{"author_link":"\/users\/petunia-games","author_name":"Petunia Games","author_uid":1264867,"comments":[{"id":787925,"author_name":"Nate954","author_uid":"nate954","epoch":1649159132,"text":"This was really cool!! The twist at the end :flushed: It was great that there was some strategy involved to grabbing some people, then activating an extinguisher, then grabbing some more, etc. I had to redo a few levels and still couldn't save everyone! Awesome job!!","format":"md","likes":1,"spam":"N"},{"id":789951,"author_name":"spacecadet","author_uid":"spacecadet","epoch":1649169363,"text":"Cool game. I liked the feeling of rush it gives you. The art was also neat and it felt really polished entry. It was a bit confusing sometimes when the people were running through the objects and you had to go around them. ","format":"md","likes":1,"spam":"N"},{"id":797661,"author_name":"Petunia Games","author_uid":"petunia-games","epoch":1649204094,"text":"Thanks for the feedback! I'm glad the rush it gives you wasn't just on my end. Originally I had the NPCs run to the exit automatically, but it felt a bit flat. As soon as I switched to requiring you to talk to them it added a LOT to the gameplay and actually felt like a challenge.\n\nI fixed the navigation issues for NPCs, turns out adding things last minute means you forget to update the navpoly hahaha","format":"md","likes":1,"spam":"N"},{"id":808976,"author_name":"Vidu","author_uid":"vidu","epoch":1649320246,"text":"Very cool and polish game ! A very nice entry ! Congrats on making such a nice game \ud83d\udc99","format":"md","likes":1,"spam":"N"},{"id":808995,"author_name":"LonelyLionGames","author_uid":"lonelyliongames","epoch":1649320675,"text":"Great game, and what a twist :)\n\nThe art is definitely a highlight, great job!\n\nI'm not a very good hero as I was only able to safe 15 people but I had fun","format":"md","likes":1,"spam":"N"},{"id":809000,"author_name":"Ironfred","author_uid":"ironfred","epoch":1649320782,"text":"Really cool and polished game. Loved the design of the different levels as well as the artstyle and music. Good job! ","format":"md","likes":1,"spam":"N"},{"id":809011,"author_name":"Brandless","author_uid":"brandless","epoch":1649321188,"text":"Very polished indeed!","format":"md","likes":1,"spam":"N"},{"id":809022,"author_name":"LDJam user 279754","author_uid":"279754","epoch":1649321291,"text":"woah cool game, controls feel a bit weird and interact range could have been just a bit bigger, still loved it, the ending is perfect))","format":"md","likes":1,"spam":"N"},{"id":809059,"author_name":"mrScom","author_uid":"mrscom","epoch":1649322050,"text":"\nI like it. The game is quite complex and it's cool)","format":"md","likes":1,"spam":"N"},{"id":809176,"author_name":"osh.studio","author_uid":"osh-studio","epoch":1649324266,"text":"This was stressful, I managed to save 16\/20 people :D The audio really bumped up the mood, good submission.","format":"md","likes":1,"spam":"N"},{"id":809215,"author_name":"Noiyy","author_uid":"noiyy","epoch":1649324903,"text":"I liked the idea of using various items to stop the fuse, though I had a problem with figuring out where I was at the start of level without moving, and also wasn't sure about some objects I could go through, maybe create more depth by using shadows? Nice quick game with a ending twitst though :smile: ","format":"md","likes":1,"spam":"N"},{"id":809788,"author_name":"Petunia Games","author_uid":"petunia-games","epoch":1649334203,"text":"Thanks :smile: \n\nI didn't expect positive feedback to be honest haha, I appreciate it.\n\n@vidu Thanks!\n\n@lonelyliongames The art was a time sink for sure. I spent waaaaaay too long on it, it's something i'll change for the next LD. 15\/20 is not bad at all, the second level is a challenge.\n\n@ironfred Cheers buddy. The level design was changing all the way up to the deadline hahaha It somehow worked itself out though.\n\n@brandless Thanks!\n\n@apostle Yea I agree, I reduced the interaction area quite late on and I had some issues with not triggering things. I chalked it up to being part of the challenge but it could be more consistent for sure. Thanks for the feedback!\n\n@mrscom Cheers mate.\n\n@osh-studio Haha 16\/20 is pretty good. It takes a fair few attempts to get past that I think. I wish I had time to make my own songs for it, but yea, it ties everything together.\n\n@noiyy Yup, that was an issue I noticed late on (I made the character sprite about 2 hours before the end, they were just rectangles before that haha), I wish I changed them because it is annoying to lose where you are when things get hectic. Objects collisions were something I should have refined for sure. You have no idea how much I wanted to add shadows hahaha, if you notice, I had some in the first level, but then the sprites got more complex, I had to ditch them because of the draw order. I could have had a separate sprite shadow layer I guess, but I was sick of making art at that point :laughing: . Appreciate the feedback mate!","format":"md","likes":1,"spam":"N"},{"id":809922,"author_name":"artificial.isabel","author_uid":"artificial-isabel","epoch":1649335911,"text":"super polished! i thought it was lil hard but maybe i'm just bad. ","format":"md","likes":1,"spam":"N"},{"id":810239,"author_name":"LDJam user 240168","author_uid":"240168","epoch":1649339936,"text":"Nice game idea! The controls were a bit hard - I often ran into obstacles, was stuck, was pushed by other people, couldn't interact with an object I was standing nearby until I approached it from a right angle, etc, everything with no feedback from the game. Such things are quite frustrating when you're trying to act as quickly as possible :) A fun game overall, good job.","format":"md","likes":1,"spam":"N"},{"id":818964,"author_name":"Wainini","author_uid":"wainini","epoch":1649511281,"text":"Great submission! I had a blast(haha, get it? because it's about bombs. I'm sorry) playing it. Interaction zone may be a bit small vertically, at least for my taste. Absolutely love the art, moreover it fits perfectly with the music. I feel like player don't really have time to discern which object will speed up or slow down the fuse. One more thing, personally I don't find the game quite fits the theme because you don't really delay the explosion. I don't know, if you have your own view on this, please kindly let me know.\nOverall, a very solid game. Thank you, great work!","format":"md","likes":1,"spam":"N"},{"id":820081,"author_name":"alks","author_uid":"alks","epoch":1649532070,"text":"Cool idea! I really like the art and music! The gameplay was really addictive and I always wanted get the best score! Sometimes interacting with the objects were a bit hard but otherwise such a goood game!!","format":"md","likes":1,"spam":"N"},{"id":820248,"author_name":"Tankou","author_uid":"tankou","epoch":1649534960,"text":"Pretty nice game! It's as addicting as it's simple. You also did a good choice with the music. It really makes the player hurry, haha. After many tries I didn't manage to save more that 4 people, but.. maybe I am just not that skillful. At least - had fun! Good entry!","format":"md","likes":1,"spam":"N"},{"id":830573,"author_name":"David Mason","author_uid":"david-mason","epoch":1650047491,"text":"Very nice idea.","format":"md","likes":1,"spam":"N"},{"id":830864,"author_name":"quadtree","author_uid":"quadtree","epoch":1650067369,"text":"Pretty nice game! I especially liked the pixel art graphics, and the sound went well with them. One thing that did confuse me is initially I assumed that people actually had to get to the door by the time the bomb went off to count, and I also assumed that you could exit the level by interacting with the door. However, I realized how it worked pretty quickly.","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld50\/wayback-placeholder.png"],"links":[{"url":"https:\/\/petunia-games.itch.io\/tick-tick-boom","text":"Link"},{"url":"https:\/\/petunia-games.itch.io\/tick-tick-boom","text":"Link"}],"metadata":{"g_key":"81948","g_author":"1264867","g_event":"LD50","g_eventkey":"110","g_subevent":"JAM","g_urlkey":"386498","g_title":"Tick, Tick, BOOM","g_status":"WAYBACK","g_place":"950","g_commentcount":"19","g_site2_node_id":"280484","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"280484","n_urlkey":"386498","n_parent":"276397","n_path":"\/events\/ludum-dare\/50\/tick-tick-boom","n_slug":"tick-tick-boom","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"264867","n_created":"1648542741","n_modified":"1778408426","n_version":"900782","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":9,"_trust":1,"author":264867,"body":"It's a race against time! How many people can you save before the bomb goes off?\n\n![Title Screen.png](\/\/\/raw\/3aa\/04\/z\/4c12c.png)\n\n\nMy second ever Ludum Dare and my first finished game. I came in to this one with a decent plan and it worked well. Next time I will need to narrow my scope a lot since I struggled with adding content. Overall though i'm happy with this, there's not much else I could have done besides write my own music for it, but that would have meant I couldn't finish. Looking forward to the next one.\n\n\n\n\nAdded v1.1:\n* Fixed navigation issues that caused NPCs to run through objects.\n* Added collision for things I missed.\n* Added a \"Start Over\" option at the end.","comments":19,"comments-timestamp":"2022-04-16T00:02:49Z","created":"2022-03-29T08:32:21Z","files":[],"files-timestamp":0,"grade":{"grade-01":25,"grade-02":26,"grade-03":25,"grade-04":26,"grade-05":25,"grade-07":24,"grade-08":24},"id":280484,"love":0,"magic":{"cool":165.42451287847,"feedback":7,"given":57.125,"grade":25,"grade-01-average":3.326,"grade-01-result":950,"grade-02-average":3.438,"grade-02-result":623,"grade-03-average":3.37,"grade-03-result":636,"grade-04-average":3.563,"grade-04-result":800,"grade-05-average":3.609,"grade-05-result":725,"grade-07-average":2.932,"grade-07-result":690,"grade-08-average":3.136,"grade-08-result":1038,"smart":-13.976747329574},"meta":{"author":[264867],"cover":"\/\/\/content\/3aa\/04\/z\/4c12f.png","grade-06-out":"1","link-01":"https:\/\/petunia-games.itch.io\/tick-tick-boom","link-01-tag":[42336],"link-02":"https:\/\/petunia-games.itch.io\/tick-tick-boom","link-02-tag":[42337]},"meta-timestamp":"2026-05-10T10:20:26Z","modified":"2026-05-10T10:20:26Z","name":"Tick, Tick, BOOM","node-timestamp":"2022-04-06T05:31:04Z","parent":276397,"parents":[1,5,9,276397],"path":"\/events\/ludum-dare\/50\/tick-tick-boom","published":"2022-04-05T00:56:59Z","scope":"public","slug":"tick-tick-boom","subsubtype":"jam","subtype":"game","type":"item","version":900782},"text":"It's a race against time! How many people can you save before the bomb goes off?\n\n![Title Screen.png](\/\/\/raw\/3aa\/04\/z\/4c12c.png)\n\n\nMy second ever Ludum Dare and my first finished game. I came in to this one with a decent plan and it worked well. Next time I will need to narrow my scope a lot since I struggled with adding content. Overall though i'm happy with this, there's not much else I could have done besides write my own music for it, but that would have meant I couldn't finish. Looking forward to the next one.\n\n\n\n\nAdded v1.1:\n* Fixed navigation issues that caused NPCs to run through objects.\n* Added collision for things I missed.\n* Added a \"Start Over\" option at the end.","title":"Tick, Tick, BOOM","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/280001+280002+280003+280004+280005+280006+280007+280008+280009+280010+280011+280012+280013+280014+280015+280016+280017+280018+280019+280020+280021+280022+280023+280024+280025+280026+280027+280028+280029+280030+280031+280032+280033+280034+280035+280036+280037+280038+280039+280040+280041+280042+280043+280044+280045+280046+280047+280048+280049+280050+280051+280052+280053+280054+280055+280056+280057+280058+280059+280060+280061+280062+280063+280064+280065+280066+280067+280068+280069+280070+280071+280072+280073+280074+280075+280076+280077+280078+280079+280080+280081+280082+280083+280084+280085+280086+280087+280088+280089+280090+280091+280092+280093+280094+280095+280096+280097+280098+280099+280100+280101+280102+280103+280104+280105+280106+280107+280108+280109+280110+280111+280112+280113+280114+280115+280116+280117+280118+280119+280120+280121+280122+280123+280124+280125+280126+280127+280128+280129+280130+280131+280132+280133+280134+280135+280136+280137+280138+280139+280140+280141+280142+280143+280144+280145+280146+280147+280148+280149+280150+280151+280152+280153+280154+280155+280156+280157+280158+280159+280160+280161+280162+280163+280164+280165+280166+280167+280168+280169+280170+280171+280172+280173+280174+280175+280176+280177+280178+280179+280180+280181+280182+280183+280184+280185+280186+280187+280188+280189+280190+280191+280192+280193+280194+280195+280196+280197+280198+280199+280200+280201+280202+280203+280204+280205+280206+280207+280208+280209+280210+280211+280212+280213+280214+280215+280216+280217+280218+280219+280220+280221+280222+280223+280224+280225+280226+280227+280228+280229+280230+280231+280232+280233+280234+280235+280236+280237+280238+280239+280240+280241+280242+280243+280244+280245+280246+280247+280248+280249+280250+280251+280252+280253+280254+280255+280256+280257+280258+280259+280260+280261+280262+280263+280264+280265+280266+280267+280268+280269+280270+280271+280272+280273+280274+280275+280276+280277+280278+280279+280280+280281+280282+280283+280284+280285+280286+280287+280288+280289+280290+280291+280292+280293+280294+280295+280296+280297+280298+280299+280300+280301+280302+280303+280304+280305+280306+280307+280308+280309+280310+280311+280312+280313+280314+280315+280316+280317+280318+280319+280320+280321+280322+280323+280324+280325+280326+280327+280328+280329+280330+280331+280332+280333+280334+280335+280336+280337+280338+280339+280340+280341+280342+280343+280344+280345+280346+280347+280348+280349+280350+280351+280352+280353+280354+280355+280356+280357+280358+280359+280360+280361+280362+280363+280364+280365+280366+280367+280368+280369+280370+280371+280372+280373+280374+280375+280376+280377+280378+280379+280380+280381+280382+280383+280384+280385+280386+280387+280388+280389+280390+280391+280392+280393+280394+280395+280396+280397+280398+280399+280400+280401+280402+280403+280404+280405+280406+280407+280408+280409+280410+280411+280412+280413+280414+280415+280416+280417+280418+280419+280420+280421+280422+280423+280424+280425+280426+280427+280428+280429+280430+280431+280432+280433+280434+280435+280436+280437+280438+280439+280440+280441+280442+280443+280444+280445+280446+280447+280448+280449+280450+280451+280452+280453+280454+280455+280456+280457+280458+280459+280460+280461+280462+280463+280464+280465+280466+280467+280468+280469+280470+280471+280472+280473+280474+280475+280476+280477+280478+280479+280480+280481+280482+280483+280484+280485+280486+280487+280488+280489+280490+280491+280492+280493+280494+280495+280496+280497+280498+280499+280500?authors&parents&superparent"},"object":"objects\/sha256\/82\/821295b68afcd53fc0ea15478f95469e5f259ad3189a0f7c830fb7ceec5de911","record":"shard-2\/json-live-urgent-v3\/records\/80394bfd041089920a10a99decbb00ed752751d9a5b8f6288fb351ffe072d369.json","sha256":"821295b68afcd53fc0ea15478f95469e5f259ad3189a0f7c830fb7ceec5de911","source":"https","stored_at":1784022390}}