{"author_link":"\/author\/stonemonkeystudios\/","author_name":"StoneMonkeyStudios","author_uid":"15650","comments":[{"author_name":"zlaine","author_uid":"64727","time":"Dec 15, 2015 @ 2:52pm","epoch":1450190820,"text":"Got the shift power up, but didn't seem to do anything unless it was implemented as a passive bonus to speed.  Did manage to kill the boss and the timing on growing\/healing was a nice touch, I had him rez on me once."},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 15, 2015 @ 5:31pm","epoch":1450200360,"text":"Yeah, in the end all I (Ryan) had time for was a short passive bonus. A lot of time went into ancillary things and some of the gameplay ideas wound up a bit short heh.\r<br\/>\r<br\/>Honestly, I didn't even have time to test the whole thing properly, so I was pleased it worked at all ^.^"},{"author_name":"sikosis","author_uid":"39060","time":"Dec 15, 2015 @ 11:37pm","epoch":1450222320,"text":"Not bad. Character facing animations were a little off, but easily overlooked. Couldn't get right click to work, but overall still fun to play. Good job."},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 15, 2015 @ 11:45pm","epoch":1450222800,"text":"We had run, strafe, backpedal anims all working, but I didn't have the time to do the math to account for the physical direction you were pointing. If you face north it's all working nicely with blends and whatnot."},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 15, 2015 @ 11:45pm","epoch":1450222800,"text":"And right click only works once you kill the fire general. (If you did, then I have no idea why not haha)"},{"author_name":"DonEngland","author_uid":"64613","time":"Dec 15, 2015 @ 11:54pm","epoch":1450223340,"text":"I killed the boss.  First attempt I think the game ended when the boss meter reached full.  Seemed a bit hard to control at times."},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 16, 2015 @ 12:03am","epoch":1450223880,"text":"We had run, strafe, backpedal anims all working, but I didn't have the time to do the math to account for the physical direction you were pointing. If you face north it's all working nicely with blends and whatnot."},{"author_name":"Shivur","author_uid":"36762","time":"Dec 16, 2015 @ 12:15am","epoch":1450224600,"text":"Very good game!"},{"author_name":"Spaghetti and Meatball","author_uid":"20709","time":"Dec 16, 2015 @ 12:55am","epoch":1450227000,"text":"Fun little game, though it was a little too easy for my tastes :P Perhaps adding more hearts, but making death permanent would be a nice touch. I loved the music, nice work guys!"},{"author_name":"crucknuk","author_uid":"53686","time":"Dec 16, 2015 @ 12:56am","epoch":1450227060,"text":"A slight oversight : the shield is activated with the space bar rather than the right click, which is used by the fireball.\r<br\/>\r<br\/>Nice graphics and animation, too bad I found how to use the shield only after killing the boss ^^\r<br\/>Nice little game."},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 16, 2015 @ 1:44am","epoch":1450229940,"text":"Actually not an oversight at all . Originally block was right click (which felt good), but we decided to have the attacks on the mouse for quick access. Of course, when the fireball was put in in the last hour, I remembered the cool down, but by then I had other things to wrap up anyway :p"},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 16, 2015 @ 1:45am","epoch":1450230000,"text":"As for easiness, just didn't have time for any balancing :p (nor time to actually make the tentacles to damage haha)"},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 16, 2015 @ 1:46am","epoch":1450230060,"text":"Oh yeah, right there, forgot to change the text haha. Sorry about that!"},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 16, 2015 @ 1:49am","epoch":1450230240,"text":"Actually not an oversight at all . Originally block was right click (which felt good), but we decided to have the attacks on the mouse for quick access. Of course, when the fireball was put in in the last hour, I remembered the cool down, but by then I had other things to wrap up anyway :p"},{"author_name":"Weeping Rupee","author_uid":"60016","time":"Dec 16, 2015 @ 5:02am","epoch":1450241820,"text":"Interesting game-- the controls felt a little unresponsive at times but I had fun. I liked the art style-- it reminded me of a marriage between Wind Waker and Ultima Online. Nice work."},{"author_name":"Troma","author_uid":"63170","time":"Dec 16, 2015 @ 11:04pm","epoch":1450306740,"text":"Well made. Good art!"},{"author_name":"dodormeur","author_uid":"48837","time":"Dec 17, 2015 @ 12:02am","epoch":1450310220,"text":"Really impressive 3D for a 72 hours game !\r<br\/>I really like the art (remind me a bit of wind waker in the smoke effect)."},{"author_name":"Lia-Sae","author_uid":"5860","time":"Dec 17, 2015 @ 12:06am","epoch":1450310460,"text":"I like the idea (on unrelated news I'm a big Risk of Rain fan...). But the controls felt a bit iffy: shield not coming up immediately, sprint not always activating, etc. The art felt a bit inconsistent between the 2D and 3D assets, but the style is neat!"},{"author_name":"lurils","author_uid":"16303","time":"Dec 17, 2015 @ 12:19am","epoch":1450311240,"text":"interesting concept and art"},{"author_name":"Hot Box Games","author_uid":"39707","time":"Dec 22, 2015 @ 10:09pm","epoch":1450821840,"text":"Nice graphics but the animations seemed off. Great game though."},{"author_name":"Switchiers","author_uid":"63854","time":"Dec 22, 2015 @ 11:27pm","epoch":1450826520,"text":"I like it :)"},{"author_name":"Scipio Xaos","author_uid":"7742","time":"Dec 22, 2015 @ 11:59pm","epoch":1450828440,"text":"Nifty little game.  I really like the graphics style.  Was very easy, but it was still fun."},{"author_name":"nihilaleph","author_uid":"49665","time":"Dec 27, 2015 @ 1:53am","epoch":1451180880,"text":"Pro:\r<br\/>+ Nice concept (specially the timer and boss upgrade)\r<br\/>+ Graphics are nice and music is cool\r<br\/>Con:\r<br\/>- Controls were a bit unresponsive (defense would fail, sprinting was a bit weird, when pressed 1 key the sprint would go on cooldown)\r<br\/>- Graphics were kinda inconsistent (somethings were models and others just sprites, walking animation)\r<br\/>Obs:\r<br\/>o Boss was fairly easy (fought him at level 2)\r<br\/>o Sound effects felt too low, couldn't really hear them\r<br\/>\r<br\/>Great job!"},{"author_name":"NoWandStudios","author_uid":"50652","time":"Dec 31, 2015 @ 10:26am","epoch":1451557260,"text":"Wow! Nice entry here! Solid game dudes. I defeat the boss :D"},{"author_name":"Acuity","author_uid":"34803","time":"Jan 1, 2016 @ 5:40am","epoch":1451626500,"text":"That was pretty cool.  I couldn't figure out what the powerups did until later - would be nice to have a small explanation pop up for each one."},{"author_name":"RARoadkill","author_uid":"13308","time":"Jan 1, 2016 @ 7:29pm","epoch":1451676240,"text":"Very fun game, really like the art style"}],"images":["ld34\/15650-74e8e392214360ae7c92920376675ef2.jpg","ld34\/15650-8886e3340089c5ecf10ff1be1a4c2efa.jpg","ld34\/15650-99878408e0a31063db538a40bee8e7f2.jpg","ld34\/15650-eb1dde315eab85280744deea2df556fb.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/194274\/TheEyeOfOsiris\/TheEyeOfOsiris_PC.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/194274\/TheEyeOfOsiris\/TheEyeOfOsiris_Mac.zip","text":"OS\/X"}],"metadata":{"g_key":"7056","g_author":"15650","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"7088","g_title":"The Eye of Osiris","g_status":"UCHK1","g_place":"641","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/15650-shot0-1450220484.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/15650-shot1-1450220576.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/15650-shot2-1450220767.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/15650-shot3-1450221664.png-eq-900-500.jpg"],"text":"We chose the theme 'Grow'.\r\n\r\nThe goal of the game is to kill the Eye of Osiris before it gets too big for you to handle and destroys the world.\r\n\r\nYou have 7 minutes to defeat the boss, and he grows four times (increasing and restoring health each time).\r\n\r\nOn the map are 3 generals that will each give you an additional ability when you kill them, to make it easier to take on the boss.\r\n\r\nThere are also scattered hearts available to find and increase your own health.\r\n\r\nWASD to move, mouse to look.\r\nLeft click to attack.\r\nSpace to block.\r\n\r\nWhen you unlock them:\r\nRight click to fire a fireball.\r\nShift to dash.\r\n1 key to heal.\r\n\r\nThe team is:\r\nRyan Nohr - Programming\r\nJon Rasmussen - Art\r\nNick Amlag - Art\r\nZeke Fenelon - Original Music, Sound design\r\n\r\nDISCLAIMER: We have noticed that the game occasionally crashes on launch. If this happens to you, please try once or twice more. Thank you, and sorry!\r\n\r\nUpdate 12\/15\/2015 - Minor end condition fixes (frayed nerves confused less than for greater than...)","title":"The Eye of Osiris"}