{"author_link":"\/users\/aspect-studio","author_name":"Aspect Studio","author_uid":1248661,"comments":[{"id":779431,"author_name":"ScalphaMission","author_uid":"scalphamission","epoch":1649101131,"text":"I ended up not being able to review your game today due to an influx of live requests but it will be at the top of my queue tomorrow afternoon around 4:30 EST. https:\/\/www.twitch.tv\/scalphamission","format":"md","likes":2,"spam":"N"},{"id":781147,"author_name":"Lenan","author_uid":"lenan","epoch":1649114199,"text":"Nice game, pretty nice graphics and effects. Music was good as well. Felt like it lacked some SFX and some juice for the attacks, also the game was in french so i understood nothing that was on the game. Overall good game","format":"md","likes":2,"spam":"N"},{"id":781149,"author_name":"Syafire","author_uid":"syafire","epoch":1649114219,"text":"Hello,\n\nLoved the art in your game and the icons. Beautiful work! The concept was cool and I like the different mechanics implemented. I feel like there could have been more involved in the game, just felt a little stale after a while. Like maybe more rewards for the player as well. You keep the enemies off of the house, however I don't feel a sense of accomplishment or reward which makes it hard to want to keep playing. \n\nOverall mood and aesthetic was super nice though 10\/10 great work. ","format":"md","likes":2,"spam":"N"},{"id":782284,"author_name":"Kizu","author_uid":"kizu","epoch":1649122056,"text":"It was so nice to see your game! Really liked the mecanics and loved the graphics :) Didn't know to get more attacks tho or if it's just the timer thing ","format":"md","likes":2,"spam":"N"},{"id":782949,"author_name":"blobo","author_uid":"blobo","epoch":1649124739,"text":"The art work is fantastic! I can't really complain about a lack of English text in game, since the devs were French, but I will say it was a bit hard to follow in game due to the language barrier.\n\nThe gameplay was nice and simple. I was only able to last a little over a minute though, but perhaps I'm just bad. Nice work!","format":"md","likes":2,"spam":"N"},{"id":785619,"author_name":"Aspect Studio","author_uid":"aspect-studio","epoch":1649143528,"text":"Thank you @lenan!\nWe had some better SFX in store but didn't had the time to add it to the final build sadly","format":"md","likes":0,"spam":"N"},{"id":785694,"author_name":"Aspect Studio","author_uid":"aspect-studio","epoch":1649144185,"text":"Thanks @syafire!\n\nThat's right, we could definitely use more actions\/mechanics for the player, or some minor objectives like a reward for killing a lot of enemies in a single shot.\nLack of time as always ^^\n\nThank you very much @kizu!\n\nAnd thank you @100th_Coin!\nDon't worry that's normal, you can't escape the trees eternally anyway :)","format":"md","likes":0,"spam":"N"},{"id":787064,"author_name":"GameDevAlexandr","author_uid":"gamedevalexandr","epoch":1649153658,"text":"Cool graphics. The genre is a bit like tower defense. The visual rendering is just amazing!","format":"md","likes":2,"spam":"N"},{"id":788660,"author_name":"Aspect Studio","author_uid":"aspect-studio","epoch":1649162944,"text":"Hey, thanks @gamedevalexandr !\n\nGames like Plants vs Zombies was one of our first inspirations so no wonder why it feels similar to a tower defense ^^","format":"md","likes":0,"spam":"N"},{"id":800205,"author_name":"Orionhart","author_uid":"orionhart","epoch":1649233695,"text":"Really impressed with the artwork, and how well the game ran. Definitely felt like I had a lack of options and feedback, and the UI was lacking (the top left was unclear as to what was being communicated). Je parle un peu de fran\u00e7ais, but seeing all the descriptions and jam pages in English and then trying to code-switch to French when the game started up made me lose track of some of the info.\n\nBon jeu, quand m\u00eame! J'ai cr\u00e9\u00e9 un jeu \u00e0 propos d'un arbre aussi ;)","format":"md","likes":1,"spam":"N"},{"id":800502,"author_name":"Aspect Studio","author_uid":"aspect-studio","epoch":1649237061,"text":"Thank you for your feedback @orionhart !\n\nAll in-game dialogue are just for context, so you didn't miss any important information, just some puns and a few taunts ^^\nDefinitely gonna check your own game, just hope your tree is nicer than ours :D","format":"md","likes":0,"spam":"N"},{"id":800564,"author_name":"Kronox","author_uid":"kronox","epoch":1649237647,"text":"Nice game, good job. Especially the graphics are super good","format":"md","likes":0,"spam":"N"},{"id":800570,"author_name":"Aspect Studio","author_uid":"aspect-studio","epoch":1649237704,"text":"Thank you @kronox!\nGlad you liked it :D","format":"md","likes":0,"spam":"N"},{"id":801374,"author_name":"Bearacus","author_uid":"bearacus","epoch":1649245955,"text":"Amazing Art, I love that the only way to fight back is to use the building blocks of our base INEVITABLY losing the game. Great work!","format":"md","likes":1,"spam":"N"},{"id":801446,"author_name":"LDJam user 250824","author_uid":"250824","epoch":1649246653,"text":"Loved the artstyle, spent some time just studying the details in the city. The weapons present an opportunity to come up with effective tactics. This core mechanic has a nice potential, I really enjoyed the entry!","format":"md","likes":1,"spam":"N"},{"id":802403,"author_name":"DevVex","author_uid":"devvex","epoch":1649255066,"text":"Great graphics and core gameplay. Enjoyed it. ","format":"md","likes":1,"spam":"N"},{"id":802888,"author_name":"ocwal","author_uid":"ocwal","epoch":1649259713,"text":"Lovelovelove the graphics! \nThe castle reminded me of Howl's moving castle and the \"enemies\" were weird in just the way I like it.\nGreat job on this!","format":"md","likes":1,"spam":"N"},{"id":803039,"author_name":"javve","author_uid":"javve","epoch":1649260779,"text":"Wow such epic graphics \ud83e\udd2f\ud83d\ude0d I had fun! I also like the atmosphere!","format":"md","likes":1,"spam":"N"},{"id":803202,"author_name":"Niklas Zhaga","author_uid":"niklas-zhaga","epoch":1649262039,"text":"This is one of the best representations of the theme I saw on this Ludum. But also, your life is a ammunition, almost like in a 44th ludum (but that was \"your life is currency\"). \n\nArt is amazing, the disign of crawling trees reminds me of protoss reavers from StarCraft :sunglasses: So cool!\n\n![123123.PNG](\/\/\/raw\/00f\/d3\/z\/4d1fe.png)","format":"md","likes":1,"spam":"N"},{"id":804797,"author_name":"Kiwi663","author_uid":"kiwi663","epoch":1649273297,"text":"Very nice graphic :) \n","format":"md","likes":1,"spam":"N"},{"id":807356,"author_name":"Fluri","author_uid":"fluri","epoch":1649292612,"text":"I liked it when the fire satisfying :)","format":"md","likes":1,"spam":"N"},{"id":807380,"author_name":"Yaen","author_uid":"yaen","epoch":1649292754,"text":"I agree with the fluri :)\n\nFire go brrr\n\nReally nice art it was so cool to look at all the nice 2d animations and the castle was designed in a pretty creative way. At first I was confused about what the non-fire abilities did but once I understood, I was at least able to make it a bit longer. My high score was 102 seconds ^^","format":"md","likes":1,"spam":"N"},{"id":807465,"author_name":"Jirushi","author_uid":"jirushi","epoch":1649293721,"text":"Je suis d'accord avec la fluri :)\n\nFeu va brrr\n\nVraiment nice art c'\u00e9tait super cool de voir toutes les animations 2d et le ch\u00e2teau \u00e9tait conceptualis\u00e9 de fa\u00e7on pas mal cr\u00e9ative. Au d\u00e9but j'\u00e9tais confus de ce que les abilit\u00e9s non-feu faisaient mais d\u00e8s que j'ai compris, J'\u00e9tais au moins capable de me rendre un peu plus loin. Mon highscore \u00e9tait 102 secondes ^^\n","format":"md","likes":2,"spam":"N"},{"id":807942,"author_name":"ryusui","author_uid":"ryusui","epoch":1649299473,"text":"I feel like maybe leaving the dialogue in French was a mistake? Speaking as an Anglophone, it left me a bit confused; I didn't really get anything out of it. Maybe French vocal quips with English subtitles would've worked better?\n\nThis said, the graphics are GORGEOUS. I just wish the gameplay didn't feel so clumsy - it feels less like I'm being asked to \"delay the inevitable\" and more like I'm stuck flailing against an overwhelming enemy with an arsenal that fires too slowly to be really effective. The flamethrower is SATISFYING, though, even if it's tricky to get it to actually hit what you want. INCINERATION TIME!","format":"md","likes":2,"spam":"N"},{"id":814264,"author_name":"Aspect Studio","author_uid":"aspect-studio","epoch":1649403840,"text":"Thanks for the feedback @ryusui !\n\nThe language thing was a team decision\nFront page etc are in plain English, and as stated in the description, ingame dialogs are just context (mostly puns and taunts). Therefor, you will not miss any important information if you can't read them. But yeah, we totally understand that it can be disturbing since playing games that are not in our mother language is pretty much our daily experience of video games.\n\nSo that's why we choose to let the ingame dialog in french, for the few fellow french devs that will play it \nSure, French vocals with English subs would have been a good solution to that, but out of scope for our 2 days Jam\n\nWe hope you could enjoy Arboressence anyway, and thx again for the feedback :D","format":"md","likes":2,"spam":"N"},{"id":815005,"author_name":"lorhus","author_uid":"lorhus","epoch":1649421330,"text":"Superbe :v: \n\nPour moi les visuels sont clairement le point fort, mais tous les \u00e9l\u00e9ments contribuent dans l'ensemble. Les dessins sont tr\u00e8s cools et charg\u00e9s de d\u00e9tails, ce qui est tr\u00e8s bon dans un jeu o\u00f9 l'oeil a le temps de s'attarder sur les sprites. J'adore cet arbre-monstre qui ressemble un peu beaucoup aux \u00f4mus dans Nausicaa :) la forteresse volante est trop cool bien s\u00fbr. Le gameplay est imm\u00e9diatement compr\u00e9hensible. J'ai juste lu la description du contexte mais je n'ai pas lu les instructions sur les commandes ou les effets des attaques, tout \u00e7a se comprend tr\u00e8s facilement en jouant au jeu lui-m\u00eame, donc bravo pour \u00e7a :slight_smile: \n\nLe r\u00e9sultat est plaisant \u00e0 jouer m\u00eame si je ne suis pas un grand fan de tower defense (mais j'avoue que j'aime beaucoup les jeux d'arcade). Les SFX des attaques sont tr\u00e8s fun, j'ai ador\u00e9 \u00e7a aussi, \u00e7a donne de l'impact. Et merci pour les visuels des zones d'effet qui se rajoute aux dessins des attaques, sans eux je pense que \u00e7a aurait \u00e9t\u00e9 plus dur de comprendre o\u00f9 on frappe exactement, donc bien jou\u00e9.\n\nJ'ai envie de mentionner \u00e7a, l'histoire est quand m\u00eame tr\u00e8s bien trouv\u00e9e pour le concept :laughing: on la vit un peu dans le gameplay et c'est cool. Donc un sc\u00e9nario catastrophe o\u00f9 le seul moyen pour lutter contre la crise c'est de l\u00e2cher du lest, et revenir aux bases ? Mais le pire c'est qu'on peut seulement retarder l'in\u00e9vitable :sob: ? Heureusement que je suis un v\u00e9ritable expert pour appr\u00e9cier les oeuvres de satire :smirk: ! Enfin je.. crois.. que c'est une satire.\n\ntr\u00e8s cool :)","format":"md","likes":2,"spam":"N"},{"id":824868,"author_name":"LDJam user 273626","author_uid":"273626","epoch":1649688289,"text":"The graphics were amazing and everything was wonderful. Just wish I could understand what they were saying XD","format":"md","likes":0,"spam":"N"},{"id":828722,"author_name":"BiOs3008","author_uid":"bios3008","epoch":1649884021,"text":"Nice Art style! Great Job! :)","format":"md","likes":0,"spam":"N"},{"id":828750,"author_name":"Sibi","author_uid":"sibi","epoch":1649884789,"text":"Amazing visuals and atmosphere! I loved trying to squeeze the most out of every weapon to stay alive. And once I didn't have enough integrity to fire the flamethrower I knew I had to face my inevitable doom. Well done! I survived for 98.6s :) ","format":"md","likes":0,"spam":"N"},{"id":829101,"author_name":"JOZGames","author_uid":"jozgames","epoch":1649902821,"text":"\u200bA arte \u00e9 bonita, mas achei incomodo ter que toda vez que eu quero usar um poder ter que clicar no \u00edcone de novo. Eu sugiro guardar em que poder est\u00e1 e s\u00f3 clicar nos \u00edcones quando mudar. E n\u00e3o entendi o ataque circular \ud83d\ude13","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld50\/wayback-placeholder.png"],"links":[{"url":"https:\/\/aspect-studio.itch.io\/arboressence","text":"Link"}],"metadata":{"g_key":"83060","g_author":"1248661","g_event":"LD50","g_eventkey":"110","g_subevent":"JAM","g_urlkey":"388697","g_title":"Arboressence","g_status":"WAYBACK","g_place":"715","g_commentcount":"30","g_site2_node_id":"286864","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"286864","n_urlkey":"388697","n_parent":"276397","n_path":"\/events\/ludum-dare\/50\/inevitarbre","n_slug":"inevitarbre","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"248661","n_created":"1648972833","n_modified":"1778261889","n_version":"901060","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":9,"_trust":1,"author":248661,"body":"![Menu.png](\/\/\/raw\/2b6\/13\/z\/4aabd.png)\n\n# ARBORESSENCE\n\nHumanity has gone too far this time, and nature is not gonna let us get away with it. Whatever we try, we will run out of fuel before they run out of wood.\nBut if these stupid trees think they can catch us that easily, they are in for a big surprise. Our city is fast, our weapons are loaded, and we are ready to sacrifice everything we have left if it means burning a few thousands more of them before they reach us.\n\nWith me, comrades! Redirect all energy to the plasmaser! Aim the cryo-glue launcher at our back! Hell, catapult your house on their head if it can slow them just a little more!\n\nThere may be no human left on earth to remember this night, but we'll make sure THEY remember us.\n\n\n\n\n __________________________________________\n\n## HOW TO PLAY\n\nAngry living trees are coming at you!\nIf they reach you, they will attack your castle and its **integrity** will decrease.\nTo stop them, you have to use some powerful makeshift weapons we just ... designed.\nThere is ... just **one tiny problem**. We have neither the energy supply nor the ammunitions to reload them.\nWe will have to use what we find in the castle, so ... **using them will also decrease the castle integrity**.\nYou will have to be careful to not use these weapons too much, else you will just accelerate our end.\n\n__________________________\n### Makeshift Flamethrower (Shortcut R)\n![PlasmaSurvol.png](\/\/\/raw\/2b6\/13\/z\/4ab35.png) An improvised giant flamethrower! It will kill all the trees in a line, but it drains a lot of energy\n\n__________________________\n### Makeshift Cryo-Glue launcher (Shortcut T)\n![GlueSurvol.png](\/\/\/raw\/2b6\/13\/z\/4ab42.png) A cryo-glue launcher that will leave a freezing puddle where it shoots. It can slow them for a while and is relatively cheap to use.\n\n__________________________\n### Makeshift Trebuchet (Shortcut Y)\n![TourSurvol.png](\/\/\/raw\/2b6\/13\/z\/4ab49.png) We have no projectiles to throw at them, but we can still drop some parts of the castle itself! It will not kill them and it will require a litlle bit of anticipation, but they will have to get rid of the debris before they can progress further. Very low integrity cost\n\n\n\n\n __________________________________________\nMost of the dev team is French so we choose a French name for the game as well as french ingame quote.\nAll in-game dialogues are just for context though, you won't miss anything gameplaywise if you don't understand French (mostly taunts, puns and humans panicking)\n\nIn French, \"arborescence\" is a hierarchical treelike structure with multiple branches spreading more and more.\nBut \"Arbre\" means \"tree\", and \"essence\" can mean \"essence\" but also \"gasoline\".\nThe name \"arbor-essence\" is then a mix of \"tree\" and \"gasoline\".\n","comments":30,"comments-timestamp":"2022-04-14T02:20:21Z","created":"2022-04-03T08:00:33Z","files":[],"files-timestamp":0,"grade":{"grade-01":33,"grade-02":31,"grade-03":32,"grade-04":32,"grade-05":32,"grade-06":31,"grade-07":30,"grade-08":31},"id":286864,"love":0,"magic":{"cool":129.78544716216,"feedback":40,"given":51.375,"grade":31.5,"grade-01-average":3.516,"grade-01-result":715,"grade-02-average":3.293,"grade-02-result":783,"grade-03-average":3.2,"grade-03-result":795,"grade-04-average":3.85,"grade-04-result":463,"grade-05-average":4.667,"grade-05-result":22,"grade-06-average":3.431,"grade-06-result":530,"grade-07-average":2.982,"grade-07-result":656,"grade-08-average":3.672,"grade-08-result":492,"smart":2.9857301088875},"meta":{"allow-anonymous-comments":"1","author":[248661,202511,202418,286875,233629,286876,283704,281463,286902,25331],"cover":"\/\/\/content\/2b6\/13\/z\/4af34.png","link-01":"https:\/\/aspect-studio.itch.io\/arboressence","link-01-name":"","link-01-tag":[42336]},"meta-timestamp":"2026-05-08T17:38:09Z","modified":"2026-05-08T17:38:09Z","name":"Arboressence","node-timestamp":"2022-04-06T09:17:38Z","parent":276397,"parents":[1,5,9,276397],"path":"\/events\/ludum-dare\/50\/inevitarbre","published":"2022-04-04T19:31:48Z","scope":"public","slug":"inevitarbre","subsubtype":"jam","subtype":"game","type":"item","version":901060},"text":"![Menu.png](\/\/\/raw\/2b6\/13\/z\/4aabd.png)\n\n# ARBORESSENCE\n\nHumanity has gone too far this time, and nature is not gonna let us get away with it. Whatever we try, we will run out of fuel before they run out of wood.\nBut if these stupid trees think they can catch us that easily, they are in for a big surprise. Our city is fast, our weapons are loaded, and we are ready to sacrifice everything we have left if it means burning a few thousands more of them before they reach us.\n\nWith me, comrades! Redirect all energy to the plasmaser! Aim the cryo-glue launcher at our back! Hell, catapult your house on their head if it can slow them just a little more!\n\nThere may be no human left on earth to remember this night, but we'll make sure THEY remember us.\n\n\n\n\n __________________________________________\n\n## HOW TO PLAY\n\nAngry living trees are coming at you!\nIf they reach you, they will attack your castle and its **integrity** will decrease.\nTo stop them, you have to use some powerful makeshift weapons we just ... designed.\nThere is ... just **one tiny problem**. We have neither the energy supply nor the ammunitions to reload them.\nWe will have to use what we find in the castle, so ... **using them will also decrease the castle integrity**.\nYou will have to be careful to not use these weapons too much, else you will just accelerate our end.\n\n__________________________\n### Makeshift Flamethrower (Shortcut R)\n![PlasmaSurvol.png](\/\/\/raw\/2b6\/13\/z\/4ab35.png) An improvised giant flamethrower! It will kill all the trees in a line, but it drains a lot of energy\n\n__________________________\n### Makeshift Cryo-Glue launcher (Shortcut T)\n![GlueSurvol.png](\/\/\/raw\/2b6\/13\/z\/4ab42.png) A cryo-glue launcher that will leave a freezing puddle where it shoots. It can slow them for a while and is relatively cheap to use.\n\n__________________________\n### Makeshift Trebuchet (Shortcut Y)\n![TourSurvol.png](\/\/\/raw\/2b6\/13\/z\/4ab49.png) We have no projectiles to throw at them, but we can still drop some parts of the castle itself! It will not kill them and it will require a litlle bit of anticipation, but they will have to get rid of the debris before they can progress further. Very low integrity cost\n\n\n\n\n __________________________________________\nMost of the dev team is French so we choose a French name for the game as well as french ingame quote.\nAll in-game dialogues are just for context though, you won't miss anything gameplaywise if you don't understand French (mostly taunts, puns and humans panicking)\n\nIn French, \"arborescence\" is a hierarchical treelike structure with multiple branches spreading more and more.\nBut \"Arbre\" means \"tree\", and \"essence\" can mean \"essence\" but also \"gasoline\".\nThe name \"arbor-essence\" is then a mix of \"tree\" and \"gasoline\".\n","title":"Arboressence","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/286501+286502+286503+286504+286505+286506+286507+286508+286509+286510+286511+286512+286513+286514+286515+286516+286517+286518+286519+286520+286521+286522+286523+286524+286525+286526+286527+286528+286529+286530+286531+286532+286533+286534+286535+286536+286537+286538+286539+286540+286541+286542+286543+286544+286545+286546+286547+286548+286549+286550+286551+286552+286553+286554+286555+286556+286557+286558+286559+286560+286561+286562+286563+286564+286565+286566+286567+286568+286569+286570+286571+286572+286573+286574+286575+286576+286577+286578+286579+286580+286581+286582+286583+286584+286585+286586+286587+286588+286589+286590+286591+286592+286593+286594+286595+286596+286597+286598+286599+286600+286601+286602+286603+286604+286605+286606+286607+286608+286609+286610+286611+286612+286613+286614+286615+286616+286617+286618+286619+286620+286621+286622+286623+286624+286625+286626+286627+286628+286629+286630+286631+286632+286633+286634+286635+286636+286637+286638+286639+286640+286641+286642+286643+286644+286645+286646+286647+286648+286649+286650+286651+286652+286653+286654+286655+286656+286657+286658+286659+286660+286661+286662+286663+286664+286665+286666+286667+286668+286669+286670+286671+286672+286673+286674+286675+286676+286677+286678+286679+286680+286681+286682+286683+286684+286685+286686+286687+286688+286689+286690+286691+286692+286693+286694+286695+286696+286697+286698+286699+286700+286701+286702+286703+286704+286705+286706+286707+286708+286709+286710+286711+286712+286713+286714+286715+286716+286717+286718+286719+286720+286721+286722+286723+286724+286725+286726+286727+286728+286729+286730+286731+286732+286733+286734+286735+286736+286737+286738+286739+286740+286741+286742+286743+286744+286745+286746+286747+286748+286749+286750+286751+286752+286753+286754+286755+286756+286757+286758+286759+286760+286761+286762+286763+286764+286765+286766+286767+286768+286769+286770+286771+286772+286773+286774+286775+286776+286777+286778+286779+286780+286781+286782+286783+286784+286785+286786+286787+286788+286789+286790+286791+286792+286793+286794+286795+286796+286797+286798+286799+286800+286801+286802+286803+286804+286805+286806+286807+286808+286809+286810+286811+286812+286813+286814+286815+286816+286817+286818+286819+286820+286821+286822+286823+286824+286825+286826+286827+286828+286829+286830+286831+286832+286833+286834+286835+286836+286837+286838+286839+286840+286841+286842+286843+286844+286845+286846+286847+286848+286849+286850+286851+286852+286853+286854+286855+286856+286857+286858+286859+286860+286861+286862+286863+286864+286865+286866+286867+286868+286869+286870+286871+286872+286873+286874+286875+286876+286877+286878+286879+286880+286881+286882+286883+286884+286885+286886+286887+286888+286889+286890+286891+286892+286893+286894+286895+286896+286897+286898+286899+286900+286901+286902+286903+286904+286905+286906+286907+286908+286909+286910+286911+286912+286913+286914+286915+286916+286917+286918+286919+286920+286921+286922+286923+286924+286925+286926+286927+286928+286929+286930+286931+286932+286933+286934+286935+286936+286937+286938+286939+286940+286941+286942+286943+286944+286945+286946+286947+286948+286949+286950+286951+286952+286953+286954+286955+286956+286957+286958+286959+286960+286961+286962+286963+286964+286965+286966+286967+286968+286969+286970+286971+286972+286973+286974+286975+286976+286977+286978+286979+286980+286981+286982+286983+286984+286985+286986+286987+286988+286989+286990+286991+286992+286993+286994+286995+286996+286997+286998+286999+287000?authors&parents&superparent"},"object":"objects\/sha256\/35\/3513ed816a89fdf133a8298aafc6fa58928866df4be27ae301c709585ed6dcca","record":"shard-3\/json-live-urgent-v3\/records\/ac6b4647422615675343625867cea5a4e9bde946945a843668fd8022990e23e5.json","sha256":"3513ed816a89fdf133a8298aafc6fa58928866df4be27ae301c709585ed6dcca","source":"https","stored_at":1784022383}}