Deep Space Drill by Dorigami
In this game you are a lone pilot who must fight through an army of drones to try and stop a massive drill from cracking your home planet. You must be fast however, time is of the essence! 

| dropbox link for the game (zip folder) | https://www.dropbox.com/sh/90cbaoi06jv0d7t/AADb7Z81QkeHHcl_Qc9gvfSSa?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-space-drill |
Ratings
| Overall | 1390th | 3.237⭐ | 21🧑⚖️ |
| Fun | 496th | 3.632⭐ | 21🧑⚖️ |
| Innovation | 1818th | 2.342⭐ | 21🧑⚖️ |
| Theme | 1871th | 2.316⭐ | 21🧑⚖️ |
| Graphics | 1478th | 3.053⭐ | 21🧑⚖️ |
| Audio | 950th | 3.132⭐ | 21🧑⚖️ |
| Mood | 1569th | 2.895⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 12🗨️ |
@escortti
Thanks for the feedback. This is my first time actually submitting to the Jam so I'm glad people are liking it! The wave spawning is a bit janky indeed. Each wave would start based on a timer; I could have had the next wave also trigger when all the enemies were defeated, but I needed a bit more time than I had in order to get that working.
Thanks Again!
I like the killstreak mechanic, but I think a few things would make it a bit better. Once we max out our abilities, it becomes kind of pointless, unless we just want to max our score for bragging rights. I think it would feel a little better if we LOST our abilities on hit, and needed to build them back up. BUT I'd lower the kill streak requirements to a smaller number, and/or increase the amount of abilities and try to give MORE to the player faster! It can take a while to build up to a point where it feels fun.
Holding space to shoot feels pointless because there's no penalty for shooting; it seems there's no time where we shouldn't shoot! If there was an enemy that deflected bullets, or a speed penalty while firing, or some reason not to shoot, it would make things more complex (and fun I think) than holding the space bar for 10+ minutes.
The final boss, a giant rectangle, was a push-over. It was dead before I had a chance to be scared of it, not even sure if it shoots bullets.
Visually the game is very readable, which is nice. I don't mind the simple artwork. The sounds are very bfxr, which is good, but just kind of bfxr :smile: They get the job done.
Other than those little nitpicks, this is a very solid start to a good shmup.
Good job!
