Runic Summoner by freamdev
Hello guys!
This is the game I ended up with for this game jam. :) It has been a roller coaster, almost giving up, just as usual, but ended up pretty satisfied! I hope you like it too.
Shout out to my amazing gf for the soundtrack and for putting up with me all weekend. :)
Soundtrack link: https://youtu.be/O68aAU9NYlg
In the game you play a dark mage, your task is to charge 3 runes, but after each one is completed a more powerful boss is summoned! Can you finish all of them to unleash Jorund The Molten Sear?
In case the Itch.Io link dissapears for a 5th time: https://freamdev.itch.io/runic-summoner the game is playable here :)
Screenshots:


** POST COMPO **
Based on feedbacks I added a few new features and did some ballancing for a post compo version (sorry still no animations :slight_frown:): https://freamdev.com/games/RunicSummoner/
Changelog:
New Features:
- Added death effects for enemies.
- Added projectile hit effect for enemies.
- Added effect for blink ability.
- Implemented summoning effect for bosses.
- Updated aura effect for Paladin boss.
- Increased camera angle for better visibility.
- Ascended player model and attacks now accessible in-game (requires re-unlocking).
Bug Fixes and Improvements:
- Corrected spelling errors throughout the game.
- Eywas rune is now traversable.
- Targeting now functions properly on enemies.
- Left mouse button no longer required for basic attacks.
- Reduced base attack damage by approximately 33%.
- Increased heavy attack damage by 20%.
- Movement speed increased by approximately 30%.
- Blink ability range reduced by ~70%, cooldown reduced by 50%.
- Blink now teleports on "key up" instead of "key press" to make aiming easier.
- Close combat enemies now deal damage during "dancing around" phase.
- Reduced base health of all basic enemies by about 33%.
- Enemy healing effects weakened by approximately 30%.
- Adjusted enemy spawn intervals to occur every 8, 10, 12...30 seconds instead of every 37 seconds.
- Mage and Priest enemies now spawn one wave later.
| Link | https://github.com/freamdev/ld55/tree/main |
| Link | https://freamdev.itch.io/runic-summoner |
| Original URL | https://ldjam.com/events/ludum-dare/55/runic-summoner |
Ratings
| Given | 22🗳️ | 26🗨️ |
I am glad, you obviously put a lot of work into this!
Thanks for playing! :)
@josang1567 Thanks for playing! I used Magicalvoxel an open source voxel editor, and many many tears, I'm not an artist by nature so drawing/modelling is always a struggle :)
Thank you for playing!
@rakowu Sure hope it stays there now!
@arcolm Thanks for playin, animations... man I was already crying from having to draw voxel :smile:
Now time to go for the secret achivment! :smiley: (hint in the lore page)
- make the character a little bit faster to improve feeling of control
- rotate the camera towards the closest enemies
- add character animations
Overall a cool entry, gg!
@domenixius Thank you! Yes the dash is way too long but I felt it was hillarious to fall off the platform :smile:
Nice little game. Well balanced. I thought the red bases was hitting me... But after I understood it wasn"t the case it was quite fun. Camera would have been better if it was more top down. I REALLY liked the RMB effect, would love to see others patterns it's so satisfying. Great game!
@eric-nguyen Thank you so much, the models was a lot of fun to make. I think I need to learn how to draw UI for the next jam because I couldn't even make a button scale normally!
@martonel Thank you for playing :smile: