Little Monster by chipcaramel
Jimun and Chip present their latest game created in Deep Vision; an engine dreamt up by Jimun.
The Story:
Prescott Sullivan was walking home from school one day when he happened upon two foxes loitering outside of a local grocery store. Suddenly a third burst out of the doorway, chased by the owner. These little monsters: They sneak in and steal food and are very much unwelcome there! Little did he know that he would be seeing them again.
Controls are configurable in-game.
Keyboard Controls:
Arrows - move
Space - Jump
Enter - Progress Menus
C - Attack
V - Attack
Left Shift - Sprint
Escape - Skip Cutscene
Gamepad Controls:
D-Pad - move
A - Jump/Progress Menus
B - Attack/Skip Cutscene
X - Attack
Left Bumber - Sprint
The Accomplishments:
We've pulled a lot of work together for this project!
We actually had time to test the game out, make sure it works (I think).
Cutscenes and introduction and story!
I didn't have much time to write music, but used some tracks I had on file.
The Frustrations:
There are no standard enemies in the game. We originally planned guards which would attack you as a fox.
There are no other NPCs in the game besides the intro NPC; post LD, we may add them!
The ability to change form at will got pushed off the drawing table for LD, but may come later.
The game world is sort of small, but offers one effortfully constructed level/puzzle.
Boss fight arena. Probably in a post LD version.
As Jimun and I tend to do, we've bitten off -slightly- more than we can chew in three days, but it didn't discourage us.
We've put effort together, gave it all we had to give, and finished with a working game.
Happy Ludum Dare 33, everybody!
The Story:
Prescott Sullivan was walking home from school one day when he happened upon two foxes loitering outside of a local grocery store. Suddenly a third burst out of the doorway, chased by the owner. These little monsters: They sneak in and steal food and are very much unwelcome there! Little did he know that he would be seeing them again.
Controls are configurable in-game.
Keyboard Controls:
Arrows - move
Space - Jump
Enter - Progress Menus
C - Attack
V - Attack
Left Shift - Sprint
Escape - Skip Cutscene
Gamepad Controls:
D-Pad - move
A - Jump/Progress Menus
B - Attack/Skip Cutscene
X - Attack
Left Bumber - Sprint
The Accomplishments:
We've pulled a lot of work together for this project!
We actually had time to test the game out, make sure it works (I think).
Cutscenes and introduction and story!
I didn't have much time to write music, but used some tracks I had on file.
The Frustrations:
There are no standard enemies in the game. We originally planned guards which would attack you as a fox.
There are no other NPCs in the game besides the intro NPC; post LD, we may add them!
The ability to change form at will got pushed off the drawing table for LD, but may come later.
The game world is sort of small, but offers one effortfully constructed level/puzzle.
Boss fight arena. Probably in a post LD version.
As Jimun and I tend to do, we've bitten off -slightly- more than we can chew in three days, but it didn't discourage us.
We've put effort together, gave it all we had to give, and finished with a working game.
Happy Ludum Dare 33, everybody!
Ratings
| Coolness | 49% | 1226 |
| Overall(Jam) | 3.67 | 174 |
| Audio(Jam) | 3.94 | 58 |
| Fun(Jam) | 3.58 | 172 |
| Graphics(Jam) | 4.26 | 122 |
| Humor(Jam) | 3.19 | 315 |
| Innovation(Jam) | 3.30 | 304 |
| Mood(Jam) | 3.64 | 167 |
| Theme(Jam) | 3.70 | 328 |
Couldn't jump when being a fox either, did I miss something?
Re-went up uncountable many times and this really brought a lot of frustration.
The graphics were great. And the game-play seemed interesting.
Nice job!
Hold SHIFT to sprint, by default. This can get you over the long jump if you're a fox.
While human, you can engage crawling by pressing left and right while holding down. This should allow you to escape narrow spaces.
Down+Jump should let you pass through certain kinds of platforms, allowing to escape some places you might get transformed in.
If anyone still has problems, can't get the above controls to work, or finds a spot that can't be escaped, even with the controls I just listed, please let me know exactly where the problem occurs and I'll look into fixing it for a post-jam version.
Also this game includes default bindings for a 360 or other X-Input controller, if you prefer to play with a controller. Other controllers should work too, but will require manually rebinding the controls.