{"author_link":"\/users\/woona","author_name":"woona","author_uid":1262991,"comments":[{"id":1194973,"author_name":"quasilyte","author_uid":"quasilyte","epoch":1776749578,"text":"The traps were my least favorite mechanic xD\nEspecially when they are combined with a time-based doors at level 3 :D \nI tried to solve them in a correct way, but even at level 1 I haven't found a better solution than moving 1 tile and going through all channels, comparing the volume of those - but this is very slow, maybe there is a better way.\nAlso, I think it does detect the mines even through the walls? Are mine placements randomized? I noticed the codes are randomized indeed, but mines seem to be static.\nThe game is intuitive enough I guess, but those traps are making me go urrrrhghh (although the \"damage taken\" grunting is funny).\n","format":"md","likes":1,"spam":"N"},{"id":1195085,"author_name":"woona","author_uid":"woona","epoch":1776751135,"text":"@quasilyte Thanks for playing and completing the game! I agree that traps sounded better as an idea compared to actual implementation.\n\nYeah, the trap detection is only based on proximity, walls don't matter. And trap locations are randomly chosen from a pool when level loads.","format":"md","likes":2,"spam":"N"},{"id":1195109,"author_name":"quasilyte","author_uid":"quasilyte","epoch":1776751458,"text":"The mine randomization coupled with a through-the-wall thing made me a bit confused when learning that mechanic at level 1. Because I was unsure whether I got it right or now.","format":"md","likes":1,"spam":"N"},{"id":1195901,"author_name":"VerttiXPertti","author_uid":"verttixpertti","epoch":1776762558,"text":"I couldn't finish the game. I didn't know how to stop the traps from firing at me. I also tried like every frequency for the second 3 digit code, but couldn't hear a message. I think there was potential here though. Shuffling through radio channels quickly to affect the world around you could work well, but I just couldn't figure out the correct channels unfortunately.","format":"md","likes":1,"spam":"N"},{"id":1196082,"author_name":"draki","author_uid":"draki","epoch":1776764620,"text":"Good ideas regarding the randomness x) it makes dying less frustrating. I really like the character's sound you quickly become attached to their pain lol. great lvl design btw\n","format":"md","likes":1,"spam":"N"},{"id":1196493,"author_name":"woona","author_uid":"woona","epoch":1776768565,"text":"@verttixpertti Thanks for playing! Yeah, the game turned out to be way more cryptic than I intended. Sorry about that!","format":"md","likes":0,"spam":"N"},{"id":1198870,"author_name":"FLX","author_uid":"flx","epoch":1776787194,"text":"A bit hard for me but good concept with great ideas ! Congrats","format":"md","likes":1,"spam":"N"},{"id":1199981,"author_name":"Jo Bettaque","author_uid":"jo-bettaque","epoch":1776795336,"text":"Very cool concept but yeah, as others have already said it's a bit hard :)","format":"md","likes":1,"spam":"N"},{"id":1200226,"author_name":"LouDev","author_uid":"loudev","epoch":1776797211,"text":"Clever puzzles! Struggled a bit to find the code on chapter 2 but I was just bein dumb.","format":"md","likes":1,"spam":"N"},{"id":1203705,"author_name":"Accelerate0814","author_uid":"accelerate0814","epoch":1776845499,"text":"COOL!","format":"md","likes":1,"spam":"N"},{"id":1203850,"author_name":"NikaZ","author_uid":"nikaz","epoch":1776847604,"text":"Cool game! I really like it! Good job!","format":"md","likes":1,"spam":"N"},{"id":1203936,"author_name":"alexey_bobrovskiy","author_uid":"alexey-bobrovskiy","epoch":1776848733,"text":"Great job, and thanks for the Russian language, it was interesting. But I still couldn't figure out what to do with some of the traps. 5 stars.","format":"md","likes":2,"spam":"N"},{"id":1207044,"author_name":"nullval","author_uid":"nullval","epoch":1776889232,"text":"Cool concept and a great fit for the theme, but I could not figure out when the traps would be shut. Somehow I got through level 2, but I could not figure out what I was doing wrong.\n\nCould someone in the comments explain how the traps actually work. Because I couldn't get them to reliably be shut no matter the channel signal.  \n\nI liked the graphics and the audio was fine.","format":"md","likes":1,"spam":"N"},{"id":1208178,"author_name":"woona","author_uid":"woona","epoch":1776918010,"text":"@nullval Thanks for playing! Sorry I did a bad job explaining how to play in-game!\n\nIt's actually impossible to completely shut down the traps, you can just detect their location using your receiver and plan your route to the exit around those traps using your knowledge about their locations. Each trap has its own channel and emits signal based on proximity to it.\n\nTrap locations are randomized and chosen out of a pool when the level loads. Channel frequencies are randomized too.","format":"md","likes":1,"spam":"N"},{"id":1208328,"author_name":"YurisCat","author_uid":"yuriscat","epoch":1776924261,"text":"Ngl that trap attack was way too scary, it freaked me out so bad I was running around like crazy and then died Q.Q. Pretty unique game though, I would've really enjoyed it if it wasn't so terrifying Q.Q.......","format":"md","likes":1,"spam":"N"},{"id":1209086,"author_name":"VenomousMouse","author_uid":"venomousmouse","epoch":1776945540,"text":"Very nice puzzle game and great implementation of radio!","format":"md","likes":1,"spam":"N"},{"id":1209104,"author_name":"MrEKZES","author_uid":"mrekzes","epoch":1776945829,"text":"The controls in your game work very strangely when I scroll the mouse wheel, and the Ludum page flips.","format":"md","likes":1,"spam":"N"},{"id":1209160,"author_name":"Hi Im Greg","author_uid":"hi-im-greg","epoch":1776946723,"text":"It's a cool idea, I did struggle a bit with the traps and sort of felt I stumbled through randomly at some points. The doors and identifying the code worked well though! Nice interpretation of the theme and really solid audio work!","format":"md","likes":1,"spam":"N"},{"id":1209223,"author_name":"Thoth","author_uid":"thoth","epoch":1776948008,"text":"A GOOD INNOVATION WITH RADIO AND ESCAPE GAME, MAYBE THE TRAP IS A LITTLE SCARY TO SOME PUZZLE SOLVING PROCESS. BUT IT IS DEFINITELY A NICE PUZZLE GAME","format":"md","likes":1,"spam":"N"},{"id":1209821,"author_name":"ugly_robot","author_uid":"ugly-robot","epoch":1776960694,"text":"Very cool! Not sure if I exactly figured it out - but I did get to the end! Very cool idea to have a radio listening for hidden traps.\n\nAh - I definitely did not get that the traps were random, whoops! Guess I didn't really figure it out. Still! great idea","format":"md","likes":1,"spam":"N"},{"id":1211357,"author_name":"LDJam user 427605","author_uid":"427605","epoch":1777002241,"text":"\u041f\u0440\u0438\u043a\u043e\u043b\u044c\u043d\u0430\u044f \u0437\u0430\u0434\u0443\u043c\u043a\u0430 \u0447\u0442\u043e \u0442\u044b \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0438 \u0440\u0430\u0434\u0438\u043e \u043d\u0430\u0445\u043e\u0434\u0438\u0448\u044c \u043b\u043e\u0432\u0443\u0448\u043a\u0438. \u041d\u0435 \u0437\u043d\u0430\u044e \u0445\u0432\u0430\u0442\u0438\u0442 \u043b\u0438 \u044d\u0442\u043e\u0439 \u043c\u0435\u0445\u0430\u043d\u0438\u043a\u0438 \u043d\u0430 \u043f\u043e\u043b\u043d\u043e\u0446\u0435\u043d\u043d\u0443\u044e \u0438\u0433\u0440\u0443, \u043d\u043e \u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0434\u0436\u0435\u043c \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u044d\u0442\u043e \u0434\u043e\u0432\u043e\u043b\u044c\u043d\u043e \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u043d\u043e. \u041c\u043d\u0435 \u043f\u043e\u043d\u0440\u0430\u0432\u0438\u043b\u0438\u0441\u044c \u043b\u043e\u0432\u0443\u0448\u043a\u0438 \u0438 \u0433\u043e\u043b\u043e\u0432\u043e\u043b\u043e\u043c\u043a\u0438, \u043d\u043e \u044f \u0441\u043b\u043e\u0432\u0438\u043b \u043a\u0430\u043a\u043e\u0435-\u0442\u043e \u0441\u0442\u0440\u0430\u043d\u043d\u043e\u0435 \u043e\u0449\u0443\u0449\u0435\u043d\u0438\u0435 \u043e\u0442 \u043c\u0438\u043d \u0432\u043e \u0432\u0442\u043e\u0440\u043e\u0439 \u043a\u043e\u043c\u043d\u0430\u0442\u0435. \u041c\u044b \u0438\u0445 \u043d\u0435 \u0432\u0438\u0434\u0438\u043c, \u043d\u043e \u0434\u0435\u0442\u0435\u043a\u0442\u0438\u043c \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0440\u0430\u0434\u0438\u043e, \u0438 \u043e\u043d\u0438 \u043a\u0430\u043a-\u0442\u043e \u0441\u0442\u0440\u0430\u043d\u043d\u043e \u0432\u0437\u0440\u044b\u0432\u0430\u044e\u0442\u0441\u044f :D \u0410 \u0435\u0449\u0451 \u044f \u043a\u0430\u043a-\u0442\u043e \u0440\u0430\u0437\u043e\u043a \u0437\u0430\u043c\u0435\u0448\u043a\u0430\u043b\u0441\u044f \u0438 \u043c\u0435\u043d\u044f \u043f\u0440\u0438\u0434\u0430\u0432\u0438\u043b\u043e \u0434\u0432\u0435\u0440\u044c\u044e \u043b\u043e\u043b)\n\n\u0414\u0430 \u0432 \u043b\u044e\u0431\u043e\u043c \u0441\u043b\u0443\u0447\u0430\u0435 \u0438\u0433\u0440\u0430 \u0441\u0434\u0435\u043b\u0430\u043d\u043e \u0445\u043e\u0440\u043e\u0448\u043e. \u0422\u044b \u043c\u043e\u043b\u043e\u0434\u0435\u0446, \u043e\u0442\u043b\u0438\u0447\u043d\u043e \u043f\u043e\u0441\u0442\u0430\u0440\u0430\u043b\u0441\u044f!)","format":"md","likes":1,"spam":"N"},{"id":1214010,"author_name":"LDJam user 240296","author_uid":"240296","epoch":1777111768,"text":"Nice idea for a signal theme! For me it was hard to understand whether I found the right frequency or not","format":"md","likes":1,"spam":"N"},{"id":1217313,"author_name":"Geckoo1337","author_uid":"geckoo1337","epoch":1777293709,"text":"Good game with a clever interpretation of the theme. The main aesthetic is good enough to be attractive and you made something really interesting using Godot Engine. I have fun playing, seeking the right frequencies in order to proceed and progress through the maze. A solid entry. Thank you for this experience. Well done ++ \n\n\u042f \u0437\u0430\u043c\u0435\u0442\u0438\u043b, \u0447\u0442\u043e \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0447\u043b\u0435\u043d\u044b \u043d\u0430\u043f\u0438\u0441\u0430\u043b\u0438 \u043a\u043e\u043c\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u0438 \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c \u044f\u0437\u044b\u043a\u0435. \u041f\u043e\u044d\u0442\u043e\u043c\u0443 \u0434\u0443\u043c\u0430\u044e, \u0447\u0442\u043e \u0442\u044b \u0440\u0443\u0441\u0441\u043a\u0438\u0439. \u044f \u043f\u043e\u0437\u0434\u0440\u0430\u0432\u043b\u044f\u044e \u0442\u0435\u0431\u044f \u0437\u0430 \u0442\u043e, \u0447\u0442\u043e \u0442\u044b \u0441\u043e\u0437\u0434\u0430\u043b. \u041a\u0440\u0443\u0442\u043e. \u0422\u0435\u0431\u0435 \u0436\u0435\u043b\u0430\u044e \u0432\u0441\u0435\u0433\u043e \u0445\u043e\u0440\u043e\u0448\u0435\u0433\u043e. \u041f\u043e\u043a\u0430 \u043f\u043e\u043a\u0430 \u0434\u0440\u0443\u0436\u0435\u0446.","format":"md","likes":1,"spam":"N"},{"id":1217483,"author_name":"Cornex","author_uid":"cornex","epoch":1777304130,"text":"Great idea! It was easy to figure out how to play, but sometimes it was difficult to simultaneously remember where all the traps were, and at the same time when to tune in to the right frequency and when not. Still, nice work!","format":"md","likes":1,"spam":"N"},{"id":1219244,"author_name":"Sphone Official","author_uid":"sphone-official","epoch":1777491208,"text":"Interesting idea, used in a very simple way but it was still alright overall","format":"md","likes":1,"spam":"N"},{"id":1219756,"author_name":"CaptainDreamcast","author_uid":"captaindreamcast","epoch":1777568345,"text":"Made it through! Last chapter was a close call, it really kept me on my toes, but once I figured out the perfect 96->97->96 frequency combo to keep the turret doors closed, I could get through it before the press me button expired. What a rush! Felt great when I figured it out, using the doors to block turrets was a cool addition!\n\nLove the design around finding the traps as well! Having them on multiple channels really created some tension moving around, especially on the second chapter, where they were in very tempting places. I also love the sound design, the beeps as you hone in on the currect channel, and the dying noises were very well done. Great take on the theme as well, using signals to navigate around hidden traps really worked well here to make a fun game out the theme. Awesome game, well done!","format":"md","likes":1,"spam":"N"},{"id":1220062,"author_name":"attentionadmin","author_uid":"attentionadmin","epoch":1777629784,"text":"There\u2019s an issue with the mouse: it leaves the game area and causes the page to scroll. A fullscreen option might fix this.","format":"md","likes":1,"spam":"N"},{"id":1220512,"author_name":"unfavorable_enhancer","author_uid":"unfavorable-enhancer","epoch":1777709555,"text":"This is really good idea for some first person puzzle game. I liked how most of the mechanics works except the traps, I just haven't figured out how traps work, I only noticed that some channels just have pings but it didn't realized how they relate to traps. I think with several more puzzle concepts (and better explained and working trap mechanic) this could be a really cool puzzle game.","format":"md","likes":1,"spam":"N"},{"id":1222508,"author_name":"Alexandr Gerya","author_uid":"alexandr-gerya","epoch":1777990716,"text":"that door crushed me while i was messing with the radio laughed so hard had to walk away the grunting sounds are hilarious","format":"md","likes":1,"spam":"N"},{"id":1222511,"author_name":"DaveCo","author_uid":"daveco","epoch":1777990763,"text":"Such a unique idea, awesome!","format":"md","likes":1,"spam":"N"},{"id":1223323,"author_name":"DavidTheRailfan","author_uid":"davidtherailfan","epoch":1778119377,"text":"Really difficult, but so much fun! And the idea of the radio as the only trusted and versatile companion for detecting traps and interacting with the world is so clever! Awesome work especially on the gameplay experience and the audio!","format":"md","likes":1,"spam":"N"},{"id":1223724,"author_name":"F1Krazy","author_uid":"f1krazy","epoch":1778176915,"text":"Honestly, I found this too frustrating to be enjoyable. Whenever I came to a door that required a three-digit code (including the very first door in the game), I would repeatedly scroll through the entire frequency list without being able to find the one frequency that actually told me the code. Trying to remember where the traps even are, let alone which frequencies clue you in to which traps, is hell on Earth when you have ADHD, poor spatial awareness, and every single corridor looks exactly the same. The fact that there are *so many* frequencies just makes scrolling through them all the more arduous.\n\nThere's a good idea here, and it fits the theme well, but the way they're executed just isn't enjoyable for me.","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld59\/wayback-placeholder.png"],"links":[{"url":"https:\/\/begunkov.itch.io\/fm-escape","text":"itch.io"}],"metadata":{"g_key":"73633","g_author":"1262991","g_event":"LD59","g_eventkey":"113","g_subevent":"JAM","g_urlkey":"311590","g_title":"FM 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escape!","comments":32,"comments-timestamp":"2026-05-07T18:18:37Z","created":"2026-04-20T19:40:49Z","files":[{"author":262991,"id":48245,"name":"$$embed-48245.zip","node":430532,"size":15996746,"status":73,"tag":0,"timestamp":"2026-04-20T19:42:00Z"},{"author":262991,"id":48248,"name":"fm_escape_windows.zip","node":430532,"size":42555980,"status":9,"tag":0,"timestamp":"2026-04-20T19:42:09Z"}],"files-timestamp":"2026-04-20T19:42:09Z","grade":{"grade-01":38,"grade-02":38,"grade-03":38,"grade-04":38,"grade-05":38,"grade-06":38,"grade-07":33,"grade-08":37},"id":430532,"love":0,"magic":{"cool":97.37945687202,"feedback":50,"given":34.375,"grade":37.25,"grade-01-average":3.431,"grade-01-result":534,"grade-02-average":3.208,"grade-02-result":548,"grade-03-average":3.639,"grade-03-result":265,"grade-04-average":4.083,"grade-04-result":213,"grade-05-average":3.208,"grade-05-result":644,"grade-06-average":3.194,"grade-06-result":450,"grade-07-average":2.823,"grade-07-result":403,"grade-08-average":3.414,"grade-08-result":554,"smart":2.9370025309958},"meta":{"allow-anonymous-comments":"1","author":[262991],"cover":"\/\/\/content\/f43\/04\/z\/70def.png","link-01":"https:\/\/begunkov.itch.io\/fm-escape","link-01-name":"itch.io","link-01-tag":[42336]},"meta-timestamp":"2026-05-13T21:46:32Z","modified":"2026-05-13T21:46:32Z","name":"FM Escape","node-timestamp":"2026-04-20T19:49:52Z","parent":424249,"parents":[1,5,9,424249],"path":"\/events\/ludum-dare\/59\/fm-escape","published":"2026-04-20T19:49:52Z","scope":"public","slug":"fm-escape","subsubtype":"jam","subtype":"game","type":"item","version":1358745},"text":"You're trapped in an abandoned facility with nothing but your trusty radio receiver to help you get out.\n\nDodge deadly traps, solve tricky puzzles, unveil all mysteries and escape!","title":"FM 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