circular triangulation by JulianMH

[raw]
made by JulianMH for LD34 (COMPO)
Grow and travel through 3 Stages to become the ultimate colored circular object.

Controls (just two buttons of course)
SPACE or LEFT MOUSE - Jump, hold to jump higher.
CTRL or RIGHT MOUSE - Turn around, hold to reset the level.

Known Issues:
The game says the button to restart the level is SHIFT. This is wrong, you can restart by pressing and holding CTRL or RIGHT MOUSE.

To Play the Windows Version:
Download and extract the zip and start the executable file. You need XNA Redist to run the XNA Version:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
Since XNA is unsupported these days, it might not work with Windows 8 or 10. Try the MonoGame Version instead.

Linux version is completely untested, It only exists because MonoGame on Windows has a shiny Linux project template. No idea what it does but it probably requires Mono to run.

About:
My third Ludum Dare entry. This time I was lazy in creating art and levels, but I like the core gameplay mechanics. The collision and jump physics could use some more work though

Tools:
The game was created in C# / XNA.
Image files are made with GIMP. Sounds made with a Microphone and Audacity.

Original Compo Version is the XNA Version.
Ported to MonoGame so it works for more people.

Ratings

Coolness 42% 1648
Overall 3.38 363
Audio 2.86 378
Fun 3.27 392
Graphics 3.41 315
Innovation 3.36 357
Mood 3.25 298
Theme 4.00 233

Feedback

Rogod
14. Dec 2015 · 00:19 UTC
Nice idea, but frustrating to play.
There doesn't seem to be much dictating which planet I get pulled towards when I jump.
And jumping over the red dots when I get larger is just impossible because you don't move fast enough.
Also the simplistic art style gets old quick.
I'd have wanted to see some background or other entities moving around the place.
yumaikas
14. Dec 2015 · 00:33 UTC
Nice game. Level 3 was a bit of a difficulty spike.
ORECROS
14. Dec 2015 · 00:49 UTC
The art is great. The minimalist design, while pretty tired, is much less tired than the retro pixel art feel of most of the games on here. The particles sometimes behave strangely, and the direction you travel after landing on a new planet seems a little counter intuitive. Try basing it off of your velocity when you touch the planet. and instead of anchoring the ball to the last planet you touched, you should be able to escape and get sent flying if you go fast enough. maybe add ramps. that'd be kind of cool. anyway, good going and keep it up.
Maixior
14. Dec 2015 · 13:46 UTC
NICE!
gkxd
14. Dec 2015 · 17:58 UTC
The MonoGame version crashes immediately on start for me.
chriiis88
14. Dec 2015 · 18:03 UTC
Starting the linux version crashes with the message "Sdl.dll not found (which is strange, because it's right there in the folder).
bobismijnnaam
14. Dec 2015 · 18:10 UTC
Hard to play, but a lot of fun! Sadly I got bored quickly since the restart level button (shift?) didn't seem to work, and restarting every time was bothersome. The graphics really suited the gameplay and gave of a really nice mood together. Very good game and nice design!
Submundo Games
14. Dec 2015 · 18:32 UTC
nice game dude.
BloodJohn
14. Dec 2015 · 18:48 UTC
Beatiful. Nice sound. I liked it when I started to go around several circles. A place where your grows ball - striking. Very nice effect of a trace of frost after passing the ball. It would be nicer to play if the ball would have rolled slowly.
Reggianito
14. Dec 2015 · 20:20 UTC
This one's super cute and fun. The levels are well designed, it feels more like a good puzzle than anthing else. Sometimes the physics/collisions were a bit wonky, but nothing that can't be expected from a 48 hour game. Bonus points for using both themes.
Reggianito
14. Dec 2015 · 20:24 UTC
I should add, jumping only when clicking instead of when the mouse button is down could help this game a lot.
🎤 JulianMH
14. Dec 2015 · 21:49 UTC
Hey thank you all for all the nice and constructive feedback so far! If I continue to develop this game I will definitely add some better jumping physics. :)

The art style is mostly thanks to adobe color cc which helped me to select the color schemes for the 4 stages in the game.

@gkxd try installing OpenAL, I have included an installer with the MonoGame version of the game.

@chriiis88 Thanks to Mono, you can have all the fun of missing Windows DLLs on Linux. :D Sorry, I can't help you, I do not have a linux machine around.
Robin
14. Dec 2015 · 22:26 UTC
Pretty nice concept, unfortunately it was a bit too fast paced in level 3 which was frustrating. It was also easy to glitch the game in level 2 if you moved inbetween planets. The art style was simple but clean.
MercuryXGames
16. Dec 2015 · 11:10 UTC
nice game!
ThreeLivesGames
17. Dec 2015 · 17:32 UTC
Fun game! It kinda sucks getting stuck, though.
puppetmaster
22. Dec 2015 · 21:42 UTC
Very cool game and a unique game concept.
Particle effect are also nice!
ZpeedTube
27. Dec 2015 · 20:25 UTC
Can't run either windows version. (Windows 10)
camlang
27. Dec 2015 · 20:43 UTC
Nice simple game. Like sfx and minimalism of this game. Very good entry! Well done!
Catmoo
03. Jan 2016 · 12:41 UTC
Enjoyed the game :)
Jupiter_Hadley
04. Jan 2016 · 00:58 UTC
Simple looking, fun to play! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/r75qiAihqqk