Little Monster by chipcaramel

[raw]
made by chipcaramel for LD33 (JAM)
Jimun and Chip present their latest game created in Deep Vision; an engine dreamt up by Jimun.

The Story:
Prescott Sullivan was walking home from school one day when he happened upon two foxes loitering outside of a local grocery store. Suddenly a third burst out of the doorway, chased by the owner. These little monsters: They sneak in and steal food and are very much unwelcome there! Little did he know that he would be seeing them again.

Controls are configurable in-game.

Keyboard Controls:
Arrows - move
Space - Jump
Enter - Progress Menus
C - Attack
V - Attack
Left Shift - Sprint
Escape - Skip Cutscene

Gamepad Controls:
D-Pad - move
A - Jump/Progress Menus
B - Attack/Skip Cutscene
X - Attack
Left Bumber - Sprint

The Accomplishments:
We've pulled a lot of work together for this project!
We actually had time to test the game out, make sure it works (I think).
Cutscenes and introduction and story!
I didn't have much time to write music, but used some tracks I had on file.

The Frustrations:
There are no standard enemies in the game. We originally planned guards which would attack you as a fox.
There are no other NPCs in the game besides the intro NPC; post LD, we may add them!
The ability to change form at will got pushed off the drawing table for LD, but may come later.
The game world is sort of small, but offers one effortfully constructed level/puzzle.
Boss fight arena. Probably in a post LD version.

As Jimun and I tend to do, we've bitten off -slightly- more than we can chew in three days, but it didn't discourage us.
We've put effort together, gave it all we had to give, and finished with a working game.

Happy Ludum Dare 33, everybody!

Ratings

Coolness 49% 1226
Overall(Jam) 3.67 174
Audio(Jam) 3.94 58
Fun(Jam) 3.58 172
Graphics(Jam) 4.26 122
Humor(Jam) 3.19 315
Innovation(Jam) 3.30 304
Mood(Jam) 3.64 167
Theme(Jam) 3.70 328

Feedback

faemir
25. Aug 2015 · 12:37 UTC
Ambitious and endearing - I really enjoyed this. It felt particularly polished and un-rushed as a lot of jam games will feel like.
DragonGino
25. Aug 2015 · 12:39 UTC
a really good. maybe you should continue with this game and make it what you want to achieve.
HiddenDepthGames
25. Aug 2015 · 12:41 UTC
first of all, WOW! Thats a load of features and quality are you produced in 3 days, impressive! Really nice art style and GREAT HUD and chat bubbles
mattthehoopy
25. Aug 2015 · 12:43 UTC
Seemed really awesome, but couldn't drop to 4 legs for some reason :(
Paul Sinnett
25. Aug 2015 · 12:46 UTC
Great atmosphere, well done.
Qaterknan
25. Aug 2015 · 12:50 UTC
A lot of content here, good graphics! I love the mechanic of changing back and forth, but I changed in a narrow space and got stuck :( Plus the dialogues lack skip option. Good job overall.
congusbongus
25. Aug 2015 · 12:50 UTC
This looks and sounds very nice, I like where you were going with the transformation idea but I got stuck at the big jump with the water tower so I didn't see much of the game. I think if you had concentrated on the gameplay and less of the story, you can make a more complete game!
Mister_Melon
25. Aug 2015 · 12:56 UTC
Overall I really enjoyed this game, I found switching between human form and fox form a really innovated way for the player to solve the small puzzles you are presented with, I really found this game enjoyable but found that some of the jumps were a bit tedious to say the least and at one stage I just stopped playing for a bit because I wanted to move onto something else (some checkpoints of some kind would be nice too so you don't have to walk all the way back to a jump every time) I thought that it really suited the theme in an interesting way. I LOVED the cute art style and the audio was amazing (but since you didn't make it during LD I don't think that you can enter the category? But I rated you highly in it anyways), it was a bit funny at stages and the art style and audio made a wonderful mood and vibe. So I really loved this game besides some issues I had with the gameplay, still you are owed a well deserved well done.
Kuchalu
25. Aug 2015 · 13:01 UTC
Really enjoyed this game! Love the art and music. The concept is also really cool for a game. PS Nice Pokéball in your room XD
Gaspard_
25. Aug 2015 · 13:09 UTC
Well, I got stuck at the long jump too.
Couldn't jump when being a fox either, did I miss something?
Re-went up uncountable many times and this really brought a lot of frustration.
The graphics were great. And the game-play seemed interesting.
Nice job!
🎤 chipcaramel
25. Aug 2015 · 13:17 UTC
Oh! I'm so sorry!! If you hold SHIFT, you'll run, which makes the jump much easier. (I will add this to the controls. I knew I missed something)
Jimun
25. Aug 2015 · 13:49 UTC
Hi everyone! Thanks for playing! A couple notes on the controls.
Hold SHIFT to sprint, by default. This can get you over the long jump if you're a fox.
While human, you can engage crawling by pressing left and right while holding down. This should allow you to escape narrow spaces.
Down+Jump should let you pass through certain kinds of platforms, allowing to escape some places you might get transformed in.
If anyone still has problems, can't get the above controls to work, or finds a spot that can't be escaped, even with the controls I just listed, please let me know exactly where the problem occurs and I'll look into fixing it for a post-jam version.
Also this game includes default bindings for a 360 or other X-Input controller, if you prefer to play with a controller. Other controllers should work too, but will require manually rebinding the controls.
Chronodrax
25. Aug 2015 · 17:35 UTC
Nice use of theme and game mechanics !
NoWandStudios
30. Aug 2015 · 11:32 UTC
wow so risky project! Love the art and you've done a good jov with the mood!
CodeNMore
30. Aug 2015 · 23:39 UTC
This game feels like a finished game - polished very, very nicely, audio transitions are perfect, amazing art detail, absolutely amazing- speachless!
Biruts
01. Sep 2015 · 19:49 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
SecondDimension
09. Sep 2015 · 17:40 UTC
It's a good entry, I loved the little touches like not being able to walk properly on two legs when you first transform. It feels very well thought out, good work!