FM Escape by woona
You're trapped in an abandoned facility with nothing but your trusty radio receiver to help you get out.
Dodge deadly traps, solve tricky puzzles, unveil all mysteries and escape!
| itch.io | https://begunkov.itch.io/fm-escape |
| Original URL | https://ldjam.com/events/ludum-dare/59/fm-escape |
Ratings
| Overall | 534th | 3.431⭐ | 38🧑⚖️ |
| Fun | 548th | 3.208⭐ | 38🧑⚖️ |
| Innovation | 265th | 3.639⭐ | 38🧑⚖️ |
| Theme | 213th | 4.083⭐ | 38🧑⚖️ |
| Graphics | 644th | 3.208⭐ | 38🧑⚖️ |
| Audio | 450th | 3.194⭐ | 38🧑⚖️ |
| Humor | 403th | 2.823⭐ | 33🧑⚖️ |
| Mood | 554th | 3.414⭐ | 37🧑⚖️ |
| Given | 34🗳️ | 50🗨️ |
Especially when they are combined with a time-based doors at level 3 :D
I tried to solve them in a correct way, but even at level 1 I haven't found a better solution than moving 1 tile and going through all channels, comparing the volume of those - but this is very slow, maybe there is a better way.
Also, I think it does detect the mines even through the walls? Are mine placements randomized? I noticed the codes are randomized indeed, but mines seem to be static.
The game is intuitive enough I guess, but those traps are making me go urrrrhghh (although the "damage taken" grunting is funny).
Yeah, the trap detection is only based on proximity, walls don't matter. And trap locations are randomly chosen from a pool when level loads.
Could someone in the comments explain how the traps actually work. Because I couldn't get them to reliably be shut no matter the channel signal.
I liked the graphics and the audio was fine.
It's actually impossible to completely shut down the traps, you can just detect their location using your receiver and plan your route to the exit around those traps using your knowledge about their locations. Each trap has its own channel and emits signal based on proximity to it.
Trap locations are randomized and chosen out of a pool when the level loads. Channel frequencies are randomized too.
Ah - I definitely did not get that the traps were random, whoops! Guess I didn't really figure it out. Still! great idea
Да в любом случае игра сделано хорошо. Ты молодец, отлично постарался!)
Я заметил, что некоторые члены написали комментарии на русском языке. Поэтому думаю, что ты русский. я поздравляю тебя за то, что ты создал. Круто. Тебе желаю всего хорошего. Пока пока дружец.
Love the design around finding the traps as well! Having them on multiple channels really created some tension moving around, especially on the second chapter, where they were in very tempting places. I also love the sound design, the beeps as you hone in on the currect channel, and the dying noises were very well done. Great take on the theme as well, using signals to navigate around hidden traps really worked well here to make a fun game out the theme. Awesome game, well done!
There's a good idea here, and it fits the theme well, but the way they're executed just isn't enjoyable for me.