Take Your Meds Darling by Geckoo1337
This game is not suitable for those who have some photoepileptic sensibility
Hello everyone. Just a few hours before the deadline, I posted my entry for the 49th LudumDare - Take Your Meds Darling. This is a weird trip inside a mentally unstable soul. You have to find red pills in levels so as to progress into rooms. Each of them reveals some secrets, changing the environment allowing you to go forward. I used many materials shaders and camera effects so as to create a strange mood. So respectfully this game is not suitable for those who have some photoepileptic sensibility. Play with headphones in order to enjoy ambient sounds. This project has been inspired by games like Antichamber, 0°N 0°W, Manifold Garden, Fragments Of Euclid, Rouge Noir and more. The package on Itch.io contains an executable so as to modify game settings - it works like the old Unity Launcher ++
This game is not suitable for those who have some photoepileptic sensibility
How to play :
Use WASD to move and SPACE to jump,
Use Mouse Buttons so as to interact with some elements in game (when you got a green crosshair),
Escape to load Menu scene - R to restart game...
In my game, I exposed some great Art paintings which illustrate the mental illness. Respectfully it seems to me that it is really important to reintroduce their authors. So respectively, you can see these pictures :
The Scream (Edvard Munch),
The Bride Of Lammermoor (Emile Signol),
Self-Portrait (Francis Bacon),
The Desperate Man (Gustave Courbet).

| Link | https://geckoo1337.itch.io/take-your-meds-darling |
| Original URL | https://ldjam.com/events/ludum-dare/49/take-your-meds-darling |
Ratings
| Overall | 90th | 4.125⭐ | 54🧑⚖️ |
| Fun | 554th | 3.598⭐ | 53🧑⚖️ |
| Innovation | 98th | 4.029⭐ | 54🧑⚖️ |
| Theme | 85th | 4.317⭐ | 54🧑⚖️ |
| Graphics | 114th | 4.423⭐ | 54🧑⚖️ |
| Audio | 182th | 3.912⭐ | 53🧑⚖️ |
| Humor | 839th | 2.768⭐ | 43🧑⚖️ |
| Mood | 77th | 4.21⭐ | 52🧑⚖️ |
| Given | 57🗳️ | 85🗨️ |
my
god
I never experienced hallucinogenics until now. LOL. I loved this. I want to open the source code and the unity project and inspect everything. So many amazing effects, the visuals are just mindblowing. The level design is masterful.
The only nitpick that I have is that I really wished for some plot or something. Oh, if you work more on that after the jam, if you added some voice acting with some crazy story, I truly belive it would be a sellable product on steam and itch.io.
Masterpiece, my friend! Congrats!
Well done.
@hitchh1k3r Antichamber is the first thing that came to my mind too!
Would be great to see this used for some type of puzzle / adventure games. Gave me some Subliminal vibes.
Good job
The game is the perfect length to get into the puzzles and fully appreciate the aesthetics without causing visual fatigue. The constantly shifting wall textures and painting were particularly intriguing.
Mental instability is also a great interpretation of the theme and it's executed beautifully in this game. This might be my favourite so far.
Really trippy. I'm glad you put the warning in there, it definitely started hurting my eyes haha.
It's even hard to justify objectively, I just love trippy videogame experiences :D
I love how you iterated on your previous entry "The Basement", and as such I would know immediately what the all-seeing eye would do and how to interact with the box!
Funnily enough, while I did experience motion sickness in "The Basement", I didn't at all in this game, so that's another plus :D
Thank you for creating this masterpiece u_u
I like it.
(In case of airsickness, please use the vomit bags provided)
Don't get me wrong, you got theme, style is awesome (both art and sounds), but it is just too hard to play. My eyes are hurting, I almost turned it off at green-blue-ish corridor before companion cube.
Mood and theme are perfect. But overall experience is opposite.
Sorry for harsh words, I hope you will make more of this masterfull mood games, but Maybe turn wobbling down or use less disturbing colors.
Antichumber vibes are strong with this one.
Though experience was far from great, execution is top notch. Your game is polished to shining pixels. Sounds are totally in sync with visuals and mental unstability idea is leaking through my screen.
Good luck!
@mrbell270 @flogames Ok, it's true - this is a real pain for some players (I do my project according to the theme), but friendly you gave me some good ideas for my post-jam release. Now I cannot change anything because I don't want to cheat, but I am planning to make a full game using this first release. So your brains could appreciate something easier :)
P.S. I exaggerated a bit saying it was that bad. I remember, when I was getting my VR legs I was nauseating for a couple of days. So, it was uncomfortable, but not repulsing. Sorry again
But I was so captivated, I wanted to see the end! Great moood!
GG!
One. Throughout the whole game I was sceard that something would start chasing me XD
Two. My brains: haha funny colors. My eyes: existence is pain.
Three. I love this. It was just an amazing mix of pure madness and cool puzzles. The effects are so well done! Great job.

very trippy experience, 100% capturing the essence of Antichamber and other mentioned titles. Reminds me of "Broken Reality" and vaporwave as well with all the classical paintings.
I liked the portal/bending space gameplay, and it was nice that it was going back to the same "start" space that I could recognize. Intense experience, solid entry, liked it a lot. Dither effects were 10/10.
Vu que tu souhaites continuer à le développer, je vais m'attarder plutôt sur le "négatif". C'est évidemment à prendre avec des pincettes, j'entends bien que t'as pas eu le temps d'exploiter tout ce que tu voulais faire. Je précise aussi que j'ai joué à aucune des références que t'as donné (juste vu un collègue faire Antichamber).
- Ca va peut-être paraitre contradictoire avec ma première remarque mais les effets de shaders/post-process me semblent trop violent, en tout cas pas adapter à tout le monde. Je suis sujet à la cinétose et les dernières minutes de jeu, je pensais sérieusement à arrêter (j'ai accueilli la fin avec grand plaisir). Probablement la possibilité de les désactiver/diminuer pourrait suffir, à minima augmentera le nombre de personne qui pourront jouer sans finir avec une migraine.
- Le thème me semble sous-exploité. Ici, je parle pas vraiment de "Unstable" mais de la santé mentale. Entre le titre, l'aspect psychédélique et les toiles de peintres, on dirait que tu te diriges dans une certaine direction. Cependant, en l'état, je dirais que ça fait un peu gimmick. Après, attention, je pense que c'est un sujet dans lequel on peut facilement tomber dans le cliché.
- Le gameplay évidemment. De ce que j'ai vu d'Antichamber, on est plutôt un puzzle game entre Portal et The Witness. Ici, on est plus dans le walking sim. L'expérience tient par sa durée, j'ai des doutes sur sa capacité à maintenir l'intérêt sur la longueur. Ici, quelque que soit le choix fait, j'essaierais de faire résonner avec le thème, l'expérience globale en serait renforcer.
En tout cas, encore bravo et bon courage pour la suite.

