Tick, Tick, BOOM by Petunia Games
It's a race against time! How many people can you save before the bomb goes off?

My second ever Ludum Dare and my first finished game. I came in to this one with a decent plan and it worked well. Next time I will need to narrow my scope a lot since I struggled with adding content. Overall though i'm happy with this, there's not much else I could have done besides write my own music for it, but that would have meant I couldn't finish. Looking forward to the next one.
Added v1.1: * Fixed navigation issues that caused NPCs to run through objects. * Added collision for things I missed. * Added a "Start Over" option at the end.
| Link | https://petunia-games.itch.io/tick-tick-boom |
| Link | https://petunia-games.itch.io/tick-tick-boom |
| Original URL | https://ldjam.com/events/ludum-dare/50/tick-tick-boom |
Ratings
| Overall | 950th | 3.326⭐ | 25🧑⚖️ |
| Fun | 623th | 3.438⭐ | 26🧑⚖️ |
| Innovation | 636th | 3.37⭐ | 25🧑⚖️ |
| Theme | 800th | 3.563⭐ | 26🧑⚖️ |
| Graphics | 725th | 3.609⭐ | 25🧑⚖️ |
| Humor | 690th | 2.932⭐ | 24🧑⚖️ |
| Mood | 1038th | 3.136⭐ | 24🧑⚖️ |
| Given | 57🗳️ | 7🗨️ |
I fixed the navigation issues for NPCs, turns out adding things last minute means you forget to update the navpoly hahaha
The art is definitely a highlight, great job!
I'm not a very good hero as I was only able to safe 15 people but I had fun
I didn't expect positive feedback to be honest haha, I appreciate it.
@vidu Thanks!
@lonelyliongames The art was a time sink for sure. I spent waaaaaay too long on it, it's something i'll change for the next LD. 15/20 is not bad at all, the second level is a challenge.
@ironfred Cheers buddy. The level design was changing all the way up to the deadline hahaha It somehow worked itself out though.
@brandless Thanks!
@apostle Yea I agree, I reduced the interaction area quite late on and I had some issues with not triggering things. I chalked it up to being part of the challenge but it could be more consistent for sure. Thanks for the feedback!
@mrscom Cheers mate.
@osh-studio Haha 16/20 is pretty good. It takes a fair few attempts to get past that I think. I wish I had time to make my own songs for it, but yea, it ties everything together.
@noiyy Yup, that was an issue I noticed late on (I made the character sprite about 2 hours before the end, they were just rectangles before that haha), I wish I changed them because it is annoying to lose where you are when things get hectic. Objects collisions were something I should have refined for sure. You have no idea how much I wanted to add shadows hahaha, if you notice, I had some in the first level, but then the sprites got more complex, I had to ditch them because of the draw order. I could have had a separate sprite shadow layer I guess, but I was sick of making art at that point :laughing: . Appreciate the feedback mate!
Overall, a very solid game. Thank you, great work!