DESCENT by Zephi_Sero
Warning: Flashing Images!
Upgrade your ship to survive falling through layers of earth, until you find the ultimate fuel.
Upgrades are: Increased Gravity, Increased Shield, Increased Missiles, Increased Movement Speed, Winning Upgrade, Increased Value per Layer, Increased Gap between Layers, Increased Depth-to-Money ratio, and Increased Hole Size. shop.png
Winning Upgrade costs 1 billion and grants invincibility; at 10,000 m, there is a rainbow-colored layer which can only be destroyed WITH A MISSILE if you have the Winning Upgrade.
Keyboard Controls:
Left/A - Move Left
Right/D - Move Right
Z - Drop missile
Ratings
| Overall | 536th | 3.341⭐ | 24🧑⚖️ |
| Fun | 402th | 3.386⭐ | 24🧑⚖️ |
| Innovation | 445th | 3.227⭐ | 24🧑⚖️ |
| Theme | 234th | 3.905⭐ | 23🧑⚖️ |
| Graphics | 653th | 3.068⭐ | 24🧑⚖️ |
| Audio | 425th | 3.182⭐ | 24🧑⚖️ |
| Humor | 354th | 2.694⭐ | 20🧑⚖️ |
| Mood | 503th | 3.158⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
beat that nerds
The music :musical_score: is fine, a really **upbeat track**. Definitely inline with the tone/fast-paced design of the game.
Reminds me a bit of **Barrier X**, with the concept of having to dodge obstacles at mach-speed.
:x: I was also very **confused** at the beginning, like @cavedens I wasn't sure exactly which upgrade did what, or how much each upgrade costed. Maybe if they were introduced or presented like a path to follow or a recommended order it'd be much more intuitive.
Maybe it's because of the "upgrade path" that I chose, but the game goes in a few turns from falling down avoiding obstacles to simply waltzing through everything full on upgrades like a rugby player on meth :laughing: .
Sound is good and art is clean