DeepHunt:Procedural gen. survival by Saivan
- Randomly generated Procedural Dungeon
- Echo-Based senses
- Survival game
Embody a biological Super Virus and grow to become immune to anything in Deep Hunt, a procedural-dungeon topview game! Explore the human organism in microscopical level, but be careful, this organic labyrinth has no light at all!
Objective: Find the three viral enzymes (colored six-pointed stars) to win the game becoming immortal.
Press LEFT-CLICK to move and use your sonar ability, revealing the path and antibodies ready to purge you.
Your body will burn mass to move while antibodies try to absorb you, so ensure that you absorb enough small cells to keep alive.
Enemies:
- Blue giant cells: Very slow but deadly if your sonar don't notice them.
- Green cells: They will follow and hunt you until finding the green enzyme.
- Red cells: They will charge like a missile. Dodge them or receive massive damage
- Yellow cells: Small and ultra fast but move randomly. Be careful, they can easily enter in small tunnels.
**Totally playable, but currently fixing a few bugs, font and animation due to exporting issues**
Team:
Valter Pilares - Development >> Game Design >> Art
P.C. Ferreira - Game Design >> Development
Rafael Oliveira - Music and Sound Effects
Hericson Gogola - Art >> Game Design
Special thanks to the continuously growing Brazilian indie developer community.
- Echo-Based senses
- Survival game
Embody a biological Super Virus and grow to become immune to anything in Deep Hunt, a procedural-dungeon topview game! Explore the human organism in microscopical level, but be careful, this organic labyrinth has no light at all!
Objective: Find the three viral enzymes (colored six-pointed stars) to win the game becoming immortal.
Press LEFT-CLICK to move and use your sonar ability, revealing the path and antibodies ready to purge you.
Your body will burn mass to move while antibodies try to absorb you, so ensure that you absorb enough small cells to keep alive.
Enemies:
- Blue giant cells: Very slow but deadly if your sonar don't notice them.
- Green cells: They will follow and hunt you until finding the green enzyme.
- Red cells: They will charge like a missile. Dodge them or receive massive damage
- Yellow cells: Small and ultra fast but move randomly. Be careful, they can easily enter in small tunnels.
**Totally playable, but currently fixing a few bugs, font and animation due to exporting issues**
Team:
Valter Pilares - Development >> Game Design >> Art
P.C. Ferreira - Game Design >> Development
Rafael Oliveira - Music and Sound Effects
Hericson Gogola - Art >> Game Design
Special thanks to the continuously growing Brazilian indie developer community.
| Web | http://www.criartorneios.com/deephunt |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62705 |
Ratings
| Coolness | 97% | 2 |
| Overall(Jam) | 3.10 | 724 |
| Audio(Jam) | 3.26 | 387 |
| Fun(Jam) | 2.98 | 659 |
| Graphics(Jam) | 2.77 | 828 |
| Humor(Jam) | 1.97 | 815 |
| Innovation(Jam) | 3.25 | 437 |
| Mood(Jam) | 2.83 | 779 |
| Theme(Jam) | 3.44 | 720 |
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=37039
Maneiro que vcs pegaram uma mecanica conhecida e deram um up nela.
Curti.
The small cells should be visually distinct, since they are items. The concept of lose mass in a game where exploration (with all dark and that cool sonar) doesn't match very well. You want people to explore, don't punish them because of that. Even more in a procedurally generated level.
Anyway, good job! Keep working in this game!
=]