Dungeon Hunter by Tom Rijnbeek

[raw]
made by Tom Rijnbeek for LD33 (COMPO)
Some adventurers have heard about you raiding a dungeon. Because everybody knows that monsters drop loot, adventurers quickly rally to hunt you. You are not very strong, so you will need all your cunning and stealthiness to outsmart the adventurers.

HOW TO PLAY
You control the monster using the WASD or arrow keys throughout the room. Your goal is to stay out of sight. During the game chests will spawn in the dungeon which you can pickup for tools. Tools can be the following:
- A trap: place this somewhere in a room. If an adventurer steps on it, the adventurer and trap will be killed. Can be dismantled by rogues.
- A decoy: lure adventurers towards a certain position. Can be especially useful in combination with mages!
- Invisibility: gain invisibility for a short time. You will not be invulnerable though!
- Assassination point: use this to kill an adventurer. You will only win if you approach the adventurer from behind.

There are different kinds of adventurers as well:
- The basic adventurer will walk around and chase you when spotted.
- Mages will not chase you themselves when they spot you, but alert all adventurers close by. They also can not find back when you attack them.
- Rogues have great hearing and will also notify you in any other direction. Further, they will disarm a trap if they walk onto one.
- Archers are the most dangerous kind of adventurer, since they will immediately kill you with an arrow (insert *arrow in the knee* joke here) when spotted. They are defenceless in melee combat however.

A manual with pictures (because I don't know how to insert pictures here) can be found on my personal website: http://blog.tomrijnbeek.nl/games-prototypes/ludum-dare-33-final-result

Ratings

Coolness 28% 1981
Overall 3.47 220
Audio 2.83 419
Fun 3.11 406
Graphics 2.83 602
Innovation 3.44 203
Mood 3.29 267
Theme 3.50 391

Feedback

timeloopedpowergamer
24. Aug 2015 · 02:43 UTC
Like the random dungeons. Interesting trap-based gameplay.
fafastudio
26. Aug 2015 · 18:48 UTC
I loved it ! Maybe you should have make it a bit more nervous ! But very interresting concept ! =)
Artsuom
26. Aug 2015 · 18:53 UTC
Really nice game! Solid gameplay and idea, well implemented.
terop2
26. Aug 2015 · 18:54 UTC
looks pretty classic game idea. nice music. pace is too slow.
StaNov
26. Aug 2015 · 18:55 UTC
I didn't figure out how to use a power-up. I tried number keys above letters and on numerical keyboard, but nothing happened... So I picked up a few chests and avoided beeing seen.

Great technical aspect - moving between tiles is smooth and... just feeling good :) Graphics and music is also great.
cbear_wallis
26. Aug 2015 · 18:59 UTC
i really enjoyed the AI and the random mazes. I think that this would be a project worth polishing. I think that the player could gain a lot from be able to perform more abilities etc. (granted I wasnt too sure what the abilities mapped to 1-2-3 did). I liked it overall ^_^
KilledByAPixel
26. Aug 2015 · 19:28 UTC
Nice job! Plays pretty well, but gameplay is a bit on the slow side.
Caspila
26. Aug 2015 · 19:29 UTC
Nice game design concept there, I really liked it. One thing that annoyed me was that the walls don't block the cone of vision of the adventurers which makes the game a bit harder to play.

I'd love to see this game more polished. Great job :)
fragileannihilator
26. Aug 2015 · 19:32 UTC
Cool concept, but it is not clear for me what do skills 2 and 3 do
Denis347
30. Aug 2015 · 09:32 UTC
Good idea, fun gameplay, but could've been a bit faster. Random generator is well done!