Void Gate by Wekaj
"It is happening again. The Second World's forces are attacking us once more. Being one of the few capable summoners left in our realm, it is up to you to travel to the Void Gate and prevent the enemy from reaching our world."
[Summary]
Void Grid is a turn-based card game in which you must defeat the computer-controlled opponent by getting an allied minion to their side of the board.
[Theme]
I aimed for both themes when making this game. It meets the "two button controls" theme due to the left and right clicks controlling all of the game play, and the "grow" theme comes into play with the card system, where you can choose to either play cards or grow them. Growing a card costs one resource, but causes it to return to your hand and cost one less for your next turn.
[Controls]
~ Escape: Exit the game at any time.
~ Left click: Select the left option.
~ Right click: Select the right option.
[Instructions]
1. Download the .zip.
2. Extract the .zip.
3. Run the .exe within the extracted folder.
[Made With]
~ Visual Studio 2015
~ C# Programming Language
~ MonoGame Framework
~ Artemis ECS Library
~ Paint.net
~ Bfxr
~ A Sheet of Paper - Planning Edition
~ A Sheet of Paper - Audio Edition
[Summary]
Void Grid is a turn-based card game in which you must defeat the computer-controlled opponent by getting an allied minion to their side of the board.
[Theme]
I aimed for both themes when making this game. It meets the "two button controls" theme due to the left and right clicks controlling all of the game play, and the "grow" theme comes into play with the card system, where you can choose to either play cards or grow them. Growing a card costs one resource, but causes it to return to your hand and cost one less for your next turn.
[Controls]
~ Escape: Exit the game at any time.
~ Left click: Select the left option.
~ Right click: Select the right option.
[Instructions]
1. Download the .zip.
2. Extract the .zip.
3. Run the .exe within the extracted folder.
[Made With]
~ Visual Studio 2015
~ C# Programming Language
~ MonoGame Framework
~ Artemis ECS Library
~ Paint.net
~ Bfxr
~ A Sheet of Paper - Planning Edition
~ A Sheet of Paper - Audio Edition
Ratings
| Coolness | 44% | 1611 |
| Overall | 3.38 | 363 |
| Fun | 2.75 | 744 |
| Graphics | 3.59 | 236 |
| Innovation | 3.77 | 129 |
| Mood | 2.90 | 524 |
| Theme | 3.55 | 625 |
The mechanics aren't very well explained, and it's odd to be forced to make a deck when you haven't played the game yet :S
The graphics are great, other than the small font on the cards.
Great job! I can tell you put a lot of work into it, but it just needs a bit more explanation about how the game works. The HELP scroll just launches the game.
Ended up kill all my own stuff with disenchant just to get rid of the statue faceoff.
Ran out of cards.
Still funner than hearthstone.
It was nice to be able to build a deck, but as I didn't know how many I kind of felt like quitting it after 10. It would also be nice to be able to randomly assign a full deck or rest of the deck.
The indicators at the top and bottom that I suppose reflected the size of the deck or something wasn't at all clear. And in the end I just got single cards drawn from the side. Not sure what that was about.
I enjoyed playing though, and I won my match.