Make Way for the Supreme Leader by starr

MINISTRY BRIEFING ADDENDUM
Comrade Operator, If you are reading this, your workstation is functioning and you are still employed. Both conditions are temporary.
This document extends your initial briefing. Study it carefully. The signal system does not forgive improvisation.
CONTROL DIRECTIVES
Your authority is limited to traffic signals. This is sufficient. You will:
- inspect the approved route of the Supreme Leader
- monitor the city map and all registered locations
- switch observation between districts as required
When necessary, you will override traffic signals directly.
Drag a signal token onto any intersection to enforce compliance.
Duration determines how long the signal remembers your authority.
Do not hesitate. Signals that hesitate are replaced. Operators that hesitate are also replaced.
SIGNAL PROTOCOL
Traffic signals are the only language the city understands.
- Green signal — movement.
- Red signal — obedience.
- Yellow signal — hesitation, extended for your convenience.
Each signal token requires recovery time after use. The Supreme Leader does not. Plan your signal usage accordingly.
OPERATIONAL EXPECTATIONS
Each day consists of scheduled movements across the city.
The Supreme Leader will travel.
The route is approved.
The timing is expected.
Your task is to ensure that traffic signals align reality with expectation.
PERFORMANCE PERIOD
Your assignment spans five operational days.
Survive all five, and your performance will be evaluated.
Fail earlier, and your position will become available to a more suitable candidate.
CREDITS — MINISTRY RECORD
Traffic Signal Control System authored by starr.
This is his second completed assignment within the Department.
Sounds made with ChipTone by SFBGames
| Link | https://starrftw.itch.io/make-way-for-the-supreme-leader |
| Original URL | https://ldjam.com/events/ludum-dare/59/make-way-for-the-supreme-leader |
Ratings
| Overall | 224th | 3.854⭐ | 26🧑⚖️ |
| Fun | 386th | 3.438⭐ | 26🧑⚖️ |
| Innovation | 164th | 3.813⭐ | 26🧑⚖️ |
| Theme | 59th | 4.396⭐ | 26🧑⚖️ |
| Audio | 328th | 3.542⭐ | 26🧑⚖️ |
| Humor | 125th | 3.771⭐ | 26🧑⚖️ |
| Mood | 284th | 3.87⭐ | 25🧑⚖️ |
| Given | 8🗳️ | 13🗨️ |
I think the idea is really good and with some more feedback and feeling that your things do affect it would be a nice game. Maybe same idea in a smaller setting would work better with some different intersctions going on and more distinct layouts. Like designing the players feel like "oh i hate that intersection" etc.
@ilya-kr @splix @jcomc sadly I had to cut any extra mechanics even at the concept stage due to time constraints, barely made it before the deadline
@zazzar good catch! Originally I planned to show regular cars too, but the screen was already too cluttered with traffic lights. So instead, road load is indicated by the lights on each segment — the darker they are, the more "virtual" cars are there. Unfortunately, this isn’t explained in the intro, which is already a bit too long for a one-shot tutorial