The Eye of Osiris by StoneMonkeyStudios
We chose the theme 'Grow'.
The goal of the game is to kill the Eye of Osiris before it gets too big for you to handle and destroys the world.
You have 7 minutes to defeat the boss, and he grows four times (increasing and restoring health each time).
On the map are 3 generals that will each give you an additional ability when you kill them, to make it easier to take on the boss.
There are also scattered hearts available to find and increase your own health.
WASD to move, mouse to look.
Left click to attack.
Space to block.
When you unlock them:
Right click to fire a fireball.
Shift to dash.
1 key to heal.
The team is:
Ryan Nohr - Programming
Jon Rasmussen - Art
Nick Amlag - Art
Zeke Fenelon - Original Music, Sound design
DISCLAIMER: We have noticed that the game occasionally crashes on launch. If this happens to you, please try once or twice more. Thank you, and sorry!
Update 12/15/2015 - Minor end condition fixes (frayed nerves confused less than for greater than...)
The goal of the game is to kill the Eye of Osiris before it gets too big for you to handle and destroys the world.
You have 7 minutes to defeat the boss, and he grows four times (increasing and restoring health each time).
On the map are 3 generals that will each give you an additional ability when you kill them, to make it easier to take on the boss.
There are also scattered hearts available to find and increase your own health.
WASD to move, mouse to look.
Left click to attack.
Space to block.
When you unlock them:
Right click to fire a fireball.
Shift to dash.
1 key to heal.
The team is:
Ryan Nohr - Programming
Jon Rasmussen - Art
Nick Amlag - Art
Zeke Fenelon - Original Music, Sound design
DISCLAIMER: We have noticed that the game occasionally crashes on launch. If this happens to you, please try once or twice more. Thank you, and sorry!
Update 12/15/2015 - Minor end condition fixes (frayed nerves confused less than for greater than...)
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.19 | 641 |
| Audio(Jam) | 3.19 | 418 |
| Fun(Jam) | 3.16 | 515 |
| Graphics(Jam) | 3.52 | 486 |
| Humor(Jam) | 2.32 | 688 |
| Innovation(Jam) | 3.03 | 589 |
| Mood(Jam) | 3.00 | 679 |
| Theme(Jam) | 3.23 | 840 |
Honestly, I didn't even have time to test the whole thing properly, so I was pleased it worked at all ^.^
Nice graphics and animation, too bad I found how to use the shield only after killing the boss ^^
Nice little game.
I really like the art (remind me a bit of wind waker in the smoke effect).
+ Nice concept (specially the timer and boss upgrade)
+ Graphics are nice and music is cool
Con:
- Controls were a bit unresponsive (defense would fail, sprinting was a bit weird, when pressed 1 key the sprint would go on cooldown)
- Graphics were kinda inconsistent (somethings were models and others just sprites, walking animation)
Obs:
o Boss was fairly easy (fought him at level 2)
o Sound effects felt too low, couldn't really hear them
Great job!