{"author_link":"\/users\/timo5034","author_name":"Timo5034","author_uid":1376389,"comments":[{"id":1190959,"author_name":"William Corrin","author_uid":"william-corrin","epoch":1776668804,"text":"As far as the game goes - its barebones (as you already said) and its definitely more of a tech demo to show off your physics engine - but, which by the ways, is incredibly cool!","format":"md","likes":2,"spam":"N"},{"id":1191085,"author_name":"jk5000","author_uid":"jk5000","epoch":1776674873,"text":"This was okay, but I don't see much gameplay. But it's fine for something made in 6 hours.","format":"md","likes":2,"spam":"N"},{"id":1191944,"author_name":"Timo5034","author_uid":"timo5034","epoch":1776700078,"text":"Thanks for the feedback :). It's true, the game itself isn't much of a game. It was more an experiment to see in which areas my physic engine still lacks when actually creating something with it.","format":"md","likes":0,"spam":"N"},{"id":1192136,"author_name":"Ionax","author_uid":"ionax","epoch":1776703704,"text":"Nice physics engine\n\nRate my tower:\n\n![firefox_UK2LU8T0Ju.png](\/\/\/raw\/a8a\/86\/z\/70b7a.png)","format":"md","likes":2,"spam":"N"},{"id":1192405,"author_name":"Timo5034","author_uid":"timo5034","epoch":1776707740,"text":"@ionax OMG such a cool tower!! 4.37\/5","format":"md","likes":1,"spam":"N"},{"id":1192484,"author_name":"Kyanoss","author_uid":"kyanoss","epoch":1776709137,"text":"its actually so cool to build your own physics system!","format":"md","likes":2,"spam":"N"},{"id":1192598,"author_name":"Mekuire","author_uid":"mekuire","epoch":1776711300,"text":"Great job","format":"md","likes":1,"spam":"N"},{"id":1192602,"author_name":"LDJam user 312900","author_uid":"312900","epoch":1776711344,"text":"Really cool, I've also been working on a physics engine recently as a hobby project, so respect to you for implementing it","format":"md","likes":1,"spam":"N"},{"id":1193577,"author_name":"Timo5034","author_uid":"timo5034","epoch":1776730345,"text":"@cloverfall That's awesome, what kind of physics? When I started building my physics engine I had no idea that 2 years later I would still be working on it :D It gets complicated fast","format":"md","likes":0,"spam":"N"},{"id":1194815,"author_name":"LDJam user 312900","author_uid":"312900","epoch":1776747262,"text":"@timo5034 started with 2D for now. Looking to go into more in depth constraints, got the basics but yeah. It really is a time investment ","format":"md","likes":1,"spam":"N"},{"id":1197506,"author_name":"Sharky3188","author_uid":"sharky3188","epoch":1776777532,"text":"Cool physics demo, would have been great seeing just a tiny bit more of a game, eg something like build X high to make a signal tower with one or 2 more block types. ","format":"md","likes":1,"spam":"N"},{"id":1203853,"author_name":"Timo5034","author_uid":"timo5034","epoch":1776847671,"text":"@sharky3188 Thanks for the feedback! I did plan to do something like that, but unfortunately my engine doesn't handle stacking other shapes well yet, so I had to stick to spheres.","format":"md","likes":0,"spam":"N"},{"id":1213579,"author_name":"Paroxysmal","author_uid":"paroxysmal","epoch":1777083469,"text":"Good for a demo. Need to be able to invert y though.","format":"md","likes":1,"spam":"N"},{"id":1213724,"author_name":"ZungryWare","author_uid":"zungryware","epoch":1777097149,"text":"![pyramid.png](\/\/\/raw\/01d\/a4\/z\/72a70.png)","format":"md","likes":2,"spam":"N"},{"id":1214223,"author_name":"LDJam user 280189","author_uid":"280189","epoch":1777118968,"text":"Pretty cool physics engine! Always a nice feeling to make your own stuff!","format":"md","likes":1,"spam":"N"},{"id":1215797,"author_name":"VenomousMouse","author_uid":"venomousmouse","epoch":1777196676,"text":"Great physics and very nice idea of the jenga tower game. I like it.","format":"md","likes":1,"spam":"N"},{"id":1217726,"author_name":"niterich","author_uid":"niterich","epoch":1777318154,"text":"For a short tech demo this was really fun! The physics seem really intuitive and responsive, so kudos for that! I just wish I could place\/remove pieces with the mouse button instead of the space bar","format":"md","likes":1,"spam":"N"},{"id":1218112,"author_name":"Timo5034","author_uid":"timo5034","epoch":1777367169,"text":"@paroxysmal Thanks for mentioning that, I didn't even consider it. If I build such controls in the future, I'll add it.","format":"md","likes":0,"spam":"N"},{"id":1218115,"author_name":"Timo5034","author_uid":"timo5034","epoch":1777367305,"text":"@niterich Ooh yeah you're right left click would have been a much better choice :D Thanks!","format":"md","likes":0,"spam":"N"},{"id":1222246,"author_name":"LDJam user 352490","author_uid":"352490","epoch":1777937168,"text":"Congrats on the working physics engine. Highest score I got was balancing a ball on top of this tower:\n\n![6.57.png](\/\/\/raw\/ae0\/65\/z\/73199.png) ","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld59\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/timo-eberl\/tipsy-tower","text":"Game"},{"url":"https:\/\/github.com\/timo-eberl\/tics","text":"Physics Engine"},{"url":"https:\/\/tipsytower.timoeberl.de\/","text":"Link"}],"metadata":{"g_key":"73483","g_author":"1376389","g_event":"LD59","g_eventkey":"113","g_subevent":"COMPO","g_urlkey":"311226","g_title":"Tipsy Tower","g_status":"WAYBACK","g_place":"288","g_commentcount":"20","g_site2_node_id":"429867","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"429867","n_urlkey":"311226","n_parent":"424249","n_path":"\/events\/ludum-dare\/59\/tipsy-tower","n_slug":"tipsy-tower","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"376389","n_created":"1776639117","n_modified":"1779333791","n_version":"1358085","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":9,"_trust":1,"author":376389,"body":"A small game (made in 6 hours) that uses my own physics engine (not made in 6 hours).\n\nActually it\u2019s more of a small tech demo. 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