Precision Rainbows by Jimbly
Test your ability to react to two different streams of targets in this simple but challenging game.
Features:
* Global high score list!
* Runs in your browser! (Probably just Chrome and Firefox)
* Local competitive multiplayer for up to 6 players (gamepads required for more than 2 players) (well, just competing for a high score simnultaneously)
* Works on mobile! (Kind of, if you've got WebGL (Android)...)
I decided to do all sorts of things different for this Ludum Dare - tried out a new engine on a new platform (used Turbulenz on WebGL). Composed and recorded a (very) short bit of music for the title screen. Went with a simple game idea with (in theory) lots of time for polish, though that never plays out as intended =).
Game idea was based on the game InnerBody by Seth Able Robinson, which I had played over a decade ago, extended here to be a little different and have some additional twists.
No idea what to name this game, so... here's Precision Rainbows!
== Tools Used ==
Turbulenz Javascript/WebGL engine [https://github.com/turbulenz/turbulenz_engine]
Photoshop 6.0 (not CS 6, old school 6)
Cakewalk SONAR Studio for composing and audio recording
CoolEdit96 for audio editing
Features:
* Global high score list!
* Runs in your browser! (Probably just Chrome and Firefox)
* Local competitive multiplayer for up to 6 players (gamepads required for more than 2 players) (well, just competing for a high score simnultaneously)
* Works on mobile! (Kind of, if you've got WebGL (Android)...)
I decided to do all sorts of things different for this Ludum Dare - tried out a new engine on a new platform (used Turbulenz on WebGL). Composed and recorded a (very) short bit of music for the title screen. Went with a simple game idea with (in theory) lots of time for polish, though that never plays out as intended =).
Game idea was based on the game InnerBody by Seth Able Robinson, which I had played over a decade ago, extended here to be a little different and have some additional twists.
No idea what to name this game, so... here's Precision Rainbows!
== Tools Used ==
Turbulenz Javascript/WebGL engine [https://github.com/turbulenz/turbulenz_engine]
Photoshop 6.0 (not CS 6, old school 6)
Cakewalk SONAR Studio for composing and audio recording
CoolEdit96 for audio editing
| HTML5/WebGL | http://dashingstrike.com/LudumDare/LD34/ |
| Source | https://github.com/Jimbly/LD34-two-button-growth/tree/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=55346 |
Ratings
| Coolness | 63% | 3 |
| Overall | 3.57 | 233 |
| Audio | 2.37 | 588 |
| Fun | 3.66 | 141 |
| Graphics | 2.86 | 617 |
| Humor | 2.11 | 590 |
| Innovation | 3.88 | 92 |
| Mood | 3.08 | 393 |
| Theme | 4.20 | 92 |
The grass and dirt seem very blurry, sharpening them up would make it easier to tell when you ought to shoot. Also the scoring felt disconnected from the game, since you only see your percentage at the end of the game. A visual indicator of your performance would help.