{"author_link":"\/users\/creepycatdev","author_name":"CreepyCatdev","author_uid":"1138860","comments":[{"author_name":"GabrielGameDev","author_uid":"1143728","time":"2019-10-07T18:03:10Z","epoch":1570471390,"modified":1570471390,"text":"The camera behaves strangely, keeps shaking. Personally, I don't like this tank style movement. You can fix these minor issues and make the game better.","likes":0,"format":"md"},{"author_name":"Noshiz","author_uid":"1163284","time":"2019-10-07T22:40:50Z","epoch":1570488050,"modified":1570488050,"text":"Question, are you moving the cube using physics or transform ? And do you use raycasting? If yes the last one maybe have a look at implementation some interpolation which I think would help with the collisions and the \"shakey\" feeling it gives. Other than that the work is solid for the time given.","likes":0,"format":"md"},{"author_name":"psychic_ash","author_uid":"1139215","time":"2019-10-08T00:55:52Z","epoch":1570496152,"modified":1570496152,"text":"I had a difficult time with this game at first.  Getting my head into, I looked over the controls and the crafting mechanic in the game.  While I'm not against crafting survival games, that really felt like a forced element. I could forgive that as the idea of a crafting game fits snugly into the theme.  However, walls and movement made me struggle the most.  The \"walls\" seem to blend in with the backdrop... or are the backdrop? It makes it very confusing on where you are supposed to go.  Once you start moving in the right direction, the movement is incredibly awkward.\n\nI don't know a lot about Unity to help with any specifics but I would suggest spending a lot more time in the engine and polishing some of the basics.  The movement was so frustrating that I didn't want to finish it.  That mechanic talked me out of it.  I'm not trying to be rough.  Having a mechanic that does that is the thing you don't want.  I would suggest taking some time to put some polish on the movement and the basics of the environment.  \n\nAbove everything else, I hope you had fun and you learned a lot from this weekend!!!","likes":0,"format":"md"},{"author_name":"GeneralBeans","author_uid":"1154453","time":"2019-10-08T01:26:30Z","epoch":1570497990,"modified":1570497990,"text":"Played both builds, Monday build was more solid on the control front but a bug that made the building connect to each other prevented me from progressing in a way.\nFun concept, exploring the world was a good time, wanted to see more crafting options.\nThis game definitely would appreciate some sound in it, even simple sounds will do!\nThanks for the fun!","likes":0,"format":"md"}],"format":"md","images":["ld45\/160190-e6bc6eb4b4fae69685ca92583056ea79.png"],"links":[{"url":"https:\/\/creepycatdev.itch.io\/survival","text":"Youtube"}],"metadata":{"g_key":"61408","g_author":"1138860","g_event":"LD45","g_eventkey":"78","g_subevent":"JAM","g_urlkey":"274652","g_title":"Survival Cubed","g_status":"PVT1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"160190","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"160190","n_urlkey":"274652","n_parent":"159347","n_path":"\/events\/ludum-dare\/45\/survival-cubed","n_slug":"survival-cubed","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"138860","n_created":"1567970327","n_modified":"1570412710","n_version":"505409","n_status":"COMMIT"},"node":{"id":160190,"parent":159347,"superparent":9,"author":138860,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-10-07T01:45:10Z","created":"2019-09-08T19:18:47Z","modified":"2019-10-07T01:45:10Z","version":505409,"slug":"survival-cubed","name":"Survival Cubed","body":"This my LD45 game Survival Cubed or Survival3 Is a survival game, theres not really a goal except to get to the end of the map which is the only way to exit the game except if you have it windowed\n\nHeres the Controls(Keyboard only)\n\nw\/a\/s\/d - controling\n\ng - zoom out camera\n\ng+h - map view\n\n1 - place down object\n\nleft Shift - run\n\nOk, now for the well known issues\n\n 1. Running into walls at a certain angle will let you walk through them\n\n2. If you die, you ' ll have to restart to application to be alive again\n\n3.  you can run though walls with the axe or better axe\n\nThank you for checking out my game","meta":{"author":[138860],"link-01-tag":[42337],"cover":"\/\/\/content\/c6e\/12\/z\/26bb1.png","grade-06-out":"1","grade-07-out":"1","link-01":"https:\/\/creepycatdev.itch.io\/survival"},"path":"\/events\/ludum-dare\/45\/survival-cubed","parents":[1,5,9,159347],"love":0,"notes":4,"notes-timestamp":"2019-10-08T01:26:30Z","grade":{"grade-01":8,"grade-02":8,"grade-03":8,"grade-04":8,"grade-05":8,"grade-08":8},"magic":{"cool":85.146931829632,"feedback":5,"given":3.625,"grade":8,"grade-01-average":2.167,"grade-02-average":2.417,"grade-03-average":2.167,"grade-04-average":3.083,"grade-05-average":2.25,"grade-08-average":2.167,"smart":-12.5}},"text":"This my LD45 game Survival Cubed or Survival3 Is a survival game, theres not really a goal except to get to the end of the map which is the only way to exit the game except if you have it windowed\n\nHeres the Controls(Keyboard only)\n\nw\/a\/s\/d - controling\n\ng - zoom out camera\n\ng+h - map view\n\n1 - place down object\n\nleft Shift - run\n\nOk, now for the well known issues\n\n 1. Running into walls at a certain angle will let you walk through them\n\n2. If you die, you ' ll have to restart to application to be alive again\n\n3.  you can run though walls with the axe or better axe\n\nThank you for checking out my game","title":"Survival Cubed"}