{"author_link":"\/users\/hinesite","author_name":"hinesite","author_uid":1259291,"comments":[{"id":719417,"author_name":"hinesite","author_uid":"hinesite","epoch":1633391692,"text":"If you get a blue error and you are not playing on full screen (WebGL version), just press enter on your keyboard.","format":"md","likes":0,"spam":"N"},{"id":720314,"author_name":"ELVEVERX","author_uid":"elveverx","epoch":1633395753,"text":"Got to love the red head representation! The movement speed felt a little but sluggish. ","format":"md","likes":1,"spam":"N"},{"id":720378,"author_name":"squirmonkey","author_uid":"squirmonkey","epoch":1633396091,"text":"I liked that you had a minimap, that's pretty cool tech for a game jam.\n\nI did find though that the main play area's graphics were a little blurry","format":"md","likes":1,"spam":"N"},{"id":720392,"author_name":"Marossi","author_uid":"marossi","epoch":1633396172,"text":"Enjoyed the concept of what it was and the fake out of the error screen. Fun game! :)","format":"md","likes":1,"spam":"N"},{"id":720411,"author_name":"TimSchnibbins","author_uid":"timschnibbins","epoch":1633396262,"text":"I really enjoyed the fighting crunchy guitar music as well as the general look of the mohawk bow man, who shot me about 200 times. :)","format":"md","likes":1,"spam":"N"},{"id":720467,"author_name":"LeYamez","author_uid":"leyamez","epoch":1633396590,"text":"Graphics were a little lacking and the gameplay was slow, but the idea of it glitching out was cool!","format":"md","likes":1,"spam":"N"},{"id":720471,"author_name":"DevParty","author_uid":"devparty","epoch":1633396603,"text":"Fun game! The implemented GFX errors really make the theme of the jam shine through. 7\/10 game good job.","format":"md","likes":1,"spam":"N"},{"id":720479,"author_name":"Levi","author_uid":"levi","epoch":1633396656,"text":"I started out a confused, but after the first encounter things made sense! Spent a few minutes hunting for more encounters, but things didn't seem to happen..? Also wasn't sure where the boundaries were or not. Saying all that, I enjoyed the graphical 'unstable' glitch effects you worked on and the overall concept has lots of potential. Nice work :)","format":"md","likes":1,"spam":"N"},{"id":720497,"author_name":"uboretsky","author_uid":"uboretsky","epoch":1633396755,"text":"That was fun! Having a multiple types of music may be a good idea for improvement\n","format":"md","likes":1,"spam":"N"},{"id":720505,"author_name":"Fiote","author_uid":"fiote","epoch":1633396777,"text":"The game was trippy as f**k and for I moment I actually thought the game was crashing\/bugging for real (i even restarted the game, lol).\n\nThe game had some weird collisions too. A good part of the map was not reachable. Not sure that was intended.\n\nWell, the game surely is unstable, i give you that xD","format":"md","likes":1,"spam":"N"},{"id":720628,"author_name":"Villeloso","author_uid":"villeloso","epoch":1633397442,"text":"this was funny\n","format":"md","likes":1,"spam":"N"},{"id":721082,"author_name":"Sarah","author_uid":"sarah","epoch":1633399897,"text":"The music was loud and it scared me haha, but the best part was shooting at the water, and seeing the bullet just bounce back xD I reached a person to fight and died immediately haha, I'm not very good at shooting things haha\n\nGoodjob team, the only thing I would add is maybe some controls for the audio \\o\/","format":"md","likes":1,"spam":"N"},{"id":723437,"author_name":"Rein","author_uid":"rein","epoch":1633417147,"text":"I played this on my stream earlier and I gotta say, I was ready to write this one off at first.  Then it started getting weird.  Now I fully appreciate what you've done here.  Very nicely done.","format":"md","likes":1,"spam":"N"},{"id":749106,"author_name":"ZacharyPinkham","author_uid":"zacharypinkham","epoch":1633644794,"text":"I like the simple art style and sort of bait-and-switch behind the game getting wacky, cool stuff!","format":"md","likes":1,"spam":"N"},{"id":749622,"author_name":"hinesite","author_uid":"hinesite","epoch":1633654674,"text":"@zacharypinkham\n\nThanks! We were going for a sort of unstable reality.\n\nI think some flavor text would have sold that a  bit better, but we never got that far.","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/adailey7\/LudumDareOct2021","text":"Link"},{"url":"https:\/\/princessjeremy.innismaggiore.org\/","text":"Unity Web GL"}],"metadata":{"g_key":"78593","g_author":"1259291","g_event":"LD49","g_eventkey":"119","g_subevent":"JAM","g_urlkey":"378887","g_title":"The Legend of Slime Princess Jeremy","g_status":"WAYBACK","g_place":"1504","g_commentcount":"15","g_site2_node_id":"259292","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"259292","n_urlkey":"378887","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/the-legend-of-slime-princess-jeremy","n_slug":"the-legend-of-slime-princess-jer","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"259291","n_created":"1631397172","n_modified":"1779098966","n_version":"836086","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":1,"author":259291,"body":"![overland-preview.jpg](\/\/\/raw\/bd4\/f3\/z\/45db6.jpg)\n\nPlay as the Scottish bard, Joe, wielding his special red lute. You will risk it all in a daring adventure to rescue the Slime Princess, Jeremy from the sinister Goblin King Kevin, and his evil minions, the Dark Elf Drew and the Wyvern Noah.\n\n### @joe-chenevey ###\n> I did the sound engineering for The Legend of Slime Princess Jeremy.\n\n> I used Garageband to record sounds through a Blue Yeti, and did some post-processing of them in Garageband.\n\n> I used a BMG Special guitar to record some sounds in Garageband using Amplitube 5 for effects and amp modelling.\n\n> I also used an iRig Keys I\/O for MIDI input to create orchestrations in Garageband, and used Sampletank 4 for instrument samples for the various MIDI instruments.\n\n> I learned quite a bit about foley arts in trying to make the SFX for the game - it\u2019s crazy what kinds of things you can use to make sounds that match a game\u2019s events. I also learned a lot about how difficult it can be to record live instruments (vs MIDI instruments), and how precise you need to be when recording, especially when the sounds need to loop. I also learned a ton about MIDI setups, and how hard it can be to finally determine when to stop adding layers and new instruments to an orchestration and just call it \u201cgood enough\u201d\n\n\n### @hinesite ###\n> I created all of the graphics in GIMP.\n> I am used to creating basic assets like buildings, tools, and weapons, but I have never been successful in creating a main character.\n> This time I was asked to create 4 main characters, one of which was a Wyvern. They turned out way better than I could have hoped for, but I clearly need more practice. As it turns out, I haven't the slightest clue how to make a Wyvern...\n\n> This is my first successful team based game jam. It was nice focusing mostly on graphics, but creating 4 main characters, on top of the usual assets really pushed my capabilities, and I ran out of time fast.\n> I don't think it is possible to do a game jam and feel like you had enough time.\n\n\n### @noah-whittington ###\n> I used photography and GIMP to create some in game assets to relieve some stress on hand drawing items and characters. I also used adobe spark to create a simple little slide show at the end for some credits.\n\n### @drew-dailey ###\n> I\u2019ve never been under as big of a time crunch in game development before so Ludum Dare was a challenge. It was a great experience though, as it helped me learn where I can improve both as a coder and a game developer. I\u2019m looking forward to the next Ludum Dare to see how much I can improve by then.\n> ### UsedTools ###\n> * A* Project by Aron Granberg for enemy pathfinding (GoblinKing)\n> * Glitch Effect by Creative Commons to give a glitching aesthetic to the camera at certain intervals (MainCamera)\n\n\n### @Jeremey ###\n> I still haven't decided if I am going to participate yet.\n\n\n# Post Jam Gameplay Tweaks #\n* We shrunk the bounding boxes of the enemy fire slightly (they were larger than the image).\n* We also shrunk the size of the enemy fire slightly to make the game more playable (only @drew-daily had the skills needed to beat the game).\n* It was also necessary to lower the rate of fire on Dart Slinging Drew (he was very over powered [you'll never guess who made the initial settings]).\n\n","comments":15,"comments-timestamp":"2021-10-08T00:57:54Z","created":"2021-09-11T21:52:52Z","files":[],"files-timestamp":0,"grade":{"grade-01":22,"grade-02":22,"grade-03":22,"grade-04":21,"grade-05":22,"grade-06":22,"grade-07":21,"grade-08":21},"id":259292,"love":0,"magic":{"cool":62.279915532922,"feedback":11,"given":8,"grade":21.625,"grade-01-average":2.425,"grade-01-result":1504,"grade-02-average":2.025,"grade-02-result":1521,"grade-03-average":2.525,"grade-03-result":1420,"grade-04-average":2.158,"grade-04-result":1506,"grade-05-average":1.775,"grade-05-result":1369,"grade-06-average":2.425,"grade-06-result":959,"grade-07-average":2.868,"grade-07-result":770,"grade-08-average":2.395,"grade-08-result":1390,"smart":-20.988769364894},"meta":{"author":[259291,259289,259418,259302],"cover":"\/\/\/content\/bd4\/f3\/z\/45d60.jpg","link-01":"https:\/\/github.com\/adailey7\/LudumDareOct2021","link-01-tag":[42332],"link-02":"https:\/\/princessjeremy.innismaggiore.org\/","link-02-name":"Unity Web GL","link-02-tag":[42336]},"meta-timestamp":"2026-05-18T10:09:26Z","modified":"2026-05-18T10:09:26Z","name":"The Legend of Slime Princess Jeremy","node-timestamp":"2021-10-04T23:42:29Z","parent":258323,"parents":[1,5,9,258323],"path":"\/events\/ludum-dare\/49\/the-legend-of-slime-princess-jeremy","published":"2021-10-04T22:49:24Z","scope":"public","slug":"the-legend-of-slime-princess-jeremy","subsubtype":"jam","subtype":"game","type":"item","version":836086},"text":"![overland-preview.jpg](\/\/\/raw\/bd4\/f3\/z\/45db6.jpg)\n\nPlay as the Scottish bard, Joe, wielding his special red lute. You will risk it all in a daring adventure to rescue the Slime Princess, Jeremy from the sinister Goblin King Kevin, and his evil minions, the Dark Elf Drew and the Wyvern Noah.\n\n### @joe-chenevey ###\n> I did the sound engineering for The Legend of Slime Princess Jeremy.\n\n> I used Garageband to record sounds through a Blue Yeti, and did some post-processing of them in Garageband.\n\n> I used a BMG Special guitar to record some sounds in Garageband using Amplitube 5 for effects and amp modelling.\n\n> I also used an iRig Keys I\/O for MIDI input to create orchestrations in Garageband, and used Sampletank 4 for instrument samples for the various MIDI instruments.\n\n> I learned quite a bit about foley arts in trying to make the SFX for the game - it\u2019s crazy what kinds of things you can use to make sounds that match a game\u2019s events. I also learned a lot about how difficult it can be to record live instruments (vs MIDI instruments), and how precise you need to be when recording, especially when the sounds need to loop. I also learned a ton about MIDI setups, and how hard it can be to finally determine when to stop adding layers and new instruments to an orchestration and just call it \u201cgood enough\u201d\n\n\n### @hinesite ###\n> I created all of the graphics in GIMP.\n> I am used to creating basic assets like buildings, tools, and weapons, but I have never been successful in creating a main character.\n> This time I was asked to create 4 main characters, one of which was a Wyvern. They turned out way better than I could have hoped for, but I clearly need more practice. As it turns out, I haven't the slightest clue how to make a Wyvern...\n\n> This is my first successful team based game jam. It was nice focusing mostly on graphics, but creating 4 main characters, on top of the usual assets really pushed my capabilities, and I ran out of time fast.\n> I don't think it is possible to do a game jam and feel like you had enough time.\n\n\n### @noah-whittington ###\n> I used photography and GIMP to create some in game assets to relieve some stress on hand drawing items and characters. I also used adobe spark to create a simple little slide show at the end for some credits.\n\n### @drew-dailey ###\n> I\u2019ve never been under as big of a time crunch in game development before so Ludum Dare was a challenge. It was a great experience though, as it helped me learn where I can improve both as a coder and a game developer. I\u2019m looking forward to the next Ludum Dare to see how much I can improve by then.\n> ### UsedTools ###\n> * A* Project by Aron Granberg for enemy pathfinding (GoblinKing)\n> * Glitch Effect by Creative Commons to give a glitching aesthetic to the camera at certain intervals (MainCamera)\n\n\n### @Jeremey ###\n> I still haven't decided if I am going to participate yet.\n\n\n# Post Jam Gameplay Tweaks #\n* We shrunk the bounding boxes of the enemy fire slightly (they were larger than the image).\n* We also shrunk the size of the enemy fire slightly to make the game more playable (only @drew-daily had the skills needed to beat the game).\n* It was also necessary to lower the rate of fire on Dart Slinging Drew (he was very over powered [you'll never guess who made the initial settings]).\n\n","title":"The Legend of Slime Princess Jeremy","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/271501+271502+271503+271504+271505+271506+271507+271508+271509+271510+271511+271512+271513+271514+271515+271516+271517+271518+271519+271520+271521+271522+271523+271524+271525+271526+271527+271528+271529+271530+271531+271532+271533+271534+271535+271536+271537+271538+271539+271540+271541+271542+271543+271544+271545+271546+271547+271548+271549+271550+271551+271552+271553+271554+271555+271556+271557+271558+271559+271560+271561+271562+271563+271564+271565+271566+271567+271568+271569+271570+271571+271572+271573+271574+271575+271576+271577+271578+271579+271580+271581+271582+271583+271584+271585+271586+271587+271588+271589+271590+271591+271592+271593+271594+271595+271596+271597+271598+271599+271600+271601+271602+271603+271604+271605+271606+271607+271608+271609+271610+271611+271612+271613+271614+271615+271616+271617+271618+271619+271620+271621+271622+271623+271624+271625+271626+271627+271628+271629+271630+271631+271632+271633+271634+271635+271636+271637+271638+271639+271640+271641+271642+271643+271644+271645+271646+271647+271648+271649+271650+271651+271652+271653+271654+271655+271656+271657+271658+271659+271660+271661+271662+271663+271664+271665+271666+271667+271668+271669+271670+271671+271672+271673+271674+271675+271676+271677+271678+271679+271680+271681+271682+271683+271684+271685+271686+271687+271688+271689+271690+271691+271692+271693+271694+271695+271696+271697+271698+271699+271700+271701+271702+271703+271704+271705+271706+271707+271708+271709+271710+271711+271712+271713+271714+271715+271716+271717+271718+271719+271720+271721+271722+271723+271724+271725+271726+271727+271728+271729+271730+271731+271732+271733+271734+271735+271736+271737+271738+271739+271740+271741+271742+271743+271744+271745+271746+271747+271748+271749+271750+271751+271752+271753+271754+271755+271756+271757+271758+271759+271760+271761+271762+271763+271764+271765+271766+271767+271768+271769+271770+271771+271772+271773+271774+271775+271776+271777+271778+271779+271780+271781+271782+271783+271784+271785+271786+271787+271788+271789+271790+271791+271792+271793+271794+271795+271796+271797+271798+271799+271800+271801+271802+271803+271804+271805+271806+271807+271808+271809+271810+271811+271812+271813+271814+271815+271816+271817+271818+271819+271820+271821+271822+271823+271824+271825+271826+271827+271828+271829+271830+271831+271832+271833+271834+271835+271836+271837+271838+271839+271840+271841+271842+271843+271844+271845+271846+271847+271848+271849+271850+271851+271852+271853+271854+271855+271856+271857+271858+271859+271860+271861+271862+271863+271864+271865+271866+271867+271868+271869+271870+271871+271872+271873+271874+271875+271876+271877+271878+271879+271880+271881+271882+271883+271884+271885+271886+271887+271888+271889+271890+271891+271892+271893+271894+271895+271896+271897+271898+271899+271900+271901+271902+271903+271904+271905+271906+271907+271908+271909+271910+271911+271912+271913+271914+271915+271916+271917+271918+271919+271920+271921+271922+271923+271924+271925+271926+271927+271928+271929+271930+271931+271932+271933+271934+271935+271936+271937+271938+271939+271940+271941+271942+271943+271944+271945+271946+271947+271948+271949+271950+271951+271952+271953+271954+271955+271956+271957+271958+271959+271960+271961+271962+271963+271964+271965+271966+271967+271968+271969+271970+271971+271972+271973+271974+271975+271976+271977+271978+271979+271980+271981+271982+271983+271984+271985+271986+271987+271988+271989+271990+271991+271992+271993+271994+271995+271996+271997+271998+271999+272000?authors&parents&superparent"},"object":"objects\/sha256\/55\/55255174ed14b1b17ad1020e535eb1e3819e8b6391be78d5e413de2016705d67","record":"shard-0\/json-live-urgent-v3\/records\/1fe9d651b8ce77303cef1f099d8ff495332d962addd881b71bc8ec8643e210be.json","sha256":"55255174ed14b1b17ad1020e535eb1e3819e8b6391be78d5e413de2016705d67","source":"https","stored_at":1784022386}}