{"author_link":"\/users\/starr","author_name":"starr","author_uid":1425022,"comments":[{"id":1197922,"author_name":"Ilya Kr","author_uid":"ilya-kr","epoch":1776780530,"text":"The theme was played out interestingly) The graphics and sounds go well together) I didn't quite understand the final goal of the game, but maybe I'm just stupid.","format":"md","likes":1,"spam":"N"},{"id":1198345,"author_name":"Vadoha5","author_uid":"vadoha5","epoch":1776783367,"text":"Great addictive game","format":"md","likes":1,"spam":"N"},{"id":1198356,"author_name":"DZO","author_uid":"dzo","epoch":1776783469,"text":"Good game Comrade! i really like the story and mood of the game","format":"md","likes":1,"spam":"N"},{"id":1198375,"author_name":"carterjbx","author_uid":"carterjbx","epoch":1776783679,"text":"Such a cool idea, and executed really well. The audio was done really well!","format":"md","likes":1,"spam":"N"},{"id":1198378,"author_name":"Splix","author_uid":"splix","epoch":1776783710,"text":"The game is really cool, the mechanics are great, and the atmosphere and visuals are also fantastic. However, you end up doing the same thing over and over; it might be interesting to add random events that, for example, trigger a protest and block off entire streets, etc. It\u2019s also a shame that you don\u2019t get a chance to look at the roads and the city, since the game doesn\u2019t have a pause function. But in any case, it\u2019s a really good game, well done!","format":"md","likes":1,"spam":"N"},{"id":1198435,"author_name":"JCoMcL","author_uid":"jcomcl","epoch":1776784124,"text":"Very cool premise and execution. I like how many different parts there are to it and how they build the world. The gameplay never really clicked with me. Ironically it seemed like it was all about improvisation.","format":"md","likes":1,"spam":"N"},{"id":1198451,"author_name":"Prunus Padis","author_uid":"prunus-padis","epoch":1776784231,"text":"The theme going on was nice, sadly this game feels like trying to do too complex system if you were planning to have real traffic. I had no real feel that anything i did affect that much what happens in the game. I gues the optimal way to play is just keep rotating colors as needed. Since the icons are so small it was kinda hard to drag them fast. \nI think the idea is really good and with some more feedback and feeling that your things do affect it would be a nice game. Maybe same idea in a smaller setting would work better with some different intersctions going on and more distinct layouts. Like designing the players feel like \"oh i hate that intersection\" etc. ","format":"md","likes":1,"spam":"N"},{"id":1198495,"author_name":"Zazzar","author_uid":"zazzar","epoch":1776784604,"text":"Very well executed (just like my operator) game. Good humour to match this type of 'admin worker' game. Graphics and visuals were clear and it made sense how I had to interact with the lights. It did take a while for my left-side-of-the-road driving brain to turn off and realise the signals to look at were on the right (maybe a fun setting to add? :stuck_out_tongue:). I appreciated the pathfinding on the car, I was a little worried by the intro I would have to micro-manage the maps and route but the difficulty felt right for this. Same for the traffic and other drivers that were mentioned, not sure how that was calculated or if it was included. Overall very well done and I found it quite fun.","format":"md","likes":1,"spam":"N"},{"id":1199367,"author_name":"ForsakenAginor","author_uid":"forsakenaginor","epoch":1776790785,"text":"Amazing visual, narrative, ui\/ux","format":"md","likes":1,"spam":"N"},{"id":1201616,"author_name":"Myokka","author_uid":"myokka","epoch":1776808213,"text":"I realized that being a traffic light operator is clearly not my thing.","format":"md","likes":1,"spam":"N"},{"id":1202548,"author_name":"LandoSystems","author_uid":"landosystems","epoch":1776821395,"text":"I really like the aesthetic, low fi, good palette, lots of humor. The actual gameplay wasn't my cup of tea, but it was very well executed and cohesive. Excellent work!","format":"md","likes":1,"spam":"N"},{"id":1205456,"author_name":"starr","author_uid":"starr","epoch":1776870031,"text":"@vadoha5 @dzo @carterjbx @forsakenaginor @myokka @landosystems thanks for the feedback, comrades \u2014 your bonus social credits have been granted.\n\n@ilya-kr @splix @jcomc sadly I had to cut any extra mechanics even at the concept stage due to time constraints, barely made it before the deadline\n\n@zazzar good catch! Originally I planned to show regular cars too, but the screen was already too cluttered with traffic lights. So instead, road load is indicated by the lights on each segment \u2014 the darker they are, the more \"virtual\" cars are there. Unfortunately, this isn\u2019t explained in the intro, which is already a bit too long for a one-shot tutorial","format":"md","likes":2,"spam":"N"},{"id":1206946,"author_name":"fkjaha","author_uid":"fkjaha","epoch":1776888116,"text":"Great result, I'd say just a little too much text in the beginning, the gameplay is not that hard for that much of an explanation (context: I hate reading). Overall, I had a good time playing :)","format":"md","likes":1,"spam":"N"},{"id":1216013,"author_name":"LDJam user 424632","author_uid":"424632","epoch":1777206409,"text":"The gameplay is engaging, though I was a bit lost after the introduction, perhaps overwhelmed by the text :D The game itself is great, the concept is brilliant, and it's VERY well done :)","format":"md","likes":0,"spam":"N"},{"id":1220592,"author_name":"YugiMuto","author_uid":"yugimuto","epoch":1777718819,"text":"\u0418\u0433\u0440\u0430 \u0432\u044b\u0433\u043b\u044f\u0434\u0438\u0442 \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u043d\u043e","format":"md","likes":0,"spam":"N"},{"id":1222129,"author_name":"AO-85","author_uid":"ao-85","epoch":1777927575,"text":"Interesting concept. If polished, it could become a quite interesting game. Nice visual","format":"md","likes":1,"spam":"N"},{"id":1222223,"author_name":"Alexandr Gerya","author_uid":"alexandr-gerya","epoch":1777934064,"text":"the bonus social credits bit had me dead lol love the humor and the whole comrade vibe 10\/10","format":"md","likes":0,"spam":"N"},{"id":1223876,"author_name":"LDJam user 424943","author_uid":"424943","epoch":1778184738,"text":"The tutorial at the beginning feels overloaded, but the game looks like a genuinely complex system","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld59\/wayback-placeholder.png"],"links":[{"url":"https:\/\/starrftw.itch.io\/make-way-for-the-supreme-leader","text":"Link"}],"metadata":{"g_key":"72552","g_author":"1425022","g_event":"LD59","g_eventkey":"113","g_subevent":"JAM","g_urlkey":"309464","g_title":"Make Way for the Supreme Leader","g_status":"WAYBACK","g_place":"224","g_commentcount":"18","g_site2_node_id":"425301","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"425301","n_urlkey":"309464","n_parent":"424249","n_path":"\/events\/ludum-dare\/59\/make-way-for-the-supreme-leader","n_slug":"make-way-for-the-supreme-leader","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"425022","n_created":"1775835557","n_modified":"1779469756","n_version":"1359974","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":9,"_trust":1,"author":425022,"body":"![screen.jpg](\/\/\/raw\/e3c\/76\/z\/7106f.jpg)\n## MINISTRY BRIEFING ADDENDUM\n\nComrade Operator, If you are reading this, your workstation is functioning and you are still employed. Both conditions are temporary.\n\nThis document extends your initial briefing. Study it carefully. The signal system does not forgive improvisation.\n\n### CONTROL DIRECTIVES\n\nYour authority is limited to traffic signals. This is sufficient. You will:\n\n- inspect the approved route of the Supreme Leader  \n- monitor the city map and all registered locations  \n- switch observation between districts as required  \n\nWhen necessary, you will override traffic signals directly.\n\nDrag a signal token onto any intersection to enforce compliance.  \nDuration determines how long the signal remembers your authority.\n\n**Do not hesitate. Signals that hesitate are replaced. Operators that hesitate are also replaced.**\n\n## SIGNAL PROTOCOL\n\nTraffic signals are the only language the city understands.\n\n- Green signal \u2014 movement.  \n- Red signal \u2014 obedience.  \n- Yellow signal \u2014 hesitation, extended for your convenience.  \n\nEach signal token requires recovery time after use. The Supreme Leader does not. Plan your signal usage accordingly.\n\n### OPERATIONAL EXPECTATIONS\n\nEach day consists of scheduled movements across the city.\n\nThe Supreme Leader will travel.  \nThe route is approved.  \nThe timing is expected.  \n\nYour task is to ensure that traffic signals align reality with expectation.\n\n### PERFORMANCE PERIOD\n\nYour assignment spans **five operational days**.\n\nSurvive all five, and your performance will be evaluated.  \nFail earlier, and your position will become available to a more suitable candidate.\n\n### CREDITS \u2014 MINISTRY RECORD\n\nTraffic Signal Control System authored by **[starr](https:\/\/starrftw.itch.io\/)**.  \nThis is his **second completed assignment** within the Department.\n\nSounds made with [ChipTone by SFBGames](https:\/\/sfbgames.itch.io\/chiptone)  \n\n[Image by Allexxandar on Freepik](https:\/\/www.freepik.com\/free-photo\/soviet-union-metallic-flag-textured-flag-grunge-flag_24571511.htm#fromView=keyword&page=1&position=0&uuid=cd8f2a46-b62e-4ea7-ad6d-74f2ba02ebb7&query=Soviet+flag+texture)","comments":18,"comments-timestamp":"2026-05-07T20:12:18Z","created":"2026-04-10T15:39:17Z","files":[{"author":425022,"id":48602,"name":"$$embed-48602.zip","node":425301,"size":10896718,"status":73,"tag":0,"timestamp":"2026-04-20T21:49:57Z"}],"files-timestamp":"2026-04-20T21:49:57Z","grade":{"grade-01":26,"grade-02":26,"grade-03":26,"grade-04":26,"grade-06":26,"grade-07":26,"grade-08":25},"id":425301,"love":0,"magic":{"cool":58.891494228671,"feedback":13,"given":7.5,"grade":25.857142857143,"grade-01-average":3.854,"grade-01-result":224,"grade-02-average":3.438,"grade-02-result":386,"grade-03-average":3.813,"grade-03-result":164,"grade-04-average":4.396,"grade-04-result":59,"grade-06-average":3.542,"grade-06-result":328,"grade-07-average":3.771,"grade-07-result":125,"grade-08-average":3.87,"grade-08-result":284,"smart":-27.118911118651},"meta":{"author":[425022],"cover":"\/\/\/content\/e3c\/76\/z\/71070.png","grade-05-out":"1","link-01":"https:\/\/starrftw.itch.io\/make-way-for-the-supreme-leader","link-01-tag":[42336]},"meta-timestamp":"2026-05-22T17:09:16Z","modified":"2026-05-22T17:09:16Z","name":"Make Way for the Supreme Leader","node-timestamp":"2026-04-20T21:55:42Z","parent":424249,"parents":[1,5,9,424249],"path":"\/events\/ludum-dare\/59\/make-way-for-the-supreme-leader","published":"2026-04-20T21:55:42Z","scope":"public","slug":"make-way-for-the-supreme-leader","subsubtype":"jam","subtype":"game","type":"item","version":1359974},"text":"![screen.jpg](\/\/\/raw\/e3c\/76\/z\/7106f.jpg)\n## MINISTRY BRIEFING ADDENDUM\n\nComrade Operator, If you are reading this, your workstation is functioning and you are still employed. Both conditions are temporary.\n\nThis document extends your initial briefing. Study it carefully. The signal system does not forgive improvisation.\n\n### CONTROL DIRECTIVES\n\nYour authority is limited to traffic signals. This is sufficient. You will:\n\n- inspect the approved route of the Supreme Leader  \n- monitor the city map and all registered locations  \n- switch observation between districts as required  \n\nWhen necessary, you will override traffic signals directly.\n\nDrag a signal token onto any intersection to enforce compliance.  \nDuration determines how long the signal remembers your authority.\n\n**Do not hesitate. Signals that hesitate are replaced. Operators that hesitate are also replaced.**\n\n## SIGNAL PROTOCOL\n\nTraffic signals are the only language the city understands.\n\n- Green signal \u2014 movement.  \n- Red signal \u2014 obedience.  \n- Yellow signal \u2014 hesitation, extended for your convenience.  \n\nEach signal token requires recovery time after use. The Supreme Leader does not. Plan your signal usage accordingly.\n\n### OPERATIONAL EXPECTATIONS\n\nEach day consists of scheduled movements across the city.\n\nThe Supreme Leader will travel.  \nThe route is approved.  \nThe timing is expected.  \n\nYour task is to ensure that traffic signals align reality with expectation.\n\n### PERFORMANCE PERIOD\n\nYour assignment spans **five operational days**.\n\nSurvive all five, and your performance will be evaluated.  \nFail earlier, and your position will become available to a more suitable candidate.\n\n### CREDITS \u2014 MINISTRY RECORD\n\nTraffic Signal Control System authored by **[starr](https:\/\/starrftw.itch.io\/)**.  \nThis is his **second completed assignment** within the Department.\n\nSounds made with [ChipTone by SFBGames](https:\/\/sfbgames.itch.io\/chiptone)  \n\n[Image by Allexxandar on Freepik](https:\/\/www.freepik.com\/free-photo\/soviet-union-metallic-flag-textured-flag-grunge-flag_24571511.htm#fromView=keyword&page=1&position=0&uuid=cd8f2a46-b62e-4ea7-ad6d-74f2ba02ebb7&query=Soviet+flag+texture)","title":"Make Way for the Supreme 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