Deep Jumper by RadzioGadzioPL
How would you feel suppossing you were falling deeper and deeper into the darkness?
Terrified or excited?
That’s why I gave you flashlight. It’s pretty useful to see more things. However it’s not ussual flashlight as you may expect. It has little microchip which allows you to see traps. Be careful, cause your battery won’t last forever, but fortunately it can recharge over time.
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What about your journey? It’ll be difficult. It can make you angry. It can make you cry trying not to touch shitty platform, but still game may be enjoyable.
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Keep an eye on your health. You have only 5 lifes. Whenever you touch trap you’ll lose 1 life and teleport to last checkpoint. When you are teleported you get invulnerability but you’ll also slower. (Be careful not to lose more lifes when spawning). When your number of lifes decrease to 0, level will restart and you’ll have to do everything again.
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There’re two types of traps: 1. Simple traps that are set on platforms 2. Shooting walls (it sounds weird, but that’s what they do) shoots projectiles. You can barely see bullets, if you don’t use flashlight.
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Just to make some purpose in my game I’ve added time, so you can see your highscore in main menu at bottom left.
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Control:
Left Mouse Button (LMB) - flashlight
Right Mouse Button (RMB) - scanner (for traps)
A/D or Left Arrow / RightArrow - horizontal movement
Space - Jump
Mouse - used to point flashlight
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Hope you’ll like it! Note that that’s my 2nd game I’ve ever published and 1st time I’ve ever taken part in game jam :D
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Update!!!
I've made some changes, fixed bugs and added new things.
Check it out!
| Link | https://radziogadziopl.itch.io/deep-jumper |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-jumper |
Ratings
| Overall | 1325th | 3.278⭐ | 20🧑⚖️ |
| Fun | 931th | 3.333⭐ | 20🧑⚖️ |
| Innovation | 408th | 3.667⭐ | 20🧑⚖️ |
| Theme | 458th | 3.972⭐ | 20🧑⚖️ |
| Graphics | 867th | 3.722⭐ | 20🧑⚖️ |
| Humor | 967th | 2.594⭐ | 18🧑⚖️ |
| Mood | 746th | 3.611⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 5🗨️ |
I really like how simple the core of the game is. You did well to limit the scope for the game to something achievable and well polished. I'd of course love to see more gameplay variety, as simply descending does get stale without some other motivation.
What I'd love to see in a v1.1 release would be a little tutorial screen which explains both of the flashlight functions. When I first played I completely missed the scanning function and wondered why I kept dying! I did also find that I could take my time pretty well. It'd be awesome if there were like ghosts or something slowly forcing the player to descend...
other hand it’s easier to finish when you know where traps are and you can learn the perfect path.
Also, congratulations on finishing LD48!
Nice game, I really like the flashlight mechanics! And as a platformer aficionado I can say that it controls quite well!
There was just something that bothered me, when I respawned my character always seemed somewhat slow, I don't know if that's a bug or anything but it was a bit annoying :c
Overall, great game, well done for your first jam!
- I'm not sure the double jump is useful, it made jumps harder to make than necessary, as the camera movement tends to make the flashlight point in the wrong direction. Every time I had to do a double jump, I had to stop relying on the flashlight. But of course, not having double jump would need to rethink the level design...
- The first few jumps already need the player to master all the mechanics (flashlight, double jump, detect traps), maybe adding a bit of "tutorial" level, introducing mechanics one by one, would help the player.
- I don't find it useful to make the basic flashlight consume battery. You cannot see anything when the battery is empty, so you are basically stuck until it recharges. I would have put the battery only for the trap detector.
I understand you.
1. I didn’t consider that double jump and using flashlight may be a problem.
2. I may’ve made it to hard on start, but I didn’t have time to optimise it
3. Normal flashlight battery isn’t necessary in 1 level, but 2 uses this feature a lot more times. Without it 2nd level wouldn’t exist
Overall thanks for feedback.
@leonardo-coyado
Thanks a lot :D
@shimonster
Thanks for feedback. I made it maybe a little bit too hard. I’ve made a way in main menu screen to scroll and view controls, but it may not be intuitive. (Maybe because I didn’t have much time to think of tutorial).
I’ve updated my game and changed bullet shooting. I didn’t want to make it super easy and I didn’t want to make it too hard either. It’s not that easy to optimise game.
But thanks for feedback.