DESCENT by Zephi_Sero

[raw]
made by Zephi_Sero for Ludum Dare 48 (COMPO)

Warning: Flashing Images!

Upgrade your ship to survive falling through layers of earth, until you find the ultimate fuel.

Upgrades are: Increased Gravity, Increased Shield, Increased Missiles, Increased Movement Speed, Winning Upgrade, Increased Value per Layer, Increased Gap between Layers, Increased Depth-to-Money ratio, and Increased Hole Size. shop.png

Winning Upgrade costs 1 billion and grants invincibility; at 10,000 m, there is a rainbow-colored layer which can only be destroyed WITH A MISSILE if you have the Winning Upgrade.

Keyboard Controls:

Left/A - Move Left

Right/D - Move Right

Z - Drop missile

Ratings

Overall 536th 3.341⭐ 24🧑‍⚖️
Fun 402th 3.386⭐ 24🧑‍⚖️
Innovation 445th 3.227⭐ 24🧑‍⚖️
Theme 234th 3.905⭐ 23🧑‍⚖️
Graphics 653th 3.068⭐ 24🧑‍⚖️
Audio 425th 3.182⭐ 24🧑‍⚖️
Humor 354th 2.694⭐ 20🧑‍⚖️
Mood 503th 3.158⭐ 21🧑‍⚖️
Given 23🗳️ 23🗨️

Feedback

Purebe
26. Apr 2021 · 03:18 UTC
i made it to depth of 10,000 and i have more money than god

beat that nerds
Spydercrawler
26. Apr 2021 · 03:28 UTC
I quite enjoyed this! I have always enjoyed upgrade-type games and this one was quite good. I was somewhat surprised when the amount of money you could get from certain upgrades seemed to spike, though. Nice job!
🎤 Zephi_Sero
26. Apr 2021 · 03:37 UTC
@spydercrawler Yeah, the balancing of that was something that took me a while to figure out. Ultimately I just decided that the game should be fast-paced and exponential, lol.
Choppers
26. Apr 2021 · 03:37 UTC
I like your concept, it was very satisfying to play a game where you get upgrades that wasn't extremely long. The graphics and audio fit well too. Maybe add some indication of prices of each of the upgrades.
🎤 Zephi_Sero
26. Apr 2021 · 03:43 UTC
@choppers Thanks for the feedback! A tooltip that described each upgrade and how much it would cost was planned, but time prevented me from adding it.
metadept
26. Apr 2021 · 04:51 UTC
I liked it! The game goes from punishingly hard to trivially easy very fast, but I think it's a good arc for a jam game. The music is simple but it's a bop.
Dr_V
26. Apr 2021 · 04:53 UTC
Its a cool little concept. I like the simplicity of it. I note that as you go faster the collision detection starts to fail and fairly quickly I was overflowing the money gained variable.
Attala
26. Apr 2021 · 07:07 UTC
I like the concept of upgrade being the key mechanic to survival. Makes it a bit of a puzzle while also being an action game. Kudos on simple but effective graphics. Good job.
LJFMX
26. Apr 2021 · 07:09 UTC
Nice job! In rust too so its super smooth. I actually really like the idea of rapid failure at first but then you start to progress exponentially.
cavedens
26. Apr 2021 · 16:48 UTC
Super confused on what the upgrades did except make it easier :D some description might be nice and a price to know what to shoot for. After a few upgrades I just had it on autoplay. That being said, cool concept. I really liked the music.
Train27
28. Apr 2021 · 11:03 UTC
:heavy_check_mark: The concept is great, I think there's a lot of potential here. I'm frankly amazed by how smooth the game goes even at the **ultra rapid speeds** you reach.

The music :musical_score: is fine, a really **upbeat track**. Definitely inline with the tone/fast-paced design of the game.

Reminds me a bit of **Barrier X**, with the concept of having to dodge obstacles at mach-speed.

:x: I was also very **confused** at the beginning, like @cavedens I wasn't sure exactly which upgrade did what, or how much each upgrade costed. Maybe if they were introduced or presented like a path to follow or a recommended order it'd be much more intuitive.

Maybe it's because of the "upgrade path" that I chose, but the game goes in a few turns from falling down avoiding obstacles to simply waltzing through everything full on upgrades like a rugby player on meth :laughing: .
Fer9001
28. Apr 2021 · 23:13 UTC
its a fun concept and was fun, but at the start i was really confused, a tutorial at the beginning would be fine, good job!
BlackOpsBen
29. Apr 2021 · 19:36 UTC
This was a blast to play! Although once fast enough you never have to move because the objects are moving past you so fast the colliders never detect you.
luvjungle
01. May 2021 · 10:12 UTC
that's hardcore. I liked it how you should upgrade your ship to make progression, and you really need it.
Sound is good and art is clean
radmccool
10. May 2021 · 00:53 UTC
its like an action game became an idle game without me even noticing. amazing