{"author_link":"\/author\/cireon\/","author_name":"Tom Rijnbeek","author_uid":"25414","comments":[{"author_name":"timeloopedpowergamer","author_uid":"57789","time":"Aug 24, 2015 @ 2:48am","epoch":1440384180,"text":"Like the random dungeons. Interesting trap-based gameplay."},{"author_name":"fafastudio","author_uid":"51600","time":"Aug 26, 2015 @ 6:53pm","epoch":1440614880,"text":"I loved it ! Maybe you should have make it a bit more nervous ! But very interresting concept ! =)"},{"author_name":"Artsuom","author_uid":"55042","time":"Aug 26, 2015 @ 6:58pm","epoch":1440615180,"text":"Really nice game! Solid gameplay and idea, well implemented."},{"author_name":"terop2","author_uid":"58046","time":"Aug 26, 2015 @ 6:59pm","epoch":1440615240,"text":"looks pretty classic game idea. nice music. pace is too slow."},{"author_name":"StaNov","author_uid":"55257","time":"Aug 26, 2015 @ 7:00pm","epoch":1440615300,"text":"I didn't figure out how to use a power-up. I tried number keys above letters and on numerical keyboard, but nothing happened... So I picked up a few chests and avoided beeing seen.\r<br\/>\r<br\/>Great technical aspect - moving between tiles is smooth and... just feeling good :) Graphics and music is also great."},{"author_name":"cbear_wallis","author_uid":"27018","time":"Aug 26, 2015 @ 7:04pm","epoch":1440615540,"text":"i really enjoyed the AI and the random mazes. I think that this would be a project worth polishing. I think that the player could gain a lot from be able to perform more abilities etc. (granted I wasnt too sure what the abilities mapped to 1-2-3 did). I liked it overall ^_^"},{"author_name":"KilledByAPixel","author_uid":"2075","time":"Aug 26, 2015 @ 7:33pm","epoch":1440617280,"text":"Nice job! Plays pretty well, but gameplay is a bit on the slow side."},{"author_name":"Caspila","author_uid":"45038","time":"Aug 26, 2015 @ 7:34pm","epoch":1440617340,"text":"Nice game design concept there, I really liked it. One thing that annoyed me was that the walls don't block the cone of vision of the adventurers which makes the game a bit harder to play.\r<br\/>\r<br\/>I'd love to see this game more polished. Great job :)"},{"author_name":"fragileannihilator","author_uid":"49685","time":"Aug 26, 2015 @ 7:37pm","epoch":1440617520,"text":"Cool concept, but it is not clear for me what do skills 2 and 3 do"},{"author_name":"Denis347","author_uid":"49622","time":"Aug 30, 2015 @ 9:37am","epoch":1440927120,"text":"Good idea, fun gameplay, but could've been a bit faster. Random generator is well done!"}],"images":["ld33\/25414-69721858564895517195e552361edb35.jpg","ld33\/25414-1fcfae35b4922073eb9e61254ce61db9.jpg","ld33\/25414-27a88efe9bf94308c11c5624ffd2f6b7.jpg"],"links":[{"url":"http:\/\/tomrijnbeek.nl\/ludumdare\/33\/gl\/final\/","text":"Web (GL)"},{"url":"http:\/\/tomrijnbeek.nl\/ludumdare\/33\/win\/dungeonhunter-final.zip","text":"Windows"},{"url":"http:\/\/tomrijnbeek.nl\/ludumdare\/33\/osx\/dungeonhunter-final.zip","text":"OS\/X"},{"url":"https:\/\/github.com\/tomrijnbeek\/ludum-dare-33","text":"Source"}],"metadata":{"g_key":"8157","g_author":"25414","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"8190","g_title":"Dungeon Hunter","g_status":"UCHK1","g_place":"220","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/25414-shot0-1440367084.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/25414-shot1-1440367084.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/25414-shot2-1440367084.png-eq-900-500.jpg"],"text":"Some adventurers have heard about you raiding a dungeon. Because everybody knows that monsters drop loot, adventurers quickly rally to hunt you. You are not very strong, so you will need all your cunning and stealthiness to outsmart the adventurers.\r\n\r\nHOW TO PLAY\r\nYou control the monster using the WASD or arrow keys throughout the room. Your goal is to stay out of sight. During the game chests will spawn in the dungeon which you can pickup for tools. Tools can be the following:\r\n- A trap: place this somewhere in a room. If an adventurer steps on it, the adventurer and trap will be killed. Can be dismantled by rogues.\r\n- A decoy: lure adventurers towards a certain position. Can be especially useful in combination with mages!\r\n- Invisibility: gain invisibility for a short time. You will not be invulnerable though!\r\n- Assassination point: use this to kill an adventurer. You will only win if you approach the adventurer from behind.\r\n\r\nThere are different kinds of adventurers as well:\r\n- The basic adventurer will walk around and chase you when spotted.\r\n- Mages will not chase you themselves when they spot you, but alert all adventurers close by. They also can not find back when you attack them.\r\n- Rogues have great hearing and will also notify you in any other direction. Further, they will disarm a trap if they walk onto one.\r\n- Archers are the most dangerous kind of adventurer, since they will immediately kill you with an arrow (insert *arrow in the knee* joke here) when spotted. They are defenceless in melee combat however.\r\n\r\nA manual with pictures (because I don't know how to insert pictures here) can be found on my personal website: http:\/\/blog.tomrijnbeek.nl\/games-prototypes\/ludum-dare-33-final-result","title":"Dungeon Hunter"}