Dungeon Hunter by Tom Rijnbeek
Some adventurers have heard about you raiding a dungeon. Because everybody knows that monsters drop loot, adventurers quickly rally to hunt you. You are not very strong, so you will need all your cunning and stealthiness to outsmart the adventurers.
HOW TO PLAY
You control the monster using the WASD or arrow keys throughout the room. Your goal is to stay out of sight. During the game chests will spawn in the dungeon which you can pickup for tools. Tools can be the following:
- A trap: place this somewhere in a room. If an adventurer steps on it, the adventurer and trap will be killed. Can be dismantled by rogues.
- A decoy: lure adventurers towards a certain position. Can be especially useful in combination with mages!
- Invisibility: gain invisibility for a short time. You will not be invulnerable though!
- Assassination point: use this to kill an adventurer. You will only win if you approach the adventurer from behind.
There are different kinds of adventurers as well:
- The basic adventurer will walk around and chase you when spotted.
- Mages will not chase you themselves when they spot you, but alert all adventurers close by. They also can not find back when you attack them.
- Rogues have great hearing and will also notify you in any other direction. Further, they will disarm a trap if they walk onto one.
- Archers are the most dangerous kind of adventurer, since they will immediately kill you with an arrow (insert *arrow in the knee* joke here) when spotted. They are defenceless in melee combat however.
A manual with pictures (because I don't know how to insert pictures here) can be found on my personal website: http://blog.tomrijnbeek.nl/games-prototypes/ludum-dare-33-final-result
HOW TO PLAY
You control the monster using the WASD or arrow keys throughout the room. Your goal is to stay out of sight. During the game chests will spawn in the dungeon which you can pickup for tools. Tools can be the following:
- A trap: place this somewhere in a room. If an adventurer steps on it, the adventurer and trap will be killed. Can be dismantled by rogues.
- A decoy: lure adventurers towards a certain position. Can be especially useful in combination with mages!
- Invisibility: gain invisibility for a short time. You will not be invulnerable though!
- Assassination point: use this to kill an adventurer. You will only win if you approach the adventurer from behind.
There are different kinds of adventurers as well:
- The basic adventurer will walk around and chase you when spotted.
- Mages will not chase you themselves when they spot you, but alert all adventurers close by. They also can not find back when you attack them.
- Rogues have great hearing and will also notify you in any other direction. Further, they will disarm a trap if they walk onto one.
- Archers are the most dangerous kind of adventurer, since they will immediately kill you with an arrow (insert *arrow in the knee* joke here) when spotted. They are defenceless in melee combat however.
A manual with pictures (because I don't know how to insert pictures here) can be found on my personal website: http://blog.tomrijnbeek.nl/games-prototypes/ludum-dare-33-final-result
Ratings
| Coolness | 28% | 1981 |
| Overall | 3.47 | 220 |
| Audio | 2.83 | 419 |
| Fun | 3.11 | 406 |
| Graphics | 2.83 | 602 |
| Innovation | 3.44 | 203 |
| Mood | 3.29 | 267 |
| Theme | 3.50 | 391 |
Great technical aspect - moving between tiles is smooth and... just feeling good :) Graphics and music is also great.
I'd love to see this game more polished. Great job :)