The Legend of Slime Princess Jeremy by hinesite

[raw]
made by hinesite for Ludum Dare 49 (JAM)

overland-preview.jpg

Play as the Scottish bard, Joe, wielding his special red lute. You will risk it all in a daring adventure to rescue the Slime Princess, Jeremy from the sinister Goblin King Kevin, and his evil minions, the Dark Elf Drew and the Wyvern Noah.

@joe-chenevey

I did the sound engineering for The Legend of Slime Princess Jeremy.

I used Garageband to record sounds through a Blue Yeti, and did some post-processing of them in Garageband.

I used a BMG Special guitar to record some sounds in Garageband using Amplitube 5 for effects and amp modelling.

I also used an iRig Keys I/O for MIDI input to create orchestrations in Garageband, and used Sampletank 4 for instrument samples for the various MIDI instruments.

I learned quite a bit about foley arts in trying to make the SFX for the game - it’s crazy what kinds of things you can use to make sounds that match a game’s events. I also learned a lot about how difficult it can be to record live instruments (vs MIDI instruments), and how precise you need to be when recording, especially when the sounds need to loop. I also learned a ton about MIDI setups, and how hard it can be to finally determine when to stop adding layers and new instruments to an orchestration and just call it “good enough”

@hinesite

I created all of the graphics in GIMP. I am used to creating basic assets like buildings, tools, and weapons, but I have never been successful in creating a main character. This time I was asked to create 4 main characters, one of which was a Wyvern. They turned out way better than I could have hoped for, but I clearly need more practice. As it turns out, I haven't the slightest clue how to make a Wyvern...

This is my first successful team based game jam. It was nice focusing mostly on graphics, but creating 4 main characters, on top of the usual assets really pushed my capabilities, and I ran out of time fast. I don't think it is possible to do a game jam and feel like you had enough time.

@noah-whittington

I used photography and GIMP to create some in game assets to relieve some stress on hand drawing items and characters. I also used adobe spark to create a simple little slide show at the end for some credits.

@drew-dailey

I’ve never been under as big of a time crunch in game development before so Ludum Dare was a challenge. It was a great experience though, as it helped me learn where I can improve both as a coder and a game developer. I’m looking forward to the next Ludum Dare to see how much I can improve by then.

UsedTools

  • A* Project by Aron Granberg for enemy pathfinding (GoblinKing)
  • Glitch Effect by Creative Commons to give a glitching aesthetic to the camera at certain intervals (MainCamera)

@Jeremey

I still haven't decided if I am going to participate yet.

Post Jam Gameplay Tweaks

  • We shrunk the bounding boxes of the enemy fire slightly (they were larger than the image).
  • We also shrunk the size of the enemy fire slightly to make the game more playable (only @drew-daily had the skills needed to beat the game).
  • It was also necessary to lower the rate of fire on Dart Slinging Drew (he was very over powered [you'll never guess who made the initial settings]).

Ratings

Overall 1504th 2.425⭐ 22🧑‍⚖️
Fun 1521th 2.025⭐ 22🧑‍⚖️
Innovation 1420th 2.525⭐ 22🧑‍⚖️
Theme 1506th 2.158⭐ 21🧑‍⚖️
Graphics 1369th 1.775⭐ 22🧑‍⚖️
Audio 959th 2.425⭐ 22🧑‍⚖️
Humor 770th 2.868⭐ 21🧑‍⚖️
Mood 1390th 2.395⭐ 21🧑‍⚖️
Given 8🗳️ 11🗨️

Feedback

🎤 hinesite
04. Oct 2021 · 23:54 UTC
If you get a blue error and you are not playing on full screen (WebGL version), just press enter on your keyboard.
ELVEVERX
05. Oct 2021 · 01:02 UTC
Got to love the red head representation! The movement speed felt a little but sluggish.
squirmonkey
05. Oct 2021 · 01:08 UTC
I liked that you had a minimap, that's pretty cool tech for a game jam.

I did find though that the main play area's graphics were a little blurry
Marossi
05. Oct 2021 · 01:09 UTC
Enjoyed the concept of what it was and the fake out of the error screen. Fun game! :)
TimSchnibbins
05. Oct 2021 · 01:11 UTC
I really enjoyed the fighting crunchy guitar music as well as the general look of the mohawk bow man, who shot me about 200 times. :)
LeYamez
05. Oct 2021 · 01:16 UTC
Graphics were a little lacking and the gameplay was slow, but the idea of it glitching out was cool!
DevParty
05. Oct 2021 · 01:16 UTC
Fun game! The implemented GFX errors really make the theme of the jam shine through. 7/10 game good job.
Levi
05. Oct 2021 · 01:17 UTC
I started out a confused, but after the first encounter things made sense! Spent a few minutes hunting for more encounters, but things didn't seem to happen..? Also wasn't sure where the boundaries were or not. Saying all that, I enjoyed the graphical 'unstable' glitch effects you worked on and the overall concept has lots of potential. Nice work :)
uboretsky
05. Oct 2021 · 01:19 UTC
That was fun! Having a multiple types of music may be a good idea for improvement
Fiote
05. Oct 2021 · 01:19 UTC
The game was trippy as f**k and for I moment I actually thought the game was crashing/bugging for real (i even restarted the game, lol).

The game had some weird collisions too. A good part of the map was not reachable. Not sure that was intended.

Well, the game surely is unstable, i give you that xD
Villeloso
05. Oct 2021 · 01:30 UTC
this was funny
Sarah
05. Oct 2021 · 02:11 UTC
The music was loud and it scared me haha, but the best part was shooting at the water, and seeing the bullet just bounce back xD I reached a person to fight and died immediately haha, I'm not very good at shooting things haha

Goodjob team, the only thing I would add is maybe some controls for the audio \o/
Rein
05. Oct 2021 · 06:59 UTC
I played this on my stream earlier and I gotta say, I was ready to write this one off at first. Then it started getting weird. Now I fully appreciate what you've done here. Very nicely done.
ZacharyPinkham
07. Oct 2021 · 22:13 UTC
I like the simple art style and sort of bait-and-switch behind the game getting wacky, cool stuff!
🎤 hinesite
08. Oct 2021 · 00:57 UTC
@zacharypinkham

Thanks! We were going for a sort of unstable reality.

I think some flavor text would have sold that a bit better, but we never got that far.