{"author_link":"\/users\/dorigami","author_name":"Dorigami","author_uid":1219476,"comments":[{"id":661283,"author_name":"Escortti","author_uid":"escortti","epoch":1619612464,"text":"This is a really solid Shoot 'em Up and I really hope this gets developed further. The feel of the game is great. The sounds and visuals work really well together to create that retro style. The streak system is a nice way to reward good play. Also the way the enemies move into the view feels somehow really satisfyingly. Only criticism I have is that there is sometimes a lot of downtime between waves.","format":"md","likes":0,"spam":"N"},{"id":671931,"author_name":"stewthepoo","author_uid":"stewthepoo","epoch":1619696087,"text":"Good job on the UI, feels very polished for a jamgame.","format":"md","likes":0,"spam":"N"},{"id":688248,"author_name":"Dannyk1994","author_uid":"dannyk1994","epoch":1619979995,"text":"Nice game ! UI and art is consistent! Sound effects are nice, has a nice game loop. Can get very hectic very quickly. This is the kind of game that would really benefit from a really fluid movement system :)","format":"md","likes":1,"spam":"N"},{"id":688345,"author_name":"Uraffululz","author_uid":"uraffululz","epoch":1619981953,"text":"Excellent work! Classic scrolling shooter, and the streak system was a nice addition. Audio and game feel are very satisfying. Great work on the various enemy types, though the lasers sticking around after the enemy was destroyed was a bit annoying. Still, great job!","format":"md","likes":0,"spam":"N"},{"id":688510,"author_name":"Ryan Dotsikas","author_uid":"ryan-dotsikas","epoch":1619985595,"text":"Great job with this shmup! I definitely had fun playing it! It was a lot of fun to get a huge streak and get all those bonuses, firing so fast was satisfying for sure. It did feel like it was a little slow though in that I would kill enemies quickly and then wait a long time for the next ones to show up. I also didnt make it through the whole thing, I was watching the wave tracker increment super slowly and it felt like the timer was slower than real seconds?? haha But I played it for a while and definitely enjoyed!","format":"md","likes":0,"spam":"N"},{"id":688542,"author_name":"vetu11","author_uid":"vetu11","epoch":1619986228,"text":"Great game! Maybe de controls can get a little bit of an accel curve to feel better","format":"md","likes":0,"spam":"N"},{"id":688577,"author_name":"Dorigami","author_uid":"dorigami","epoch":1619986984,"text":"@ryan-dotsikas \n@escortti \nThanks for the feedback.  This is my first time actually submitting to the Jam so I'm glad people are liking it!  The wave spawning is a bit janky indeed.  Each wave would start based on a timer; I could have had the next wave also trigger when all the enemies were defeated, but I needed a bit more time than I had in order to get that working.  \n\nThanks Again!","format":"md","likes":1,"spam":"N"},{"id":688733,"author_name":"Too_Lazy_Cat","author_uid":"too-lazy-cat","epoch":1619991610,"text":"I said i many times on this jam but happy to repeat - games should be games, not tech demos. Well done on this one! ","format":"md","likes":1,"spam":"N"},{"id":689340,"author_name":"MiniBetrayal","author_uid":"minibetrayal","epoch":1620014930,"text":"great game, shame im not very good at this kind of thing!","format":"md","likes":0,"spam":"N"},{"id":689821,"author_name":"progdamn","author_uid":"progdamn","epoch":1620038354,"text":"I really liked your game! But dash I did not use, IMHO it is pretty useless. By the way, please rate my game if you want","format":"md","likes":1,"spam":"N"},{"id":690376,"author_name":"Sunblast","author_uid":"sunblast","epoch":1620059448,"text":"Fun game, I really liked the sound effects. I do however feel that the player should be on the bottom and face upwards, but that might just be my preferences perhaps. Great job on game!","format":"md","likes":0,"spam":"N"},{"id":691104,"author_name":"cdunham","author_uid":"cdunham","epoch":1620080134,"text":"Cool little wave based shmup. I like the streak mechanic for upgrades, it helps the player feel like not taking damage is important in more than one way. Feels a bit easy once you build up a few streaks in the beginning. I'd ramp up the difficulty faster or make the waves spawn faster to help balance it out a bit. Would be nice to be able to choose between some options for the upgrades, I ended up getting health a lot but I was never taking damage so it didn't do much. Nice work overall!","format":"md","likes":1,"spam":"N"},{"id":695811,"author_name":"Ismael Rodriguez","author_uid":"ismael-rodriguez","epoch":1620320401,"text":"Cool shmup! I like the variety of enemies! My favorite were the guys who fly in from the sides! \n\nI like the killstreak mechanic, but I think a few things would make it a bit better. Once we max out our abilities, it becomes kind of pointless, unless we just want to max our score for bragging rights. I think it would feel a little better if we LOST our abilities on hit, and needed to build them back up. BUT I'd lower the kill streak requirements to a smaller number, and\/or increase the amount of abilities and try to give MORE to the player faster! It can take a while to build up to a point where it feels fun.\n\nHolding space to shoot feels pointless because there's no penalty for shooting; it seems there's no time where we shouldn't shoot! If there was an enemy that deflected bullets, or a speed penalty while firing, or some reason not to shoot, it would make things more complex (and fun I think) than holding the space bar for 10+ minutes.\n\nThe final boss, a giant rectangle, was a push-over. It was dead before I had a chance to be scared of it, not even sure if it shoots bullets.\n\nVisually the game is very readable, which is nice. I don't mind the simple artwork. The sounds are very bfxr, which is good, but just kind of bfxr :smile: They get the job done.\n\nOther than those little nitpicks, this is a very solid start to a good shmup.\n\nGood job! \n\n![score.png](\/\/\/raw\/cdb\/31\/z\/423a6.png)","format":"md","likes":1,"spam":"N"},{"id":704567,"author_name":"epb9000","author_uid":"epb9000","epoch":1621188408,"text":"I have to say that I very much appreciate the UI fading when the player character moves behind it.  Was hard to keep up the streak at points, highest I've managed is 105.","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld48\/wayback-placeholder.png"],"links":[{"url":"https:\/\/www.dropbox.com\/sh\/90cbaoi06jv0d7t\/AADb7Z81QkeHHcl_Qc9gvfSSa?dl=0","text":"dropbox link for the game (zip folder)"}],"metadata":{"g_key":"75919","g_author":"1219476","g_event":"LD48","g_eventkey":"109","g_subevent":"JAM","g_urlkey":"370478","g_title":"Deep Space Drill","g_status":"WAYBACK","g_place":"1390","g_commentcount":"14","g_site2_node_id":"240663","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"240663","n_urlkey":"370478","n_parent":"233335","n_path":"\/events\/ludum-dare\/48\/deep-space-drill","n_slug":"deep-space-drill","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"219476","n_created":"1618943658","n_modified":"1778361208","n_version":"767824","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":9,"_trust":1,"author":219476,"body":"In this game you are a lone pilot who must fight through an army of drones to try and stop a massive drill from cracking your home planet.  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