{"author_link":"\/author\/jimbly\/","author_name":"Jimbly","author_uid":"55346","comments":[{"author_name":"Gyfis","author_uid":"63882","time":"Dec 14, 2015 @ 10:56am","epoch":1450090260,"text":"Oh this is great. And I'm #4 (petrbel). Really great concept. Of course, lvl 7 is really WTF :D Gonna play again soon."},{"author_name":"Gyfis","author_uid":"63882","time":"Dec 14, 2015 @ 12:28pm","epoch":1450095780,"text":"Another post from the same team (nickname #Gyfis), after recommendation - I've just beaten my teammate (so now I'm #4 -Gyfis, and petrbel is #5 :), and I must confirm this game is really dupe! Way to go!"},{"author_name":"jamaster96","author_uid":"60592","time":"Dec 14, 2015 @ 3:07pm","epoch":1450105320,"text":"Amazing precision game!"},{"author_name":"MintArcade","author_uid":"35966","time":"Dec 14, 2015 @ 3:12pm","epoch":1450105620,"text":"This is sooooooo coool. Right when I thougt playning level 4 &quot;It cant go any wierder&quot; I was wrong. Absolutelly amazing level progress. Wonderful themes mix. 5 stars from me."},{"author_name":"rplnt","author_uid":"50590","time":"Dec 14, 2015 @ 3:16pm","epoch":1450105860,"text":"Now my arm hurts, thanks!"},{"author_name":"dalbinblue","author_uid":"13960","time":"Dec 14, 2015 @ 3:16pm","epoch":1450105860,"text":"I'll give you fill marks for innovation.  That game was trippy and hurt my head after a while, but in a good way. The game is solid as well.  I'd like to see how this will play out multiplayer, so if I get a chance with a few friends or co-workers, I'll see how it plays that way as well."},{"author_name":"Pete_H","author_uid":"30272","time":"Dec 14, 2015 @ 3:27pm","epoch":1450106520,"text":"Great game. Simple mechanic executed really well. Nice use of audio to reinforce positive \/ negative. No. 11 on the scoreboard ha!"},{"author_name":"Jimbly","author_uid":"55346","time":"Dec 14, 2015 @ 3:31pm","epoch":1450106760,"text":"Sadly, I couldn't find anything particularly compelling for the multiplayer (just competing for score, and whoever's doing the best floats ahead a bit so gets less advance visibility), but I might do some iterating on it next time I have an event and get some solid local multiplayer playtesting on it."},{"author_name":"Glint Games","author_uid":"32987","time":"Dec 15, 2015 @ 3:19am","epoch":1450149240,"text":"Fun game very innovative idea and game mechanic."},{"author_name":"Melusine","author_uid":"50458","time":"Dec 15, 2015 @ 3:31pm","epoch":1450193160,"text":"A very cool concept :D"},{"author_name":"-SPiRiT-","author_uid":"65744","time":"Dec 15, 2015 @ 3:42pm","epoch":1450193820,"text":"Good game ! Simplistic but fun and addictive! I appreciate the Ui and the concept^^"},{"author_name":"UncleChris","author_uid":"45712","time":"Dec 15, 2015 @ 3:47pm","epoch":1450194120,"text":"I liked this game, very fun and the levels were interesting.  I like it, keep up the awesome work - the audio got annoying after a bit."},{"author_name":"MAnimal","author_uid":"54020","time":"Dec 15, 2015 @ 5:20pm","epoch":1450199700,"text":"Wow, best idea in theme, realy fun to play and challenging, I REALLY LOVE THIS IDEA"},{"author_name":"local306","author_uid":"55445","time":"Dec 15, 2015 @ 9:54pm","epoch":1450216140,"text":"Not saying it would be easy to do, but It would be nice if P1 and P2 played on different maps. Or at least reverse the direction of one of them. That way it would add tension since one playing could be growing while the other thinks they are missing out."},{"author_name":"scars377","author_uid":"45950","time":"Dec 16, 2015 @ 2:22pm","epoch":1450275420,"text":"very impressive and fun!"},{"author_name":"schizoid2k","author_uid":"60097","time":"Dec 16, 2015 @ 6:26pm","epoch":1450290060,"text":"trippy!"},{"author_name":"Lares Yamoir","author_uid":"62374","time":"Dec 16, 2015 @ 7:06pm","epoch":1450292460,"text":"Nice game. Really like the extra visual effect in level 7."},{"author_name":"TheMeorch","author_uid":"44776","time":"Dec 17, 2015 @ 3:59am","epoch":1450324440,"text":"You've done a lot with a simple mechanic. It's quite fun to play. I couldn't really figure out what the strategic advantage would be that would make me want to activate speed-controlling icons in multiplayer, but it still made for a dynamic experience. Nice work!"},{"author_name":"SethR","author_uid":"17","time":"Dec 17, 2015 @ 11:50pm","epoch":1450395900,"text":"Very cool game.  Definitely hurt my brain on those later levels.  Thanks for the credit :)"},{"author_name":"KZdev","author_uid":"63895","time":"Dec 18, 2015 @ 12:17am","epoch":1450397520,"text":"Fun! I like how each level changes the game up somehow, especially the last one. I played through twice just so I could get on the high score list."},{"author_name":"Gunzil","author_uid":"40917","time":"Dec 24, 2015 @ 4:14am","epoch":1450930140,"text":"Started out unimpressed for the first couple levels but once the difficulty modifiers started rolling out this got pretty fun. :)\r<br\/>\r<br\/>The grass and dirt seem very blurry, sharpening them up would make it easier to tell when you ought to shoot. Also the scoring felt disconnected from the game, since you only see your percentage at the end of the game. A visual indicator of your performance would help."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Jan 9, 2016 @ 3:25pm","epoch":1452352800,"text":"Neat game! I included it in my Ludum Dare 34 compilation video series, if you&rsquo;d like to check it out :) https:\/\/youtu.be\/yY4Ylj7ccuc"}],"images":["ld34\/55346-4040f962d720fcc59af13f8d62697456.jpg","ld34\/55346-9a410db4cb4b794f730d612737e5a4e6.jpg","ld34\/55346-4406579f6f05b74cf02f169c3f4abca7.jpg"],"links":[{"url":"http:\/\/dashingstrike.com\/LudumDare\/LD34\/","text":"HTML5\/WebGL"},{"url":"https:\/\/github.com\/Jimbly\/LD34-two-button-growth\/tree\/ld34","text":"Source"}],"metadata":{"g_key":"6467","g_author":"55346","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"6503","g_title":"Precision Rainbows","g_status":"UCHK1","g_place":"233","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/55346-shot0-1450054907.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/55346-shot1-1450054907.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/55346-shot2-1450054907.png-eq-900-500.jpg"],"text":"Test your ability to react to two different streams of targets in this simple but challenging game.\r\n\r\nFeatures:\r\n* Global high score list!\r\n* Runs in your browser! (Probably just Chrome and Firefox)\r\n* Local competitive multiplayer for up to 6 players (gamepads required for more than 2 players) (well, just competing for a high score simnultaneously)\r\n* Works on mobile! (Kind of, if you've got WebGL (Android)...)\r\n\r\nI decided to do all sorts of things different for this Ludum Dare - tried out a new engine on a new platform (used Turbulenz on WebGL).  Composed and recorded a (very) short bit of music for the title screen.  Went with a simple game idea with (in theory) lots of time for polish, though that never plays out as intended =).\r\n\r\nGame idea was based on the game InnerBody by Seth Able Robinson, which I had played over a decade ago, extended here to be a little different and have some additional twists.\r\n\r\nNo idea what to name this game, so... here's Precision Rainbows!\r\n\r\n== Tools Used ==\r\nTurbulenz Javascript\/WebGL engine [https:\/\/github.com\/turbulenz\/turbulenz_engine]\r\nPhotoshop 6.0 (not CS 6, old school 6)\r\nCakewalk SONAR Studio for composing and audio recording\r\nCoolEdit96 for audio editing\r\n","title":"Precision Rainbows"}