-feu faisaient mais dès que j'ai compris, J'étais au moins capable de me rendre un peu plus loin. Mon highscore était 102 secondes ^^
ryusui
07. Apr 2022 · 02:44 UTC
I feel like maybe leaving the dialogue in French was a mistake? Speaking as an Anglophone, it left me a bit confused; I didn't really get anything out of it. Maybe French vocal quips with English subtitles would've worked better?

This said, the graphics are GORGEOUS. I just wish the gameplay didn't feel so clumsy - it feels less like I'm being asked to "delay the inevitable" and more like I'm stuck flailing against an overwhelming enemy with an arsenal that fires too slowly to be really effective. The flamethrower is SATISFYING, though, even if it's tricky to get it to actually hit what you want. INCINERATION TIME!
🎤 Aspect Studio
08. Apr 2022 · 07:44 UTC
Thanks for the feedback @ryusui !

The language thing was a team decision
Front page etc are in plain English, and as stated in the description, ingame dialogs are just context (mostly puns and taunts). Therefor, you will not miss any important information if you can't read them. But yeah, we totally understand that it can be disturbing since playing games that are not in our mother language is pretty much our daily experience of video games.

So that's why we choose to let the ingame dialog in french, for the few fellow french devs that will play it
Sure, French vocals with English subs would have been a good solution to that, but out of scope for our 2 days Jam

We hope you could enjoy Arboressence anyway, and thx again for the feedback :D
lorhus
08. Apr 2022 · 12:35 UTC
Superbe :v:

Pour moi les visuels sont clairement le point fort, mais tous les éléments contribuent dans l'ensemble. Les dessins sont très cools et chargés de détails, ce qui est très bon dans un jeu où l'oeil a le temps de s'attarder sur les sprites. J'adore cet arbre-monstre qui ressemble un peu beaucoup aux ômus dans Nausicaa :) la forteresse volante est trop cool bien sûr. Le gameplay est immédiatement compréhensible. J'ai juste lu la description du contexte mais je n'ai pas lu les instructions sur les commandes ou les effets des attaques, tout ça se comprend très facilement en jouant au jeu lui-même, donc bravo pour ça :slight_smile:

Le résultat est plaisant à jouer même si je ne suis pas un grand fan de tower defense (mais j'avoue que j'aime beaucoup les jeux d'arcade). Les SFX des attaques sont très fun, j'ai adoré ça aussi, ça donne de l'impact. Et merci pour les visuels des zones d'effet qui se rajoute aux dessins des attaques, sans eux je pense que ça aurait été plus dur de comprendre où on frappe exactement, donc bien joué.

J'ai envie de mentionner ça, l'histoire est quand même très bien trouvée pour le concept :laughing: on la vit un peu dans le gameplay et c'est cool. Donc un scénario catastrophe où le seul moyen pour lutter contre la crise c'est de lâcher du lest, et revenir aux bases ? Mais le pire c'est qu'on peut seulement retarder l'inévitable :sob: ? Heureusement que je suis un véritable expert pour apprécier les oeuvres de satire :smirk: ! Enfin je.. crois.. que c'est une satire.

très cool :)
LDJam user 273626
11. Apr 2022 · 14:44 UTC
The graphics were amazing and everything was wonderful. Just wish I could understand what they were saying XD
BiOs3008
13. Apr 2022 · 21:07 UTC
Nice Art style! Great Job! :)
Sibi
13. Apr 2022 · 21:19 UTC
Amazing visuals and atmosphere! I loved trying to squeeze the most out of every weapon to stay alive. And once I didn't have enough integrity to fire the flamethrower I knew I had to face my inevitable doom. Well done! I survived for 98.6s :)
JOZGames
14. Apr 2022 · 02:20 UTC
​A arte é bonita, mas achei incomodo ter que toda vez que eu quero usar um poder ter que clicar no ícone de novo. Eu sugiro guardar em que poder está e só clicar nos ícones quando mudar. E não entendi o ataque circular 😓