Runic Summoner by freamdev

[raw]
made by freamdev for Ludum Dare 55 (COMPO)

Hello guys!

This is the game I ended up with for this game jam. :) It has been a roller coaster, almost giving up, just as usual, but ended up pretty satisfied! I hope you like it too.

Shout out to my amazing gf for the soundtrack and for putting up with me all weekend. :)

Soundtrack link: https://youtu.be/O68aAU9NYlg

In the game you play a dark mage, your task is to charge 3 runes, but after each one is completed a more powerful boss is summoned! Can you finish all of them to unleash Jorund The Molten Sear?

In case the Itch.Io link dissapears for a 5th time: https://freamdev.itch.io/runic-summoner the game is playable here :)

Screenshots:

Battle.png

Lore.png

** POST COMPO **

Based on feedbacks I added a few new features and did some ballancing for a post compo version (sorry still no animations :slight_frown:): https://freamdev.com/games/RunicSummoner/

Changelog:

  • New Features:

    • Added death effects for enemies.
    • Added projectile hit effect for enemies.
    • Added effect for blink ability.
    • Implemented summoning effect for bosses.
    • Updated aura effect for Paladin boss.
    • Increased camera angle for better visibility.
    • Ascended player model and attacks now accessible in-game (requires re-unlocking).
  • Bug Fixes and Improvements:

    • Corrected spelling errors throughout the game.
    • Eywas rune is now traversable.
    • Targeting now functions properly on enemies.
    • Left mouse button no longer required for basic attacks.
    • Reduced base attack damage by approximately 33%.
    • Increased heavy attack damage by 20%.
    • Movement speed increased by approximately 30%.
    • Blink ability range reduced by ~70%, cooldown reduced by 50%.
    • Blink now teleports on "key up" instead of "key press" to make aiming easier.
    • Close combat enemies now deal damage during "dancing around" phase.
    • Reduced base health of all basic enemies by about 33%.
    • Enemy healing effects weakened by approximately 30%.
    • Adjusted enemy spawn intervals to occur every 8, 10, 12...30 seconds instead of every 37 seconds.
    • Mage and Priest enemies now spawn one wave later.

Ratings

Given 22🗳️ 26🗨️

Feedback

The Lame Brain
15. Apr 2024 · 10:02 UTC
I don't see an embedded game, or a link to where the game is compiled and ready to play... just to the source code?
ComfyLenny
15. Apr 2024 · 10:02 UTC
it _looks_ pretty cool, but its missing an executable - there is only the source code, no release. would love to play it, but i'm not gonna compile it myself lol
LDJam user 11093
15. Apr 2024 · 10:12 UTC
We want to play, please, provide a link 😉
🎤 freamdev
15. Apr 2024 · 10:24 UTC
@the-lame-brain @comfylenny @patbgames I have set up that itch link 4 times last night and it keeps dissapearing, hopefully it stays now! Thanks for letting me know it went away again :P
Widerhold
15. Apr 2024 · 10:29 UTC
The art and mood looks fantastic but in the itch web build the three enemies spawn and after that none more. Not sure if i'm already dead since i can't kill them fast enough.
The Lame Brain
15. Apr 2024 · 10:30 UTC
Yay! The link is there now!
I am glad, you obviously put a lot of work into this!
josang1567
15. Apr 2024 · 10:31 UTC
Fantastic game, how did you make the models?
🎤 freamdev
15. Apr 2024 · 10:32 UTC
@widerhold Yea, I probably should have made the first waves a bit more exciting. Enemies spawn every 40-ish seconds, and the plan was for the 2-3 waves to be very slow to give you time to familiarize yourself with the controls and the map. Things ramp up a bit more in later waves/once you fill one of the runes up.

Thanks for playing! :)
🎤 freamdev
15. Apr 2024 · 10:34 UTC
@the-lame-brain Thank you, was way more work then I put into any jams before :)

@josang1567 Thanks for playing! I used Magicalvoxel an open source voxel editor, and many many tears, I'm not an artist by nature so drawing/modelling is always a struggle :)
rhewid
15. Apr 2024 · 10:41 UTC
Cool game. I feel like the enemies had a little bit much hp. The art style is nice, I like voxel graphics and the glow on the projectiles was satisfying.
🎤 freamdev
15. Apr 2024 · 10:45 UTC
@rhewid Yes, I think the game desperately needed about an extra hour playtesting and ballance tweeking, both in terms of enemy stats and spawning frequency. I think cutting everything into 1/4th and making them spawn 4 times faster would of made a more enjoyable experience. Maybe a post comp version :slight_smile:

Thank you for playing!
ComfyLenny
15. Apr 2024 · 10:48 UTC
@freamdev very cool game! i really like the progression and the graphics - i think it could benefit from an experience bar and maybe some hit-feedback, maybe just flash the opponents in red when they get hit by a projectile. other than that, super nice work!
Rakowu
15. Apr 2024 · 10:48 UTC
I was searching too for the link :D
🎤 freamdev
15. Apr 2024 · 10:55 UTC
@comfylenny Thank you for the feedback! The experience bar is *technically* there. Completly charging a boss rune gives you about ~3.3 levels. Yes it's not intuitive and a terrible design, the game really needed an extra hour of playtesting by someone who wasn't me. Hit feedback I didn't even think of, should be fairly simple to do for a post comp version!

@rakowu Sure hope it stays there now!
LDJam user 385878
15. Apr 2024 · 11:50 UTC
Cool game but a bit too difficult for my tastes :smile:
LDJam user 383212
15. Apr 2024 · 17:07 UTC
Nice game, love the voxel style and models. would have loved some animation in the characters.
Rakowu
15. Apr 2024 · 17:43 UTC
I don't give up easily and still have the ambition to make it. But it's really close to the limit :D The troops spawn too quickly while you're still trying to beat the boss. But I think it's generally difficult to find the right level. I always try to make my games a bit easier because as a developer you know the game inside out. But this time my game was too easy xD...
🎤 freamdev
15. Apr 2024 · 18:01 UTC
@potatofinch @rakowu And here I was worrying I made it too easy... but I belive in you!

@arcolm Thanks for playin, animations... man I was already crying from having to draw voxel :smile:
Rakowu
15. Apr 2024 · 20:48 UTC
Finally i killed them all xD
🎤 freamdev
16. Apr 2024 · 04:53 UTC
@rakowu Awesome! Made my day you spent so much time on it :)
Now time to go for the secret achivment! :smiley: (hint in the lore page)
Rakowu
16. Apr 2024 · 06:30 UTC
Oh good to know xD I will look at it.
Sozey
16. Apr 2024 · 10:19 UTC
Awesome voxel art! I'm glad you didn't give up, it was a really fun game, challenging but fun.
🎤 freamdev
17. Apr 2024 · 07:07 UTC
@sozey Thank you for playing :)
Game-mon
17. Apr 2024 · 11:46 UTC
Cool game overall! I liked the graphics and audio a lot. I have a few suggestions if you want to expand the game:
- make the character a little bit faster to improve feeling of control
- rotate the camera towards the closest enemies
- add character animations

Overall a cool entry, gg!
Domenixius
17. Apr 2024 · 20:49 UTC
Oh I love myself some voxelart! Great job on that! I did feel like the dash might have been a little bit too far as I found myself flying of the edge a little too easily but that might also be a skill issue. Some of the bosses attack seemed really hard to dodge but I liked the variety there. Small character animations like walking would have really elevated this further. Getting to choose what boss I fought was a nice touch!
🎤 freamdev
19. Apr 2024 · 05:43 UTC
@thomas-bringer Thank you for playing and the suggestions! The character does get faster with levelups and it slowly feela better to run around... you are onto something :smile:

@domenixius Thank you! Yes the dash is way too long but I felt it was hillarious to fall off the platform :smile:
schadocalex
21. Apr 2024 · 21:49 UTC
![Capture d'écran 2024-04-21 234714.png](///raw/ccd/3/z/64a63.png)

Nice little game. Well balanced. I thought the red bases was hitting me... But after I understood it wasn"t the case it was quite fun. Camera would have been better if it was more top down. I REALLY liked the RMB effect, would love to see others patterns it's so satisfying. Great game!
Eric Nguyen
21. Apr 2024 · 22:16 UTC
I love the voxel models! The game was pretty fun, and the different enemy types added a good amount of variety. Very satisfying to melt down the bosses once I reached higher levels. I think a UI element for your current level would have been useful, I saw my left mouse attack upgrade but I wasn't sure why haha. Great submission!!
martonel
22. Apr 2024 · 15:52 UTC
It is a nice game, good job! The balance of this game is great, and the enemies are good
🎤 freamdev
22. Apr 2024 · 19:47 UTC
@schadocalex Thank you for playing and well done taking over the world :P I'll experiemtn some with different camera angles, it did feel like you are way too blind to things "below" the player.

@eric-nguyen Thank you so much, the models was a lot of fun to make. I think I need to learn how to draw UI for the next jam because I couldn't even make a button scale normally!

@martonel Thank you for playing :smile:
LDJam user 374168
24. Apr 2024 · 05:40 UTC
Pretty fun shooter, and pretty tough too; I enjoyed the challenge of trying to summon and kill the 3 bosses. I was able to do it, but I had to retry 2-3 times before succeeding. I think the gameplay loop is solid, but the player movement felt way too heavy and made it kind of hard to dodge bullets. I also think knowing where the dash/teleport would take me before using it would be good info to know, so I could utilize the ability better. Overall though, I had fun with this one, great job!
🎤 freamdev
24. Apr 2024 · 08:26 UTC
@alzhu1 Thanks for playing, I think maybe making a line where the teleport will end and only teleport on key up instead of key down could be a solution. Gona add it to my post comp version list :smile:
KrummSakura
24. Apr 2024 · 18:51 UTC
The game loop is quite enjoyable. Intricate back story and a presence of a lore is really nice. I like the voxel art style. It is not a huge deal but the character animations could make the game look much better. I did not encounter any bugs. Good job!
🎤 freamdev
24. Apr 2024 · 20:12 UTC
@krummsakura Thank you for playing. Unfortunatly I didn't know much about how to export voxel models for Unity so all model is just one block, for animations I would need to redo all of them and slice them up at the body parts then make the animations. Maybe in a future project :slight_smile:
magus77
25. Apr 2024 · 14:23 UTC
cool graphics, great atmosphere, starts really slow but gets more challenging later. love it
🎤 freamdev
25. Apr 2024 · 14:27 UTC
@magus77 Thank you! If you are intrested there is a post compo version that ramps up much faster! :smiling_imp:
digital bacon
27. Apr 2024 · 08:37 UTC
Interesting game, love the death blossom. Excellent work!
🎤 freamdev
27. Apr 2024 · 15:13 UTC
@digital-bacon Thank you, glad you had fun :smiley: !