HAIL - Humans Are Ill Lived by RiverAndRun
--== NOTICE ==--
The theme may not be as literal as you would expect and takes some
thinking to understand. If we had more time we would have implemented
some form of emotion to express the theme much better.
--== HAIL - Humans Are Ill Lived ==--
In HAIL you play as a samurai who kills his way to his goal.
Beware of the coloured shadows as they indicate the lives you have used up.
Remember you are the monster!!!
--== Controls ==--
Right & Left Arrow Keys - Run
Space Key - Jump
Z Key - Attack
F Key - Toggle Fullscreen
--== Tools Used ==--
We used Eclipse and Photoshop to make the game in.
The libraries we have used are LWJGL, JOGG, JORBIS, JINPUT and SLICK-UTILS.
--== Credits ==--
Karl Ward - Programming & Art
Harvey Jones - Programming
Music - http://www.freesound.org/
--== NOTICE ==--
Java 1.7 minimum required to run!
The theme may not be as literal as you would expect and takes some
thinking to understand. If we had more time we would have implemented
some form of emotion to express the theme much better.
--== HAIL - Humans Are Ill Lived ==--
In HAIL you play as a samurai who kills his way to his goal.
Beware of the coloured shadows as they indicate the lives you have used up.
Remember you are the monster!!!
--== Controls ==--
Right & Left Arrow Keys - Run
Space Key - Jump
Z Key - Attack
F Key - Toggle Fullscreen
--== Tools Used ==--
We used Eclipse and Photoshop to make the game in.
The libraries we have used are LWJGL, JOGG, JORBIS, JINPUT and SLICK-UTILS.
--== Credits ==--
Karl Ward - Programming & Art
Harvey Jones - Programming
Music - http://www.freesound.org/
--== NOTICE ==--
Java 1.7 minimum required to run!
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 4.03 | 50 |
| Audio(Jam) | 3.67 | 138 |
| Fun(Jam) | 3.91 | 58 |
| Graphics(Jam) | 4.26 | 122 |
| Humor(Jam) | 2.30 | 770 |
| Innovation(Jam) | 3.18 | 395 |
| Mood(Jam) | 4.21 | 31 |
| Theme(Jam) | 2.66 | 969 |
It would be nice if I didn't have to start over if I died. I also would like to have better feedback on if I got hit/hit them beyond the same sound playing for either. Also, it would be nice to know how they damage me, (as in, is it their mouth, something they make, etc.), as it was very unclear.
Amazing graphics. Seriously, this is about as good as they come for LD.
Well done indeed!
Enjoy the atmosphere in game, but I don't get the idea of theme.
Audio and Graphics are good!
I wished there was more of an indication of when the enemy died, like they fall over or flash and fade out or something. Also having to start over from the very beginning after dying was a bit of a drag.
Keep up the good work!