{"author_link":"\/users\/zephi-sero","author_name":"Zephi_Sero","author_uid":1143486,"comments":[{"id":621530,"author_name":"Purebe","author_uid":"purebe","epoch":1619407080,"text":"i made it to depth of 10,000 and i have more money than god\n\nbeat that nerds","format":"md","likes":2,"spam":"N"},{"id":621627,"author_name":"Spydercrawler","author_uid":"spydercrawler","epoch":1619407710,"text":"I quite enjoyed this! I have always enjoyed upgrade-type games and this one was quite good. I was somewhat surprised when the amount of money you could get from certain upgrades seemed to spike, though. Nice job!","format":"md","likes":1,"spam":"N"},{"id":621718,"author_name":"Zephi_Sero","author_uid":"zephi-sero","epoch":1619408231,"text":"@spydercrawler Yeah, the balancing of that was something that took me a while to figure out. Ultimately I just decided that the game should be fast-paced and exponential, lol.","format":"md","likes":1,"spam":"N"},{"id":621720,"author_name":"Choppers","author_uid":"choppers","epoch":1619408238,"text":"I like your concept, it was very satisfying to play a game where you get upgrades that wasn't extremely long. The graphics and audio fit well too. Maybe add some indication of prices of each of the upgrades.","format":"md","likes":1,"spam":"N"},{"id":621775,"author_name":"Zephi_Sero","author_uid":"zephi-sero","epoch":1619408614,"text":"@choppers Thanks for the feedback! A tooltip that described each upgrade and how much it would cost was planned, but time prevented me from adding it.","format":"md","likes":1,"spam":"N"},{"id":622310,"author_name":"metadept","author_uid":"metadept","epoch":1619412688,"text":"I liked it! The game goes from punishingly hard to trivially easy very fast, but I think it's a good arc for a jam game. The music is simple but it's a bop.","format":"md","likes":1,"spam":"N"},{"id":622326,"author_name":"Dr_V","author_uid":"dr-v","epoch":1619412824,"text":"Its a cool little concept. I like the simplicity of it. I note that as you go faster the collision detection starts to fail and fairly quickly I was overflowing the money gained variable. ","format":"md","likes":1,"spam":"N"},{"id":623142,"author_name":"Attala","author_uid":"attala","epoch":1619420879,"text":"I like the concept of upgrade being the key mechanic to survival. Makes it a bit of a puzzle while also being an action game. Kudos on simple but effective graphics. Good job.","format":"md","likes":2,"spam":"N"},{"id":623152,"author_name":"LJFMX","author_uid":"ljfmx","epoch":1619420962,"text":"Nice job! In rust too so its super smooth. I actually really like the idea of rapid failure at first but then you start to progress exponentially. ","format":"md","likes":1,"spam":"N"},{"id":628275,"author_name":"cavedens","author_uid":"cavedens","epoch":1619455694,"text":"Super confused on what the upgrades did except make it easier :D some description might be nice and a price to know what to shoot for. After a few upgrades I just had it on autoplay. That being said, cool concept. I really liked the music.","format":"md","likes":1,"spam":"N"},{"id":660660,"author_name":"Train27","author_uid":"train27","epoch":1619607814,"text":":heavy_check_mark: The concept is great, I think there's a lot of potential here. I'm frankly amazed by how smooth the game goes even at the **ultra rapid speeds** you reach.\n\nThe music :musical_score: is fine, a really **upbeat track**. Definitely inline with the tone\/fast-paced design of the game.\n\nReminds me a bit of **Barrier X**, with the concept of having to dodge obstacles at mach-speed.\n\n:x: I was also very **confused** at the beginning, like @cavedens I wasn't sure exactly which upgrade did what, or how much each upgrade costed. Maybe if they were introduced or presented like a path to follow or a recommended order it'd be much more intuitive.\n\nMaybe it's because of the \"upgrade path\" that I chose, but the game goes in a few turns from falling down avoiding obstacles to simply waltzing through everything full on upgrades like a rugby player on meth :laughing: .","format":"md","likes":3,"spam":"N"},{"id":668352,"author_name":"Fer9001","author_uid":"fer9001","epoch":1619651623,"text":"its a fun concept and was fun, but at the start i was really confused, a tutorial at the beginning would be fine, good job!","format":"md","likes":1,"spam":"N"},{"id":674956,"author_name":"BlackOpsBen","author_uid":"blackopsben","epoch":1619725005,"text":"This was a blast to play! Although once fast enough you never have to move because the objects are moving past you so fast the colliders never detect you.","format":"md","likes":1,"spam":"N"},{"id":683062,"author_name":"luvjungle","author_uid":"luvjungle","epoch":1619863943,"text":"that's hardcore. I liked it how you should upgrade your ship to make progression, and you really need it.\nSound is good and art is clean","format":"md","likes":1,"spam":"N"},{"id":699336,"author_name":"radmccool","author_uid":"radmccool","epoch":1620608026,"text":"its like an action game became an idle game without me even noticing. amazing","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld48\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/Zephi-Sero\/ld48-zephi-descent\/releases","text":"GitHub Release"},{"url":"https:\/\/zephi-sero.itch.io\/descent","text":"Itch.io"},{"url":"https:\/\/github.com\/Zephi-Sero\/ld48-zephi-descent","text":"GitHub"}],"metadata":{"g_key":"76926","g_author":"1143486","g_event":"LD48","g_eventkey":"109","g_subevent":"COMPO","g_urlkey":"372019","g_title":"DESCENT","g_status":"WAYBACK","g_place":"536","g_commentcount":"15","g_site2_node_id":"245550","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"245550","n_urlkey":"372019","n_parent":"233335","n_path":"\/events\/ludum-dare\/48\/descent-1","n_slug":"descent-1","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"143486","n_created":"1619223256","n_modified":"1778388781","n_version":"747686","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":9,"_trust":1,"author":143486,"body":"Warning: Flashing Images!\n\nUpgrade your ship to survive falling through layers of earth, until you find the ultimate fuel.\n\nUpgrades are: \nIncreased Gravity, Increased Shield, Increased Missiles,\nIncreased Movement Speed, Winning Upgrade, Increased Value per Layer,\nIncreased Gap between Layers, Increased Depth-to-Money ratio, and Increased Hole Size.\n[shop.png](\/\/\/raw\/e70\/32\/z\/3d119.png)\n\nWinning Upgrade costs 1 billion and grants invincibility; 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