Survival Cubed by CreepyCatdev

[raw]
made by CreepyCatdev for Ludum Dare 45 (JAM)

This my LD45 game Survival Cubed or Survival3 Is a survival game, theres not really a goal except to get to the end of the map which is the only way to exit the game except if you have it windowed

Heres the Controls(Keyboard only)

w/a/s/d - controling

g - zoom out camera

g+h - map view

1 - place down object

left Shift - run

Ok, now for the well known issues

  1. Running into walls at a certain angle will let you walk through them

    1. If you die, you ' ll have to restart to application to be alive again

    2. you can run though walls with the axe or better axe

Thank you for checking out my game

Ratings

Given 4🗳️ 5🗨️

Feedback

GabrielGameDev
07. Oct 2019 · 18:03 UTC
The camera behaves strangely, keeps shaking. Personally, I don't like this tank style movement. You can fix these minor issues and make the game better.
Noshiz
07. Oct 2019 · 22:40 UTC
Question, are you moving the cube using physics or transform ? And do you use raycasting? If yes the last one maybe have a look at implementation some interpolation which I think would help with the collisions and the "shakey" feeling it gives. Other than that the work is solid for the time given.
psychic_ash
08. Oct 2019 · 00:55 UTC
I had a difficult time with this game at first. Getting my head into, I looked over the controls and the crafting mechanic in the game. While I'm not against crafting survival games, that really felt like a forced element. I could forgive that as the idea of a crafting game fits snugly into the theme. However, walls and movement made me struggle the most. The "walls" seem to blend in with the backdrop... or are the backdrop? It makes it very confusing on where you are supposed to go. Once you start moving in the right direction, the movement is incredibly awkward.

I don't know a lot about Unity to help with any specifics but I would suggest spending a lot more time in the engine and polishing some of the basics. The movement was so frustrating that I didn't want to finish it. That mechanic talked me out of it. I'm not trying to be rough. Having a mechanic that does that is the thing you don't want. I would suggest taking some time to put some polish on the movement and the basics of the environment.

Above everything else, I hope you had fun and you learned a lot from this weekend!!!
GeneralBeans
08. Oct 2019 · 01:26 UTC
Played both builds, Monday build was more solid on the control front but a bug that made the building connect to each other prevented me from progressing in a way.
Fun concept, exploring the world was a good time, wanted to see more crafting options.
This game definitely would appreciate some sound in it, even simple sounds will do!
Thanks for the fun!