Tipsy Tower by Timo5034

[raw]
made by Timo5034 for Ludum Dare 59 (COMPO)

A small game (made in 6 hours) that uses my own physics engine (not made in 6 hours).

Actually it’s more of a small tech demo. Unfortunately it turns out my engine can’t handle arbitrary meshes well enough yet, but well maybe next time!

Stack spheres to create the highest (signal) tower!

Ratings

Overall 288th 2.262⭐ 23🧑‍⚖️
Fun 288th 2.071⭐ 23🧑‍⚖️
Innovation 263th 2.714⭐ 23🧑‍⚖️
Theme 287th 1.5⭐ 22🧑‍⚖️
Graphics 277th 2.19⭐ 23🧑‍⚖️
Given 13🗳️ 17🗨️

Feedback

William Corrin
Apr 20th · 07:06 UTC
As far as the game goes - its barebones (as you already said) and its definitely more of a tech demo to show off your physics engine - but, which by the ways, is incredibly cool!
jk5000
Apr 20th · 08:47 UTC
This was okay, but I don't see much gameplay. But it's fine for something made in 6 hours.
🎤 Timo5034
Apr 20th · 15:47 UTC
Thanks for the feedback :). It's true, the game itself isn't much of a game. It was more an experiment to see in which areas my physic engine still lacks when actually creating something with it.
Ionax
Apr 20th · 16:48 UTC
Nice physics engine

Rate my tower:

![firefox_UK2LU8T0Ju.png](///raw/a8a/86/z/70b7a.png)
🎤 Timo5034
Apr 20th · 17:55 UTC
@ionax OMG such a cool tower!! 4.37/5
Kyanoss
Apr 20th · 18:18 UTC
its actually so cool to build your own physics system!
Mekuire
Apr 20th · 18:55 UTC
Great job
LDJam user 312900
Apr 20th · 18:55 UTC
Really cool, I've also been working on a physics engine recently as a hobby project, so respect to you for implementing it
🎤 Timo5034
Apr 21st · 00:12 UTC
@cloverfall That's awesome, what kind of physics? When I started building my physics engine I had no idea that 2 years later I would still be working on it :D It gets complicated fast
LDJam user 312900
Apr 21st · 04:54 UTC
@timo5034 started with 2D for now. Looking to go into more in depth constraints, got the basics but yeah. It really is a time investment
Sharky3188
Apr 21st · 13:18 UTC
Cool physics demo, would have been great seeing just a tiny bit more of a game, eg something like build X high to make a signal tower with one or 2 more block types.
🎤 Timo5034
Apr 22nd · 08:47 UTC
@sharky3188 Thanks for the feedback! I did plan to do something like that, but unfortunately my engine doesn't handle stacking other shapes well yet, so I had to stick to spheres.
Paroxysmal
Apr 25th · 02:17 UTC
Good for a demo. Need to be able to invert y though.
ZungryWare
Apr 25th · 06:05 UTC
![pyramid.png](///raw/01d/a4/z/72a70.png)
LDJam user 280189
Apr 25th · 12:09 UTC
Pretty cool physics engine! Always a nice feeling to make your own stuff!
VenomousMouse
Apr 26th · 09:44 UTC
Great physics and very nice idea of the jenga tower game. I like it.
niterich
Apr 27th · 19:29 UTC
For a short tech demo this was really fun! The physics seem really intuitive and responsive, so kudos for that! I just wish I could place/remove pieces with the mouse button instead of the space bar
🎤 Timo5034
Apr 28th · 09:06 UTC
@paroxysmal Thanks for mentioning that, I didn't even consider it. If I build such controls in the future, I'll add it.
🎤 Timo5034
Apr 28th · 09:08 UTC
@niterich Ooh yeah you're right left click would have been a much better choice :D Thanks!
LDJam user 352490
May 04th · 23:26 UTC
Congrats on the working physics engine. Highest score I got was balancing a ball on top of this tower:

![6.57.png](///raw/ae0/65/z/73199.png)