{"author_link":"\/users\/freamdev","author_name":"freamdev","author_uid":1010467,"comments":[{"id":1033503,"author_name":"The Lame Brain","author_uid":"the-lame-brain","epoch":1713175346,"text":"I don't see an embedded game, or a link to where the game is compiled and ready to play... just to the source code?\n","format":"md","likes":1,"spam":"N"},{"id":1033504,"author_name":"ComfyLenny","author_uid":"comfylenny","epoch":1713175347,"text":"it _looks_ pretty cool, but its missing an executable - there is only the source code, no release. would love to play it, but i'm not gonna compile it myself lol","format":"md","likes":2,"spam":"N"},{"id":1033528,"author_name":"LDJam user 11093","author_uid":"11093","epoch":1713175955,"text":"We want to play, please, provide a link \ud83d\ude09","format":"md","likes":1,"spam":"N"},{"id":1033563,"author_name":"freamdev","author_uid":"freamdev","epoch":1713176648,"text":"@the-lame-brain @comfylenny @patbgames I have set up that itch link 4 times last night and it keeps dissapearing, hopefully it stays now! Thanks for letting me know it went away again :P","format":"md","likes":0,"spam":"N"},{"id":1033578,"author_name":"Widerhold","author_uid":"widerhold","epoch":1713176972,"text":"The art and mood looks fantastic but in the itch web build the three enemies spawn and after that none more. Not sure if i'm already dead since i can't kill them fast enough.","format":"md","likes":1,"spam":"N"},{"id":1033581,"author_name":"The Lame Brain","author_uid":"the-lame-brain","epoch":1713177014,"text":"Yay! The link is there now!\nI am glad, you obviously put a lot of work into this!","format":"md","likes":1,"spam":"N"},{"id":1033585,"author_name":"josang1567","author_uid":"josang1567","epoch":1713177112,"text":"Fantastic game, how did you make the models?","format":"md","likes":1,"spam":"N"},{"id":1033587,"author_name":"freamdev","author_uid":"freamdev","epoch":1713177169,"text":"@widerhold Yea, I probably should have made the first waves a bit more exciting. Enemies spawn every 40-ish seconds, and the plan was for the 2-3 waves to be very slow to give you time to familiarize yourself with the controls and the map. Things ramp up a bit more in later waves\/once you fill one of the runes up. \n\nThanks for playing! :)","format":"md","likes":0,"spam":"N"},{"id":1033591,"author_name":"freamdev","author_uid":"freamdev","epoch":1713177298,"text":"@the-lame-brain Thank you, was way more work then I put into any jams before :)\n\n@josang1567 Thanks for playing! I used Magicalvoxel an open source voxel editor, and many many tears, I'm not an artist by nature so drawing\/modelling is always a struggle :)","format":"md","likes":0,"spam":"N"},{"id":1033610,"author_name":"rhewid","author_uid":"rhewid","epoch":1713177668,"text":"Cool game. I feel like the enemies had a little bit much hp. The art style is nice, I like voxel graphics and the glow on the projectiles was satisfying.","format":"md","likes":1,"spam":"N"},{"id":1033622,"author_name":"freamdev","author_uid":"freamdev","epoch":1713177944,"text":"@rhewid Yes, I think the game desperately needed about an extra hour playtesting and ballance tweeking, both in terms of enemy stats and spawning frequency. I think cutting everything into 1\/4th and making them spawn 4 times faster would of made a more enjoyable experience. Maybe a post comp version :slight_smile: \n\nThank you for playing! ","format":"md","likes":0,"spam":"N"},{"id":1033632,"author_name":"ComfyLenny","author_uid":"comfylenny","epoch":1713178084,"text":"@freamdev very cool game! i really like the progression and the graphics - i think it could benefit from an experience bar and maybe some hit-feedback, maybe just flash the opponents in red when they get hit by a projectile. other than that, super nice work!","format":"md","likes":1,"spam":"N"},{"id":1033634,"author_name":"Rakowu","author_uid":"rakowu","epoch":1713178090,"text":"I was searching too for the link :D ","format":"md","likes":1,"spam":"N"},{"id":1033660,"author_name":"freamdev","author_uid":"freamdev","epoch":1713178539,"text":"@comfylenny Thank you for the feedback! The experience bar is *technically* there. Completly charging a boss rune gives you about ~3.3 levels. Yes it's not intuitive and a terrible design, the game really needed an extra hour of playtesting by someone who wasn't me. Hit feedback I didn't even think of, should be fairly simple to do for a post comp version!\n\n@rakowu Sure hope it stays there now! \n","format":"md","likes":0,"spam":"N"},{"id":1033822,"author_name":"LDJam user 385878","author_uid":"385878","epoch":1713181844,"text":"Cool game but a bit too difficult for my tastes :smile: ","format":"md","likes":1,"spam":"N"},{"id":1034965,"author_name":"LDJam user 383212","author_uid":"383212","epoch":1713200844,"text":"Nice game, love the voxel style and models. would have loved some animation in the characters.","format":"md","likes":1,"spam":"N"},{"id":1035097,"author_name":"Rakowu","author_uid":"rakowu","epoch":1713203035,"text":"I don't give up easily and still have the ambition to make it. But it's really close to the limit :D The troops spawn too quickly while you're still trying to beat the boss. But I think it's generally difficult to find the right level. I always try to make my games a bit easier because as a developer you know the game inside out. But this time my game was too easy xD... ","format":"md","likes":1,"spam":"N"},{"id":1035183,"author_name":"freamdev","author_uid":"freamdev","epoch":1713204071,"text":"@potatofinch @rakowu And here I was worrying I made it too easy... but I belive in you!\n\n@arcolm Thanks for playin, animations... man I was already crying from having to draw voxel :smile: ","format":"md","likes":0,"spam":"N"},{"id":1036070,"author_name":"Rakowu","author_uid":"rakowu","epoch":1713214099,"text":"Finally i killed them all xD","format":"md","likes":1,"spam":"N"},{"id":1039482,"author_name":"freamdev","author_uid":"freamdev","epoch":1713243190,"text":"@rakowu Awesome! Made my day you spent so much time on it :) \nNow time to go for the secret achivment! :smiley: (hint in the lore page)","format":"md","likes":0,"spam":"N"},{"id":1039990,"author_name":"Rakowu","author_uid":"rakowu","epoch":1713249059,"text":"Oh good to know xD I will look at it. ","format":"md","likes":1,"spam":"N"},{"id":1041576,"author_name":"Sozey","author_uid":"sozey","epoch":1713262775,"text":"Awesome voxel art! I'm glad you didn't give up, it was a really fun game, challenging but fun.","format":"md","likes":1,"spam":"N"},{"id":1052492,"author_name":"freamdev","author_uid":"freamdev","epoch":1713337654,"text":"@sozey Thank you for playing :)","format":"md","likes":1,"spam":"N"},{"id":1053948,"author_name":"Game-mon","author_uid":"game-mon","epoch":1713354419,"text":"Cool game overall! I liked the graphics and audio a lot. I have a few suggestions if you want to expand the game:\n- make the character a little bit faster to improve feeling of control\n- rotate the camera towards the closest enemies\n- add character animations\n\nOverall a cool entry, gg!","format":"md","likes":1,"spam":"N"},{"id":1057380,"author_name":"Domenixius","author_uid":"domenixius","epoch":1713386959,"text":"Oh I love myself some voxelart! Great job on that! I did feel like the dash might have been a little bit too far as I found myself flying of the edge a little too easily but that might also be a skill issue. Some of the bosses attack seemed really hard to dodge but I liked the variety there. Small character animations like walking would have really elevated this further. Getting to choose what boss I fought was  a nice touch!","format":"md","likes":1,"spam":"N"},{"id":1063344,"author_name":"freamdev","author_uid":"freamdev","epoch":1713505437,"text":"@thomas-bringer Thank you for playing and the suggestions! The character does get faster with levelups and it slowly feela better to run around... you are onto something :smile: \n\n@domenixius Thank you! Yes the dash is way too long but I felt it was hillarious to fall off the platform :smile: ","format":"md","likes":0,"spam":"N"},{"id":1069953,"author_name":"schadocalex","author_uid":"schadocalex","epoch":1713736170,"text":"![Capture d'\u00e9cran 2024-04-21 234714.png](\/\/\/raw\/ccd\/3\/z\/64a63.png)\n\nNice little game. Well balanced. I thought the red bases was hitting me... But after I understood it wasn\"t the case it was quite fun. Camera would have been better if it was more top down. I REALLY liked the RMB effect, would love to see others patterns it's so satisfying. Great game!","format":"md","likes":1,"spam":"N"},{"id":1070010,"author_name":"Eric Nguyen","author_uid":"eric-nguyen","epoch":1713737776,"text":"I love the voxel models! The game was pretty fun, and the different enemy types added a good amount of variety. Very satisfying to melt down the bosses once I reached higher levels. I think a UI element for your current level would have been useful, I saw my left mouse attack upgrade but I wasn't sure why haha. Great submission!!","format":"md","likes":1,"spam":"N"},{"id":1070888,"author_name":"martonel","author_uid":"martonel","epoch":1713801164,"text":"It is a nice game, good job! The balance of this game is great, and the enemies are good","format":"md","likes":1,"spam":"N"},{"id":1071173,"author_name":"freamdev","author_uid":"freamdev","epoch":1713815279,"text":"@schadocalex Thank you for playing and well done taking over the world :P I'll experiemtn some with different camera angles, it did feel like you are way too blind to things \"below\" the player.\n\n@eric-nguyen Thank you so much, the models was a lot of fun to make. I think I need to learn how to draw UI for the next jam because I couldn't even make a button scale normally!\n\n@martonel Thank you for playing :smile: ","format":"md","likes":0,"spam":"N"},{"id":1072660,"author_name":"LDJam user 374168","author_uid":"374168","epoch":1713937249,"text":"Pretty fun shooter, and pretty tough too; I enjoyed the challenge of trying to summon and kill the 3 bosses. I was able to do it, but I had to retry 2-3 times before succeeding. I think the gameplay loop is solid, but the player movement felt way too heavy and made it kind of hard to dodge bullets. I also think knowing where the dash\/teleport would take me before using it would be good info to know, so I could utilize the ability better. Overall though, I had fun with this one, great job!","format":"md","likes":1,"spam":"N"},{"id":1072723,"author_name":"freamdev","author_uid":"freamdev","epoch":1713947177,"text":"@alzhu1 Thanks for playing, I think maybe making a line where the teleport will end and only teleport on key up instead of key down could be a solution. Gona add it to my post comp version list :smile: ","format":"md","likes":0,"spam":"N"},{"id":1073022,"author_name":"KrummSakura","author_uid":"krummsakura","epoch":1713984686,"text":"The game loop is quite enjoyable. Intricate back story and a presence of a lore is really nice. I like the voxel art style. It is not a huge deal but the character animations could make the game look much better. I did not encounter any bugs. Good job!","format":"md","likes":1,"spam":"N"},{"id":1073073,"author_name":"freamdev","author_uid":"freamdev","epoch":1713989523,"text":"@krummsakura Thank you for playing. Unfortunatly I didn't know much about how to export voxel models for Unity so all model is just one block, for animations I would need to redo all of them and slice them up at the body parts then make the animations. Maybe in a future project :slight_smile: ","format":"md","likes":0,"spam":"N"},{"id":1073565,"author_name":"magus77","author_uid":"magus77","epoch":1714054992,"text":"cool graphics, great atmosphere, starts really slow but gets more challenging later. love it","format":"md","likes":1,"spam":"N"},{"id":1073569,"author_name":"freamdev","author_uid":"freamdev","epoch":1714055259,"text":"@magus77 Thank you! If you are intrested there is a post compo version that ramps up much faster! :smiling_imp: ","format":"md","likes":0,"spam":"N"},{"id":1074667,"author_name":"digital bacon","author_uid":"digital-bacon","epoch":1714207035,"text":"Interesting game, love the death blossom. Excellent work!","format":"md","likes":1,"spam":"N"},{"id":1074865,"author_name":"freamdev","author_uid":"freamdev","epoch":1714230820,"text":"@digital-bacon Thank you, glad you had fun :smiley: !","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld55\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/freamdev\/ld55\/tree\/main","text":"Link"},{"url":"https:\/\/freamdev.itch.io\/runic-summoner","text":"Link"}],"metadata":{"g_key":"68397","g_author":"1010467","g_event":"LD55","g_eventkey":"120","g_subevent":"COMPO","g_urlkey":"292144","g_title":"Runic Summoner","g_status":"WAYBACK","g_place":"99999","g_commentcount":"38","g_site2_node_id":"386519","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"386519","n_urlkey":"292144","n_parent":"383062","n_path":"\/events\/ludum-dare\/55\/runic-summoner","n_slug":"runic-summoner","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"10467","n_created":"0","n_modified":"0","n_version":"1236503","n_status":"WAYBACK"},"node":{"id":386519,"parent":383062,"_superparent":9,"author":10467,"type":"item","subtype":"game","subsubtype":"compo","published":"2024-04-14T22:38:10Z","created":"2024-04-11T09:49:51Z","modified":"2024-04-24T23:34:40Z","_trust":1,"version":1236503,"slug":"runic-summoner","name":"Runic Summoner","body":"Hello guys!\n\nThis is the game I ended up with for this game jam. :) It has been a roller coaster, almost giving up, just as usual, but ended up pretty satisfied! I hope you like it too.\n\nShout out to my amazing gf for the soundtrack and for putting up with me all weekend. :)\n\nSoundtrack link: https:\/\/youtu.be\/O68aAU9NYlg\n\nIn the game you play a dark mage, your task is to charge 3 runes, but after each one is completed a more powerful boss is summoned! Can you finish all of them to unleash Jorund The Molten Sear? \n\nIn case the Itch.Io link dissapears for a 5th time: https:\/\/freamdev.itch.io\/runic-summoner the game is playable here :)\n\nScreenshots:\n\n![Battle.png](\/\/\/raw\/3e8\/2\/z\/61562.png)\n\n![Lore.png](\/\/\/raw\/3e8\/2\/z\/61564.png)\n\n********* POST COMPO *********\n\nBased on feedbacks I added a few new features and did some ballancing for a post compo version (sorry still no animations :slight_frown:): https:\/\/freamdev.com\/games\/RunicSummoner\/\n\nChangelog:\n\n* New Features:\n\n  * Added death effects for enemies.\n  * Added projectile hit effect for enemies.\n  * Added effect for blink ability.\n  * Implemented summoning effect for bosses.\n  * Updated aura effect for Paladin boss.\n  * Increased camera angle for better visibility.\n  * Ascended player model and attacks now accessible in-game (requires re-unlocking).\n\n\n* Bug Fixes and Improvements:\n\n  * Corrected spelling errors throughout the game.\n  * Eywas rune is now traversable.\n  * Targeting now functions properly on enemies.\n  * Left mouse button no longer required for basic attacks.\n  * Reduced base attack damage by approximately 33%.\n  * Increased heavy attack damage by 20%.\n  * Movement speed increased by approximately 30%.\n  * Blink ability range reduced by ~70%, cooldown reduced by 50%.\n  * Blink now teleports on \"key up\" instead of \"key press\" to make aiming easier.\n  * Close combat enemies now deal damage during \"dancing around\" phase.\n  * Reduced base health of all basic enemies by about 33%.\n  * Enemy healing effects weakened by approximately 30%.\n  * Adjusted enemy spawn intervals to occur every 8, 10, 12...30 seconds instead of every 37 seconds.\n  * Mage and Priest enemies now spawn one wave later.","scope":"public","node-timestamp":"2024-04-24T22:21:17Z","meta":{"author":[10467],"link-01-tag":[42332],"grade-06-out":"1","cover":"\/\/\/content\/3e8\/2\/z\/6146c.png","link-01":"https:\/\/github.com\/freamdev\/ld55\/tree\/main","link-02-tag":[42336],"link-02":"https:\/\/freamdev.itch.io\/runic-summoner","link-02-name":""},"meta-timestamp":"2024-04-24T23:34:40Z","path":"\/events\/ludum-dare\/55\/runic-summoner","parents":[1,5,9,383062],"files":[],"files-timestamp":0,"love":0,"comments":34,"comments-timestamp":"2024-04-24T20:12:03Z","grade":{"grade-01":24,"grade-02":24,"grade-03":23,"grade-04":24,"grade-05":24,"grade-07":20,"grade-08":24},"magic":{"cool":105.9519063142,"feedback":26,"given":21.75,"grade":23.285714285714,"smart":0.44944046678454},"_wayback":{"timestamp":"20240424235717","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/394642+394640+394639+394638+394635+394634+394621+394623+394618+394613?author&parent&superparent","source":"global-node-catalog"}},"text":"Hello guys!\n\nThis is the game I ended up with for this game jam. :) It has been a roller coaster, almost giving up, just as usual, but ended up pretty satisfied! I hope you like it too.\n\nShout out to my amazing gf for the soundtrack and for putting up with me all weekend. :)\n\nSoundtrack link: https:\/\/youtu.be\/O68aAU9NYlg\n\nIn the game you play a dark mage, your task is to charge 3 runes, but after each one is completed a more powerful boss is summoned! Can you finish all of them to unleash Jorund The Molten Sear? \n\nIn case the Itch.Io link dissapears for a 5th time: https:\/\/freamdev.itch.io\/runic-summoner the game is playable here :)\n\nScreenshots:\n\n![Battle.png](\/\/\/raw\/3e8\/2\/z\/61562.png)\n\n![Lore.png](\/\/\/raw\/3e8\/2\/z\/61564.png)\n\n********* POST COMPO *********\n\nBased on feedbacks I added a few new features and did some ballancing for a post compo version (sorry still no animations :slight_frown:): https:\/\/freamdev.com\/games\/RunicSummoner\/\n\nChangelog:\n\n* New Features:\n\n  * Added death effects for enemies.\n  * Added projectile hit effect for enemies.\n  * Added effect for blink ability.\n  * Implemented summoning effect for bosses.\n  * Updated aura effect for Paladin boss.\n  * Increased camera angle for better visibility.\n  * Ascended player model and attacks now accessible in-game (requires re-unlocking).\n\n\n* Bug Fixes and Improvements:\n\n  * Corrected spelling errors throughout the game.\n  * Eywas rune is now traversable.\n  * Targeting now functions properly on enemies.\n  * Left mouse button no longer required for basic attacks.\n  * Reduced base attack damage by approximately 33%.\n  * Increased heavy attack damage by 20%.\n  * Movement speed increased by approximately 30%.\n  * Blink ability range reduced by ~70%, cooldown reduced by 50%.\n  * Blink now teleports on \"key up\" instead of \"key press\" to make aiming easier.\n  * Close combat enemies now deal damage during \"dancing around\" phase.\n  * Reduced base health of all basic enemies by about 33%.\n  * Enemy healing effects weakened by approximately 30%.\n  * Adjusted enemy spawn intervals to occur every 8, 10, 12...30 seconds instead of every 37 seconds.\n  * Mage and Priest enemies now spawn one wave later.","title":"Runic Summoner","wayback_recovered":true,"wayback_source":{"timestamp":"20240424235717","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/394642+394640+394639+394638+394635+394634+394621+394623+394618+394613?author&parent&superparent","source":"global-node-catalog"}}